#01Aug 27, 2026
cs.RO
CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators
Kechen Liu, Ola Shorinwa
State-of-the-art action-conditioned video models are typically restricted to a single robot embodiment, preventing them from leveraging the vast corpus of heterogeneous video data that contains rich signals for learning generalizable physics. To bridge this gap, we introduce CLAP, a framework for cross-embodiment action-conditioned video generation capable of being trained on diverse, internet-scale videos across human and robotic agents. CLAP is grounded in the insight that universal physical laws govern spatiotemporal dynamics regardless of the actor. However, cross-embodiment learning is non-trivial because action representations vary sharply across robot platforms and are typically absent in human videos. CLAP addresses this fundamental challenge through the following core contributions. First, CLAP reconciles disparate action spaces using end-effector poses, language instructions, and latent actions. Second, to resolve their individual limitations, CLAP introduces a curriculum-based cross-embodiment learning recipe that first learns foundational physical priors across unlabeled video data using latent actions and subsequently grounds them in end-effector action spaces for zero-shot deployment to real-world tasks. Crucially, CLAP approaches or surpasses state-of-the-art single-embodiment video models in challenging environments like DROID. These performance advantages compound via few-shot adaptation to establish a novel paradigm for training single-embodiment video world models. Ultimately, CLAP delivers the most comprehensive suite of action-conditioned video world models to date - spanning diverse action-conditioning spaces (end-effector, language, and latent) and robot morphologies (including cross-embodiment, DROID, Bridge, bimanual YAM robots, and G1 humanoids). We open-source all code and models. Project Website at https://omni-clap.github.io .
#02Aug 27, 2026
cs.CL
Puro-2B: Poor Lab's Qwen2-1.5B Trained on RTX 5090 within $5090
Kairong Luo, Jiarui Cui, Yaorui Yin and 8 more
Language model pretraining has become almost synonymous with prohibitive cost, placing it out of reach for much of the academic and open-source communities. Although strong open-source efforts already exist, including open-weight models and open-source training recipes, a cost-efficient, hardware-accessible, and open-source pretraining recipe has long been missing. Even at a small scale, training Llama-3.2-3B costs over \$1.5M, and reproducing SmolLM3-3B needs over \$700K. In this report, we present an open pretraining recipe designed to lower this barrier. Using this recipe, we train a collection of Puro-2B models from scratch on up to 1.4 trillion tokens with FP8 precision on consumer-grade RTX 5090 GPUs. The models in the collection differ in token budgets and selected recipe variants. Our best model is trained at a compute cost of less than \$6.9K and approaches Qwen2.5-1.5B performance under our evaluation protocol. This cost efficiency is enabled by a combination of approaches, including hardware selection, low-precision training, hyperball optimization, curriculum model averaging, and the data recipe. Beyond the recipe itself, we provide two additional results. First, across the Puro-2B collection, we derive a Puro Cost Scaling Law that relates training cost to average model performance; the fitted law suggests that about \$4.4K, less than \$5,090, is sufficient to reach the performance of Qwen2-1.5B. Second, as an end-to-end case study, we examine how pretraining data curricula shape downstream performance after post-training. Such controlled studies are enabled by having access to the full pretraining pipeline rather than model weights alone. We release the full training recipe for Puro-2B, including data, code, and model weights under Apache 2.0 at https://huggingface.co/collections/thu-pacman/puro-2b.
#03Aug 27, 2026
cs.CV
PAWBench: How Far Are We from Probabilistically Aligned World Modeling?
Yuandong Pu, Le Zhuo, Sayak Paul and 11 more
Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.
#04Aug 27, 2026
cs.CL
Stochastic Estimation of Transduced Language Models
Vésteinn Snæbjarnarson, Samuel Kiegeland, Manuel de Prada Corral and 2 more
Transduced language models (TLMs) compose a pretrained \emph{source} language model with a functional finite-state transducer to induce a language model over \emph{target} strings. Computing the probability of a target prefix under a TLM amounts to summing the source-model probabilities of all source strings that the transducer maps to target strings beginning with that prefix. This set can be exponentially large or infinite. Prior work uses a computational shortcut based on source prefix probabilities, then approximates the resulting sum with threshold-pruned beam summing. This produces a lower bound with unknown error. Instead, we resample source prefixes without replacement and reweight each selected prefix by the inverse of its inclusion probability. We show that applying this correction recursively gives an unbiased estimator of the target prefix probability and lets us estimate the mass lost by threshold pruning. Our beam-summing algorithm extends the retained source prefixes and samples which prefixes to keep, reducing their number as more probability mass is added to the running estimate. This can save computation and guarantees that the run halts with probability one. We evaluate the method on encyclopedic text and DNA against sequential Monte Carlo baselines that resample with replacement. It achieves a better compute--variance tradeoff on text and lower error at the same maximum number of particles on DNA. On a DNA-to-amino-acid transduction, it reduces runtime by several orders of magnitude relative to threshold-pruned beam summing and makes estimating prefix probabilities for long target strings feasible. Replacing threshold pruning with unbiased sampling in a published reading-time analysis substantially lowers the estimated corpus surprisal but leaves the published conclusions unchanged.
#05Aug 27, 2026
cs.CL
RATIO: A Benchmark for Retrieval Across Typed Ideation Operations in Scientific Literature
Maayan Sharon, Tom Hope
Retrieved scientific literature can serve as inspiration for both human and AI scientists. Inspiration can take different forms: prior work may directly suggest how to address a problem, or surface directions at different levels of abstraction - zooming out to a more general view or zooming in to a concrete realization. We introduce RATIO (Retrieval Across Typed Ideation Operations), a large-scale benchmark in which relevance is defined by three operations which we name ideation moves: Address retrieves potential approaches for stated problems, Broaden retrieves more general formulations, and Specify retrieves concrete instantiations. RATIO is constructed from millions of full-text scientific papers across CS literature via a general recipe that extends discourse-marker distant supervision - previously used only for classification - to corpus-scale retrieval, combined with extensive LLM and human vetting. Experiments show that operation-specific fine-tuning substantially boosts retrievers but leaves much room for further improvements. RATIO provides a scalable training and evaluation framework for retrieval components that support literature-grounded ideation, opening up new research avenues on scientific inspiration retrieval.