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5 papers

#01Nov 5, 2026

cs.AI

GuidedWAM: Training-Free Energy Guidance for World Action Models in Autonomous Driving

Xiyan Su, Finn Rasmus Schäfer, Hojun Lim and 3 more

World action models (WAMs) for autonomous driving couple the driving policy and the visual world model in a single generative network whose objectives are fixed post-training. Conditioning on a new driving objective requires retraining. We study energy guidance as a general mechanism and present GuidedWAM, a model-agnostic framework for injecting driving objectives into frozen WAMs at sampling time. Our framework constructs each objective as differentiable energies on the sampler's intermediate clean-action estimate, which needs only forward access to the frozen model, and is stabilized by sampling-time guidance scheduling, per-energy normalization, and velocity-bounded correction. On the NAVSIM v2 hard-split, guidance improves all three frozen, publicly released WAMs by 1.8 to 3.6 EPDMS, averaged over three sampler seeds, and adds less than 10% to the sampling time per step. These results position energy guidance as a practical post-training control channel for WAMs.

#02Nov 5, 2026

cs.AI

ChemE-as-Code: An Open-Source Platform for Agentic AI in Chemical Engineering

Artur M. Schweidtmann

ChemE-as-Code provides an open-source environment in which AI agents built on large language models (LLMs) can carry out chemical engineering work and engineers can check it. Its calculation tools range from catalysis through process simulation to plant layout, HAZOP and life cycle assessment, and skills tell a general-purpose agent how to use them. Engineering files are linked, machine-readable and versioned in Git; calculations run outside the LLM, each value records its origin, and automated checks report inconsistencies and out-of-date results by file and line. In an illustrative ammonia case, agents developed a written task into a preliminary basic-engineering package (simulation files, P&IDs, layout, HAZOP, datasheets, relief) for USD 224 of API cost in the design sessions. Planted faults and engineering changes show that the checks find what their rules cover and miss the rest, so they guide human review rather than replace it. No independent engineer has reviewed the design.

#03Nov 5, 2026

cs.AI

How Finite Brains Generalize Without Bound: Spatial Memory as a Universal Computer

Yuhang He, Si Wu

A child who learns to add small numbers adds numbers of any length. LSTMs and Transformers trained on short sequences fail on longer ones. We trace the difference to what a learner reads when it decides. A position, a count or a time keeps taking new values as the input grows: it is a coordinate, and a learner that reads one meets in every long input values its experience never covered. Whether two things are the same has the same two answers at every size: it is a coincidence, and a learner that reads only coincidences finds in a long input nothing that short inputs lacked, so finite experience fixes its rule for every size. The memory carries the size of the input and the rule stays finite, and this determines the memory a generalizing brain can have: a memory that grows while what the learner reads of it stays finite has to look the same from every place, so it is made of cycles, and the past is reached by asking what happened when the cycles last stood where they stand now. The cycles are the grid modules, the cells that detect their return the place cells, the records the hippocampal index; a prefrontal controller moves the cycles and never sees them. Reading only coincidences costs no power: what finite experience fixes in such a learner is what Turing machines compute in step with their input, which is why a circuit that evolved to find the way home can learn arithmetic and grammar. In a network of neurons this machine of cycles is the dynamics seen through its symmetry, and symbols are its invariants. Trained on strings up to 40 symbols, the machine is at least 99% correct, on average over lengths 41 to 500, on nine of fifteen benchmark tasks, five of them tasks that no LSTM or Transformer solves; given new cycles after training it reverses strings of 15,015 symbols without error and fails beyond that on the curve the theory predicts; and its controllers run unchanged on neurons.

#04Nov 5, 2026

cs.AI

Circe: Training-Free LLM Self-Evaluation via Component Interaction Consistency

Shuyi Miao, Zheng Li, Xu Xie and 4 more

As large language models (LLMs) are increasingly deployed in real-world applications, evaluating the correctness of their responses is crucial for reliable use. However, such evaluation is challenging because reference answers are rarely available in practice. Existing reference-free methods mainly rely on output signals, which may assign high scores to incorrect responses and thus do not necessarily reflect correctness. This motivates exploring the model's internal computation for complementary correctness signals. Recent studies exploit internal states, but they mainly analyze hidden-state trajectories across layers, which record only the combined updates of attention and feed-forward networks (FFNs) and overlook how these components interact. We therefore propose Circe, a training-free self-evaluation method that assesses a response using both internal and external signals, without reference answers or repeated sampling. For internal signals, we first introduce component interaction consistency (CIC), which measures the directional alignment between attention updates in earlier layers and attention-induced FFN output changes in later layers. We further incorporate representation geometry (RG) to characterize normalized displacement and angular changes along layerwise hidden-state trajectories. For the external signal, we convert the mean negative log-likelihood of generated tokens into a bounded likelihood confidence (LC) score. Finally, we fuse CIC, RG, and LC into a unified correctness score. Experiments on five LLMs and six benchmarks across four domains show that our method distinguishes correct from incorrect responses more effectively than existing baselines, and generalizes to multilingual, multimodal, and open-world settings.

#05Nov 5, 2026

cs.GR

EDGAR: Efficient Diffusion-Driven Gaussian Avatar Refinement via Synthetic Failure

Kwan Yun, Minhyeok Bang, Colette Suhjung Koo and 1 more

Recent advances in Gaussian splatting have enabled efficient and photorealistic head avatar reconstruction, yet monocular video-based or image-based methods still suffer from under-constrained geometry and texture, leading to artifacts such as blurring, stretching, and temporal instability. We present EDGAR (Efficient Diffusion-Driven Gaussian Avatar Refinement), a conditional diffusion framework designed to enhance the quality of Gaussian avatars by correcting artifacts while preserving identity fidelity. To train EDGAR, we construct EDGAR-SET, a hybrid triplet dataset composed of real-captured and synthetic-rendered samples, which simulates realistic Gaussian avatar failure cases by pairing degraded renderings with ground-truth and reference images. EDGAR refines degraded frames through a fusion block that injects identity features extracted by the self-supervised Sapiens model into a one-step diffusion backbone, enabling effective artifact removal without sacrificing efficiency. Our EDGAR model incorporates a Mixture-of-Experts (MoE) architecture to address diverse degradation types and severity levels. The refined multi-view renderings are subsequently used as pseudo-targets to optimize a single underlying Gaussian avatar, so that the final avatar can be rendered without applying EDGAR to every output frame. Experiments on three different Gaussian avatar reconstruction methods, each evaluated under three different settings, show improvements in both perceptual and reconstruction measures over the raw outputs and an SDEdit-style refinement baseline. In addition, cross-view evaluation demonstrates improved calibrated consistency, while tests under large yaw and open-mouth expressions verify robustness under extreme settings. These results collectively indicate a useful operating regime for recoverable appearance artifacts. The code is available at https://kwanyun.github.io/edgar/