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ML papers to read today.

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5 papers

#01Aug 13, 2026

cs.CV

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

Yuanyang Yin, Gongxuan Wang, Yifan Zhan and 3 more

Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.

#02Aug 13, 2026

cs.CV

AmalthAI: An Open-Source Computer Vision Platform for Cultural Heritage

Christos Chatzisavvas, Stelios Alvanos, Efstratios Politis and 13 more

Computer vision (CV) and machine learning (ML) offer new tools for cultural heritage (CH) artifact analysis, but the CV/ML pipeline remains largely inaccessible to CH domain experts, who lack the background to configure, train, or assess models. We present AmalthAI, an open-source CV platform that bridges this gap, enabling non-ML CH experts to independently produce and validate archaeologically meaningful findings. The interface covers dataset management, training, and inference for classification, segmentation, and object detection, with Kubeflow and Katib handling scalable training and hyperparameter search. Grad-CAM localizes the image region behind a prediction, and a vision-language model (VLM) adds a text description of it for expert review. Since archaeological data is often state-owned or rights-encumbered and cannot leave institutional custody, AmalthAI's self-hostable deployment ensures sensitive data is kept within premises. We test the platform on an archaeological use case built on a custom dataset of clay textile imprints, where CH experts trained and validated segmentation, and classification models for hypothesis testing. We provide the implementation code at https://github.com/TEXTaiLES/AmalthAI.

#03Aug 13, 2026

cs.RO

ContactGuard: Pre-Contact Execution Monitoring with Action-Conditioned Latent World Models

Gehan Zheng, Matthew Johnson-Roberson, Weiming Zhi

Contact-rich manipulation failures are often detected only after the robot has committed to contact. This is especially limiting in wrist-camera setups: close gripper--object views help observe contact, but a poor approach may already push, miss, slip, or disturb the object before conventional detectors react. We introduce \emph{ContactGuard}, a pre-contact execution monitor for chunked visuomotor policies. Given the policy's planned action chunk, ContactGuard predicts its short-horizon consequence in latent visual space and aborts if the predicted future latent indicates likely failure. Its latent world model is trained from unlabelled robot trajectories to predict compact multi-view visual embeddings under planned actions, avoiding pixel-level video prediction. A lightweight failure probe is then trained from a small labelled set of pre-contact clips. At deployment, ContactGuard anchors prediction before an imminent contact event, rolls the model forward under the policy's own actions, and verifies the predicted post-contact latent. Across real-world contact-rich manipulation tasks, ContactGuard predicts failure more accurately than direct and corrupted-action ablations, and transfers to live robot as a pre-contact abort signal without modifying the underlying policy.

#04Aug 13, 2026

cs.CV

StreamTTT: Reconciling Real-Time Perception and Long-Term Memory in Streaming VLMs

Joya Chen, Zeyun Zhong, Mike Zheng Shou

Humans effortlessly perceive the present while remembering the past, yet streaming VLMs often trade off real-time perception against long-term memory. Prior work shows that shortening the context can sharpen current-scene perception at the expense of long-range recall. To reconcile these abilities, we introduce StreamTTT, which writes long-range history into online-updated fast weights outside the attention context. This leaves a short sliding key-value cache dedicated to recent evidence, mitigating attention dilution. We train StreamTTT jointly on offline long-video QA and a newly constructed real-time QA corpus. On OVO-Bench, StreamTTT-4B outperforms SimpleStream-4B by 1.4 points in real-time perception and 3.7 points in backward tracing. It also remains competitive with the larger SimpleStream-8B on the Real-Time Visual Understanding (RTVU) subset of StreamingBench. Our code will be released.

#05Aug 13, 2026

cs.RO

HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark

Dairu Liu, Zekun Qi, Jiayu Zeng and 11 more

Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs. Meanwhile, widely used test suites are small and lack the diversity needed to stress contact-rich, long-horizon behaviors. We introduce HumanTracker to make humanoid tracking evaluation both perceptually aligned and scalable. The HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels for fine-grained diagnosis. We further propose HumanScore, a preference-aligned metric trained on 12K motion pairs containing 24K motions. Across representative state-of-the-art trackers, HumanScore better predicts human preferences and reveals contact and stability failures that kinematic metrics often miss.