#01Aug 19, 2026
cs.LG
Lévy Attention: Single-Pass Predictive Uncertainty for Continuous-Time Attention
Sotirios P. Chatzis, Loukas Papadoulas
Deep models for irregularly-sampled time series answer queries at arbitrary continuous timestamps, yet report nothing about how far each answer should be trusted. We show the attention layer itself can close that gap: with the right stochastic formulation, the pass that makes each prediction also reports, in closed form and at no extra cost, how far it should be trusted. We introduce Lévy Attention, a cross-attention operator whose output is a stochastic integral against an inhomogeneous Poisson random measure: query-key compatibilities assemble an intensity over a continuous (time x channel) index space, the measure scatters atoms under it, and the output averages an interpolated value field at those atoms. In expectation it reduces to a mollified cosine-kernel attention, so it replaces a softmax layer and trains with exact gradients. What softmax discards, the Poisson construction preserves in closed form: the evidence $Λ_q$ (total compatibility mass) and the disagreement $\mathrm{tr}\,Σ_V(q)$ (value spread). An exact variance identity makes their combination $\hatσ(q)=\sqrt{\mathrm{tr}\,Σ_V(q)\,\varphi(Λ_q)}$ the root-mean-square deviation of the sampled operator, emitted by the deterministic pass with no trained head. Empirically, disagreement carries the signal, while the evidence factor swings from uninformative on dense data to strongly informative on sparse. On t-PatchGNN the operator swap costs at most 5.6% accuracy against a matched control and nothing on the sparsest dataset. The free disagreement signal improves on 20-pass MC dropout across matched five-seed suites, and $\hatσ$ scales a calibrated Gaussian whose zero-sample CRPS beats a fifty-draw sampler; a split-conformal wrapper reaches nominal coverage at every level, and one pass ranks 3,383 unseen patients by trust in 1.4 seconds.
#02Aug 19, 2026
cs.SD
Geometric Iterative Retrieval for Neural Audio Codec Resynthesis
Leo Schmidt-Traub, Frédéric Berdoz, Luca A. Lanzendörfer and 1 more
Neural audio codecs based on Residual Vector Quantization (RVQ) have become the dominant discrete representation for token-based general audio generation, yet resynthesizing high-quality audio from coarse codec tokens remains an open problem and bounds the fidelity of every system that generates them. Prior work has framed resynthesis as a choice between discrete token prediction and continuous regression. We argue that this dichotomy is incomplete and introduce geometric iterative retrieval, a paradigm that uses the RVQ layer hierarchy itself as a natural iterative decomposition in continuous codebook space. Rather than classifying over discrete vocabularies or regressing to a single target vector, our method performs contrastive retrieval in the codebook's geometric space. We evaluate our method on codec restoration tasks across speech and music, and show improvements over both single-pass token prediction and one-step regression baselines.
#03Aug 19, 2026
cs.LG
Continuous-Time Reinforcement Learning for Controlled Hawkes Jump-Diffusions
Tomasz R. Bielecki, Thibaut Mastrolia, Haoze Yan
We study stochastic control of multivariate Hawkes-driven stochastic differential equations with machine learning algorithms in a non-Markovian setting. Due to the path dependence of the memory of the Hawkes intensity, this problem does not fall within classical stochastic control theory outside particular Markovian kernels. We first develop a finite-dimensional Markovianization procedure and algorithm to approximate multivariate Hawkes processes with mixtures of exponential kernels. We prove the convergence of the Markovianized approximation of the Hawkes process, its intensity, and the value of the problem to the original non-Markovian processes and the value of the primal problem. We then formulate continuous-time deterministic policy gradient learning on the Markovianized approximation of the problem, called Hawkes-CT DDPG. We propose a model-free algorithm to solve the non-Markovian Hawkes-driven optimization by observing only the event times of the process, the realization of the solution to the SDE, and a chosen set of decay filters, while the Hawkes kernel coefficients remain unknown. We compare our continuous time reinforcement learning Hawkes-CT DDPG method with discrete time reinforcement learning techniques under three different types of kernels: simple exponential, Erlang, and power-law kernels.
#04Aug 19, 2026
cs.LG
Beyond Teacher Likelihood: Group-Calibrated On-Policy Distillation for Long-Context Reasoning
Zhu Zhang, Jixun Wang, Xiaoang Xu and 6 more
On-policy distillation (OPD) trains a student on its own responses using dense token-level guidance from a stronger teacher. In long-context tasks, however, token-level teacher support can favor locally plausible responses that omit evidence distributed across the input or violate global task constraints. Task-specific verifiers, in contrast, evaluate task completion at the response level and may return graded rewards that reflect partial success. We diagnose this mismatch on fixed responses from two representative long-context evidence-aggregation tasks. Across longer input ranges, trajectory-level OPD scores become progressively less aligned with verifier rewards, indicating teacher-verifier disagreement. Motivated by this observation, we introduce Group-Calibrated On-Policy Distillation (GC-OPD). GC-OPD separately normalizes verifier rewards and trajectory-level OPD scores within each rollout group and uses their difference as a signed teacher-verifier disagreement residual. Relative-advantage-based credit assignment (RACA) distributes this trajectory-level residual across tokens according to their relative OPD advantages while preserving the original OPD signal. Across five long-context benchmarks, post-training with GC-OPD raises the five-benchmark averages of the official Qwen3-4B and Qwen3-8B checkpoints from 29.08 to 40.47 and from 35.12 to 44.65, respectively. Vanilla OPD reaches 39.31 and 43.56 under the same setup. Controlled ablations show that the signed residual is more effective than either an additional OPD-derived term or direct group-normalized verifier reward addition, while RACA further improves over uniform token allocation. Together, these results demonstrate that group-relative residual calibration can incorporate verifier outcomes without discarding dense token-level guidance. Code is available at https://github.com/SolereZhang/GC-OPD.
#05Aug 19, 2026
cs.CL
SPADE: Self-Play in Adaptive Synthetic Executable Environments
Bo Liu, Simon Yu, Yiding Jiang and 15 more
Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.