#01Aug 12, 2026
cs.CV
HSTGFormer: Hyper Spatial-Temporal Graph Transformer for 3D Human Pose Estimation
Ruochen Li, Shuang Chen, Wenke E and 2 more
Transformer-based methods have achieved strong performance in monocular 3D human pose estimation, but most existing approaches organise spatial and temporal reasoning as separate stages, which may weaken unified spatial-temporal interdependencies inherent in human motion and compress frame-level structural information before temporal modelling. In this paper, we propose HSTGFormer, a graph-enhanced Transformer framework that reformulates spatial-temporal reasoning as localised coupled graph aggregation over joint-time nodes. Specifically, HSTGFormer introduces a Hyper Spatial-Temporal Graph (HSTG), which decomposes global spatial-temporal reasoning into local spatial-temporal receptive fields around individual joint-time nodes by extending per-frame skeleton graphs into temporal neighbourhoods, thereby enabling structure-aware coupled reasoning while preserving local structural motion information. It further incorporates an Adaptive Dual-Scale Temporal Graph (ADSTG) to capture joint-specific temporal dependencies over complementary short- and long-range windows. A lightweight node-wise fusion module further adaptively integrates the two graph representations for each joint-time node. Experiments on Human3.6M and MPI-INF-3DHP show that HSTGFormer achieves strong accuracy with high computational efficiency.
#02Aug 12, 2026
cs.CV
TGRHuman: Text-Guided Realistic 3D Human Generation via Diffusion Renderer
Muxin Zhang, Chaohui Yu, Yuanwang Yang and 3 more
Realistic 3D human generation plays a crucial role in many graphics applications. However, current methods still struggle to generate high-quality human geometry and texture while maintaining 3D consistency and inference efficiency. In this work, we address these limitations by introducing TGRHuman, a novel approach for generating realistic 3D humans from text. Our method decouples geometry and texture generation to alleviate the issues commonly encountered in NeRF-based methods. Instead of relying on slow, implicit score-distillation-based optimization, we directly use explicit multi-view observation generation and optimization for efficient 3D synthesis. For geometry generation, we propose a high-resolution generative module for multi-view normals together with a geometry-carving strategy that preserves view consistency and supports loose clothing. For texture generation, we produce spatially consistent RGB observations from densely sampled surrounding views using a carefully designed texture-prior acquisition strategy and a diffusion renderer, enabling detailed human texture synthesis. Experiments show that our method can generate high-quality and consistent 3D human geometry and texture efficiently. TGRHuman outperforms existing text-to-3D human methods in both geometry and texture quality.
#03Aug 12, 2026
cs.CV
Generation as Auxiliary Supervision: Enhancing Visual Understanding at Zero Inference Overhead via Decoupled Embedding Prediction
Zhongbin Guo, Jiahao Xie, Dongling Xiao and 5 more
While Multimodal Large Language Models (MLLMs) have achieved remarkable progress, visual understanding and generation are typically treated as divergent objectives. Existing unified frameworks often rely on discrete visual tokenization or diffusion objectives whose generative targets differ from the continuous representations consumed by visual understanding models, making direct transfer to enhance existing pretrained MLLMs non-trivial. In this work, we present GAS, a generation-guided training framework that reinterprets visual generation as auxiliary supervision for representation learning. Concretely, GAS adapts Next Embedding Prediction (NEP) as a cross-modal generation paradigm within a decoupled Mixture-of-Transformers (MoT) architecture. By maintaining a shared lower trunk and parallel upper layers, GAS lets generation losses enrich the shared visual pathway with finer spatial precision and stronger visual retention while shielding the upper understanding layers from direct generation gradients. To maximize this synergy, we further construct highly correlated generation tasks that demand deep cognitive grounding rather than generic synthesis alone. Across model scales and training stages, GAS improves aggregate multimodal understanding, with its most reliable gains on perception and spatial comprehension. Crucially, because the auxiliary generation branch is discarded after training, these gains incur zero inference overhead. Extensive controlled comparisons and representation-level analyses further clarify when and why generation-guided training benefits understanding, and demonstrate the feasibility of generation-guided training as a practical route to stronger multimodal understanding.
#04Aug 12, 2026
cs.CV
StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization
Yuyang Yin, Zixiang Li, Longxuan Deng and 11 more
Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.
#05Aug 12, 2026
cs.CV
M-Net: Integrating Spectral Features and Physical Field Operators into Deep Learning for Medical Image Segmentation
Jing Zhu, Ye Wang, Fumin Wang
Purpose: Deep learning-based medical image segmentation has achieved remarkable success, yet purely data-driven approaches often fail to exploit the rich mathematical structure inherent in medical images. We investigate whether explicit mathematical inductive biases, specifically matrix spectral analysis and vector calculus operators, can enhance segmentation beyond data-driven learning alone. Methods: We propose M-Net (Math-Augmented Network), which integrates three complementary mathematical priors into U-Net: (1) continuous spectral features derived from the condition number of centered local pixel matrices, providing a differentiable measure of texture ill-conditioning; (2) physical field operators (divergence and a discrete curl-like boundary irregularity operator) computed from image gradient fields, capturing focal intensity extrema and edge non-smoothness; and (3) a Math-Attention Gate (MAG) that adaptively fuses mathematical features with CNN-extracted deep features at skip connections. Results: Experiments on three benchmarks (LiTS, KiTS, and BraTS) show that M-Net achieves Dice scores of 78.42%, 76.15%, and 83.67%, outperforming baseline U-Net by 12.37%, 3.52%, and 5.55% on liver, kidney, and brain tumor segmentation, respectively. Ablations reveal that the condition-number feature contributes a 2.14% gain over binary invertibility features, while MAG adds 1.45% over simple concatenation. Conclusion: M-Net establishes that mathematical inductive biases provide effective complementary information for medical image segmentation. The continuous condition-number feature offers superior gradient information over discrete alternatives, and MAG preserves these priors throughout the network. This work opens avenues for integrating linear algebra and vector calculus into deep architectures for medical imaging.