#01Nov 5, 2026
cs.RO
MessyNav: Zero-Shot Navigation via Manipulation in Messy Environments
Kenneth Llontop, Cherie Ho, Dylan Zhou and 4 more
Real-world environments are messy, with paths often blocked by everyday objects like chairs and toys, requiring robots to perform interactive navigation by manipulating obstacles to clear a path. Existing methods rely on extensive simulation-based learning or per-scene instructions specifying which objects to avoid or manipulate. They struggle to generalize across novel objects, diverse environments, and varied contexts such as a cart of fragile glassware that should be avoided while an empty one can be pushed. We formalize this problem as open-world interactive navigation and present MessyNav, a zero-shot framework based on vision-language models (VLMs). At its core, MessyNav performs explicit VLM-based affordance reasoning before task planning to decide whether to swipe, pick up, or avoid an object and produce a high-level plan. Evaluated on a mobile manipulator across real-world indoor and outdoor environments, MessyNav improves success rate by 27 percentage points (pp) over the strongest baseline in real-robot trials and achieves statistically significant gains in a larger-scale offline evaluation, without task-specific training.
#02Nov 5, 2026
cs.CV
Vis2State: Visual Reasoning through Executable State Abstractions
Sheng Jin, Wentao Liu, Chen Qian
Solving visual puzzles requires both accurate interpretation of visual evidence and reliable computation under task-specific rules. Embedding visual assumptions and task constraints directly in solving code makes the represented problem difficult to inspect and revise independently. We introduce Vis2State, a training-free agentic framework that abstracts visual puzzles into explicit, revisable problem states linking visual inspection and execution. Visual inspection guides state construction and refinement, while generated programs solve the represented problem. The model constructs both the state and the program without predefined puzzle schemas or solving procedures. Inspection and execution feedback allow it to revise the problem representation and solving procedure independently. Vis2State achieves the state-of-the-art performance on four benchmarks. Cross-model evaluation further demonstrates consistent gains. Ablations, error analyses, and fixed-program state interventions further support the effectiveness of the state-centered design. The code will be made publicly available to facilitate future research.
#03Nov 5, 2026
cs.CV
WeLM-Image: A Unified Image Generation Model towards Visual Intelligence
Canmiao Fu, Chen Li, Guohui Zhang and 13 more
We present \textbf{WeLM-Image}, a unified image foundation model that integrates multimodal understanding into text-to-image generation, instruction-guided editing, and multi-reference synthesis. Designed for single-GPU deployment in WeChat's large-scale consumer applications, the model processes text, reference images, and target latents as one interleaved sequence. A Mixture-of-Transformers (MoT) backbone combines shared attention with independent understanding and generation parameters to limit optimization interference. Equipping each path with Mixture-of-Experts (MoE) modules provides sparse capacity, with 31.7B stored parameters and approximately 5.4B generation parameters activated per target latent token. A generation-oriented data engine combines a knowledge-grounded visual vocabulary with large-scale visual clustering to balance semantic coverage and editing tasks, while training-time evaluation guides iterative data refinement. Bilingual annotations and verified editing supervision support progressive training up to native 1.5K resolution. We optimize generation and editing separately with rubric- and checklist-based rewards, then consolidate the specialized policies through noise-aware on-policy distillation. In the reported overall comparisons, the 1536-resolution model ranks first among the evaluated open-source models on PRISM-Bench, Qwen-Image-Bench, and UnicBench. MeanFlow-based few-step distillation yields WeLM-Image-Turbo, which generates a $1024\times1024$ image in 4.98\,s on a single NVIDIA H20 GPU using eight guidance-free steps.
#04Nov 5, 2026
math.OC
From What Is Used to What Is Missing: Rethinking Dynamic Rank in LoRA
Peng Xue, Guodong Fan, Guang-Yong Chen and 1 more
Parameter-efficient fine-tuning with LoRA is governed by rank, which controls parameter budget and locally accessible task updates. Existing dynamic-rank methods mainly focus on capacity allocation, leaving unresolved whether the current adaptation space is sufficient for the task. We characterize the first-order information boundary of standard factor gradients, showing that their unobservable subspace coincides with the normal space of the low-rank manifold. Thus, factor gradients alone cannot distinguish under-optimization within the current space from task-relevant directions beyond its first-order reach. This motivates a geometric view of rank evolution, where tangent information optimizes existing degrees of freedom and the normal spectrum quantifies the value of new ones. Under a local quadratic model, we show that leading normal singular directions yield the locally optimal rank expansion, with spectral energy determining its gain. Building on this characterization, we propose GEAR, which turns the tangent--normal decomposition into rank evolution through tangent-space optimization, matrix-free normal-spectrum estimation for rank expansion, and task-induced geometric initialization. Across language and vision benchmarks, GEAR achieves the best average performance in all evaluated settings with substantially fewer trainable parameters. On LLaMA3-8B, it raises the average commonsense score from 86.61 to 88.45 while reducing trainable parameters from 42.0M to 14.4M.
#05Nov 5, 2026
cs.CV
VIPA: View-Invariant Projector-Based Adversarial Attack
Jiyu Han, Qingyue Deng, Bingyao Huang
Projector-based adversarial attack aims to physically manipulate real-world scenes by projecting adversarial patterns, thereby causing deep image classifiers to produce incorrect predictions. However, existing stealthy projector-based adversarial attack methods model the project-and-capture process in a single and static view, limiting their view-invariant capability and practical applicability in dynamic environments. In this paper, we introduce View-Invariant Projector-Based Adversarial Attack (VIPA), a novel method designed to overcome these limitations by achieving both view-invariant and classifier-agnostic adversarial attacks in the physical world. We first leverage a view-invariant projector-camera system simulation method to model the physical interactions between projected patterns and real-world surfaces. To ensure robustness and stealthiness of the attack across different views, VIPA optimizes adversarial projections by aggregating simulated attack losses from multiple views. This joint optimization across diverse views helps maintain robustness regardless of the viewpoints. Finally, the optimized patterns are physically projected into real-world scenes, where they successfully fool various classifiers from different viewpoints, thereby enabling robust and practical view-invariant adversarial attacks. Our experiments in both targeted and untargeted attacks demonstrate that VIPA consistently achieves higher attack success rates than existing methods, while also enhancing stealthiness and ensuring minimal perceptual degradation across all tested views.