#01Nov 4, 2026
cs.LG
Systolic Linear Attention: Co-Designing Tile-Grouped Gated Delta Attention for TPUs
Gagik Amirkhanyan, Nuojin Cheng
Gated-delta linear attention layers such as Gated DeltaNet (GDN), Kimi Delta Attention (KDA), and GDN-2 are tuned for GPUs, where small tensor-core tiles and fast vector registers make per-channel decay rescaling and sequential in-block solves cheap. On Google TPUs, which concentrate compute in wide $256 \times 256$ systolic matrix units backed by a slower vector unit, porting these layers directly leaves half of each matrix tile empty and bottlenecks on vector operations. We present \textbf{Systolic Linear Attention (SLA)}, which reshapes gated delta attention around the matrix unit by widening keys to $256$ with grouped value heads, grouping decay gates into four $64$-channel tiles, and computing the chunk solve entirely with block matrix products in a single fused kernel. On TPU v7x, a full \texttt{SLA-R4} layer runs $1.6\times$--$2.5\times$ faster than the open-source Tokamax KDA kernel ($1.4\times$--$2.4\times$ with exact chunk inversion), driven primarily by head sharing and kernel fusion. Across a $2{,}048$-chip TPU v7x pre-training study of sparse Mixture-of-Experts (MoE) models from $6.5\text{B}$ to $63.1\text{B}$ parameters, SLA trains $11\%$--$24\%$ faster than KDA at similar perplexity, and reaches slightly lower perplexity than KDA in smaller matched-seed runs.
#02Nov 4, 2026
cs.LG
Transforming Integer Grids to Spatial Intuition: Perception, Not Planning, Governs ARC-AGI-3
Harsidak Singh Banwait
Sample-efficient fluid intelligence requires agents that rapidly form working models of unfamiliar interactive environments. ARC-AGI-3 tests this across uninstructed visual games scored by Relative Human Action Efficiency, which penalizes exploratory waste quadratically. When frontier models read raw integer grids, serialization destroys spatial topology, and they spend hundreds of actions rediscovering basic boundaries and symmetries. We introduce SARBLOH, an open-weight agent built on the premise that spatial perception, not planning capacity, governs interactive reasoning on ARC-AGI-3. A zero-parameter O(HW) perception engine turns each frame, in 35 ms, into an object inventory with bipartite temporal tracking, a geometric briefing that separates proven invariants from affordance hypotheses, and an annotated canvas. Paired with a code-as-action runtime, the agent writes algorithmic hypotheses instead of low-level moves. Across eight presentations, grounded perception raises the rubric score from 3/28 to 25/28 points while cutting token use by 89.4%. On 23 held-out games, geometric invariants generalize with 100% accuracy, while single-frame affordance guesses fall to 6-50%, so active verification probes remain necessary. On the public set, Run A (briefing off) solved 143 of 183 levels in 8.2 hours at 59.4% single-pass efficiency; Run B (briefing on) reached 63.5%. Within the nine-hour budget on one Kaggle RTX PRO 6000 GPU, SARBLOH scored 16.53 on the hidden Kaggle evaluation, 13.7x the first Milestone winner.
#03Nov 4, 2026
cs.CV
Coupled Scene Graph Anticipation: When With-Constraint Recall Hides Structural Inconsistency
Zeno Nongmaithem, Anushttha Srivastava, Anshit Sinha and 4 more
Scene Graph Anticipation (SGA) predicts object relationships in future video frames. Continuous-time SGA models evolve each subject-object pair with an independent Neural ODE, so relationships sharing an entity cannot influence one another during integration, and nothing prevents mutually exclusive predictions, such as "sitting on" and "standing on", for the same pair. We introduce CoupledSGA, which links such relationships through a Relationship Interaction Graph with graph attention inside the ODE vector field, and adds a Structural Consistency Loss ($\mathcal{L}_{SC}$) based on a matrix of mutually exclusive predicates. Developing CoupledSGA revealed a limitation of the evaluation protocol. With-Constraint evaluation keeps one predicate per group for each subject-object pair, so its R@K and mR@K cannot capture the within-group violations targeted by $\mathcal{L}_{SC}$: we prove they are unchanged whenever each group's winning predicate and its score are held fixed. We further show that the gradient of $\mathcal{L}_{SC}$ depends on predicate scores rather than ground-truth labels: for two-predicate rules it amplifies the ordering the model already holds, and when all scores in a group are equal it suppresses predicates in more exclusion rules more strongly, explaining why the penalty can lower recall while improving consistency. On Action Genome, activating $\mathcal{L}_{SC}$ after two warm-up epochs reduces R@20 from 42.21% to 35.18% while lowering the No-Constraint contradiction rate from 45.92% to 4.07% (matched-budget R@20: 40.48% CoupledSGA vs. 44.78% SceneSayerODE). CoupledSGA is a testbed, not a state-of-the-art claim: With-Constraint recall captures the cost of enforcing structural consistency but not the improvement. We recommend reporting No-Constraint results alongside a contradiction rate for methods that constrain predicate co-activation.
#04Nov 4, 2026
cs.AR
Enabling AWS Cloud FPGA Development Using High-Level Vitis HLS
David Rostcheck
We present a toolchain for development of ML models on AWS EC2 F2 cloud FPGA infrastructure from high-level language, implementing a complete Vitis HLS to HDK bridge to AFI workflow that has been absent from the academic literature despite eight years of AWS FPGA availability. We introduce a four-level methodology (FP32 PyTorch, bit-accurate quantized Python, HLS C-simulation, physical FPGA) to aid in localizing errors, including FPGA-specific circuit errors. Together these tools allow coding agents to effectively implement FPGA designs from user directions, testing and debugging as needed. We document the deployment workflow, timing closure strategies, and practical HLS engineering decisions that proved crucial. We validate using TinyBERT fine-tuned for address Named Entity Recognition, implementing the embedding layer and the first of four encoder layers on the FPGA hardware. Our implementation streams weights from host DRAM, yielding poor performance compared to CPU/GPU implementations; we discuss forward paths.
#05Nov 4, 2026
cs.CL
Ranking Agreement Does Not Reveal Paragraph-Edit Agreement in Two Released Paper Acceptance Predictors
Shaoliang Yang, Jun Wang
A fast acceptance classifier could select revisions for a slower evaluator. We ask whether agreement on existing papers supports that use. We compare a classifier of word and document features with two released text-only acceptance predictors fine-tuned from the same language model with three billion parameters. For 198 papers from the International Conference on Learning Representations, we compare model rankings of the original papers and of paragraph rewrites screened automatically for unchanged facts, claim strength, and attribution. The classifier ranks original papers closely with one predictor and moderately with the other, but shows no detectable agreement with either on which rewrites raise scores. The tests specified in advance used reduced numerical precision. Rounding error dominated the small score responses. We therefore rescored the released weights in full 32-bit precision as a post hoc check; edit agreement remained near zero. At this precision, when each predictor chooses among five rewrites per paper, its average raw score is under two points out of 100 higher than with random choice. The evidence covers presentation rewrites and two open predictors from one family; transfer to costly evaluators remains untested. Revision selectors should therefore be checked against the intended evaluator on the revisions they rank.