#01Aug 27, 2026
cs.AI
WikiSkill: Compiling Agent Experience into Persistent Knowledge for Skill Evolution
Liyan Tang, Cyrus Rashtchian, Chun-Sung Ferng and 3 more
Agent skills package specialized knowledge and workflows into reusable resources that extend AI agent capabilities. Recent work automatically discovers such skills from agent experience, which enables agents to progressively adapt through interaction. However, the insights that guide skill development typically remain scattered across optimization histories, limiting their systematic reuse across iterations. We introduce WikiSkill, a framework that co-evolves agent skills with a persistent knowledge base (wiki). At a high level, WikiSkill separates raw execution experience, accumulated knowledge, and executable skills, while continuously consolidating experience into the wiki, which subsequent skill updates can build on. Across diverse benchmarks and models, WikiSkill consistently outperforms state-of-the-art skill-evolution methods and improves over no-skill baselines in most model-benchmark settings. We find that skill evolution complements model scaling: larger models generally benefit more from evolved skills, while smaller models with skills can outperform substantially larger models without them. We also find that evolved skills transfer effectively across models and model families, and skills evolved by other models can outperform self-evolved skills. Finally, our ablation studies confirm that persistent knowledge accumulation in the wiki is critical for effective skill evolution. These results demonstrate the benefits of systematically accumulating and refining agent experience for developing reusable and transferable skills.
#02Aug 27, 2026
cs.CL
Your Voice Cloning System is Secretly a Voice Anonymizer
Romolo Muletta, Felix Matthias Saaro, Mark Cieliebak and 1 more
Speaker anonymization suppresses speaker-identifying attributes from speech while preserving linguistic content and quality. We propose repurposing XTTSv2, a multilingual voice cloning model trained on 27k hours of speech, for speaker anonymization without retraining. Our key insight is that XTTSv2's voice cloning capabilities preserve prosodic structure independently of speaker identity, enabling voice conversion by conditioning on a pseudo-speaker. We introduce an iterative refinement strategy that balances privacy and utility by maximizing a harmonic mean of speaker dissimilarity and intelligibility. Evaluated on seven European languages across CommonVoice and Multilingual LibriSpeech, our system achieves near-optimal privacy (EER $\approx$ 0.49), competitive intelligibility, and substantially better speech quality than dedicated anonymization baselines, while requiring no language-specific training. We release the code here: https://github.com/rm00cr/coqui-tts.
#03Aug 27, 2026
eess.SP
Property-Specific Recoverability from Contact PPG to Camera rPPG under Heterogeneous Observation Conditions
Timothy Oladunni, Farouk Ganiyu-Adewumi
Camera-derived remote photoplethysmography (rPPG) is commonly validated through endpoint accuracy, but endpoint performance does not establish whether other physiological properties of source contact photoplethysmography (PPG) remain preserved recording by recording. We evaluated property-specific PPG-to-rPPG recoverability on 655 recordings from the Multi-Domain Mobile Video Physiology Dataset using CHROM as a fixed camera-rPPG observation pathway. The pathway reproduced the published CHROM correlation regime, with heart-rate MAE of 15.26 bpm and Pearson correlation of 0.0801. Matched-versus-shuffled validation revealed modest recording-specific autocorrelation correspondence, while spectral and recurrence-rate measures showed little matched discrimination. Maximal Lyapunov exponents showed essentially no recording-specific PPG-to-rPPG correspondence, with correlation of 0.0231 and permutation p-value of 0.5584, despite population-level overlap. Endpoint discrepancy exhibited Fitzpatrick-associated heterogeneity after adjustment for lighting and motion, including a Fitzpatrick VI versus III contrast of 9.32 bpm, while dynamical discrepancy showed no corresponding gradient. Aggregate RGB signal-to-noise ratio did not materially account for the endpoint contrast. In subject-held-out analysis, adding motion and lighting consistently reduced MAE across linear, ridge, and random-forest learners relative to rPPG-HR-only calibration, with reductions up to 13.32 percent. These findings show that recoverability is property-specific: physiological properties differ in recording-specific preservation and dependence on observation conditions, and population-level plausibility does not establish preservation of individual recordings.
#04Aug 27, 2026
cs.CV
KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations
Chenchen Ge, Hanwen Shen, Bowen Jing and 6 more
Physics-integrated 3D Gaussian representations now allow reconstructed deformable objects to be simulated and rendered under explicit material models. Existing pipelines, however, assume that material parameters are known or manually specified, limiting their applicability when these parameters must be inferred from observed object dynamics. We propose KnockGS, an interaction-response PhysicalGS framework that estimates the elasticity and density scales of a 3D Gaussian object from its dynamics under a known applied force. Rather than treating physical simulation only as a forward process, we turn the force-induced response into a calibration signal: temporal response features are xtracted from the observed dynamics, the two material scales are estimated from those features, and the estimate is then frozen and written back into the same simulator so that it can be tested on an interaction it was never fitted to.We evaluate the framework on both parameter recovery and response-level fidelity. The estimated scales are compared against hidden ground truth, and the re-simulated object is measured against the target using 3D particle trajectories, response-curve statistics, and rendered-frame quality. Across five held-out material targets, our method recovers the scales substantially more accurately than response retrieval, global regression, or a fixed default material, and the frozen estimate remains predictive under interactions that differ in direction and in magnitude. Interaction response therefore carries enough information to calibrate material scales in physically grounded 3D Gaussian representations.Our study is a first step toward interactive PhysicalGS systems that calibrate a Gaussian asset whose rendered appearance and simulated response are consistent.
#05Aug 27, 2026
cs.CL
Puro-2B: Poor Lab's Qwen2-1.5B Trained on RTX 5090 within $5090
Kairong Luo, Jiarui Cui, Yaorui Yin and 8 more
Language model pretraining has become almost synonymous with prohibitive cost, placing it out of reach for much of the academic and open-source communities. Although strong open-source efforts already exist, including open-weight models and open-source training recipes, a cost-efficient, hardware-accessible, and open-source pretraining recipe has long been missing. Even at a small scale, training Llama-3.2-3B costs over \$1.5M, and reproducing SmolLM3-3B needs over \$700K. In this report, we present an open pretraining recipe designed to lower this barrier. Using this recipe, we train a collection of Puro-2B models from scratch on up to 1.4 trillion tokens with FP8 precision on consumer-grade RTX 5090 GPUs. The models in the collection differ in token budgets and selected recipe variants. Our best model is trained at a compute cost of less than \$6.9K and approaches Qwen2.5-1.5B performance under our evaluation protocol. This cost efficiency is enabled by a combination of approaches, including hardware selection, low-precision training, hyperball optimization, curriculum model averaging, and the data recipe. Beyond the recipe itself, we provide two additional results. First, across the Puro-2B collection, we derive a Puro Cost Scaling Law that relates training cost to average model performance; the fitted law suggests that about \$4.4K, less than \$5,090, is sufficient to reach the performance of Qwen2-1.5B. Second, as an end-to-end case study, we examine how pretraining data curricula shape downstream performance after post-training. Such controlled studies are enabled by having access to the full pretraining pipeline rather than model weights alone. We release the full training recipe for Puro-2B, including data, code, and model weights under Apache 2.0 at https://huggingface.co/collections/thu-pacman/puro-2b.