ML Reads

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ML papers to read today.

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5 papers

#01Nov 4, 2026

cs.RO

Perceptive Humanoid Motion from Simulation

Siyuan Hu, Abulikemu Abuduweili, Yue Meng and 5 more

Humanoid robots have the potential to automate a wide range of physical tasks. Progress toward generalist humanoid autonomy, however, remains constrained by a data bottleneck: mapping pixels and free-form language to low-level joint commands requires paired supervision, and no corpus of such data exists at sufficiently large scale. Some approaches rely on human teleoperation and wearable capture devices, which require at least an hour of human time to produce an hour of data. We present HALO, a humanoid autonomy system powered by a pipeline that synthesizes vision-language-motion data across a thousand procedurally generated homes. The corpus scales with compute rather than human labor. HALO acquires a repertoire of physical skills, including sitting on chairs, navigating to named objects, stepping sideways through half-open doors, crouching and crawling beneath tables, and pushing boxes. It orchestrates these skills to solve composite, long-horizon tasks. Without ever seeing a real home during training, HALO transfers zero-shot to the physical world, achieving a 91% success rate across 360 trials in six unmapped real-world environments. See https://apple-aiml-research.github.io/ml-halo/ for code and videos.

#02Nov 4, 2026

cs.CV

Visual Token Routing: Learning to keep tokens that matter

Pranjal Aggarwal, Sean Welleck

Computer-use agents (CUAs) have recently achieved superhuman performance on several long-horizon benchmarks. However, their computational cost limits their use in long-horizon tasks and real-time domains such as video games. A key bottleneck is representing each screenshot as thousands of visual tokens, which accumulate into long contexts as agents reason over extended interaction histories. We observe that most of these visual tokens are either semantically irrelevant to the agent's next action or temporally redundant across screenshots. Building on this observation, we introduce Visual Token Routing (VTR), a joint training framework for learning sparse visual representations that preserve the information needed for action prediction. In VTR, we train the vision-language model together with a lightweight spatio-temporal router that examines each image region in the current and previous screenshots and decides whether its visual token enters the language model. We optimize the router using an adaptive loss to keep the number of visual tokens as small as possible while minimizing performance degradation. With just 2,000 training steps, VTR matches the performance of the full-resolution model on OSWorld, CUA-World, and video game action prediction, while using 2.5-5.8x fewer visual tokens. These savings reduce inference cost by up to 3.3x and speed up prefill by up to 2.9x. VTR also outperforms lowering the image resolution and other baselines for dropping tokens, by up to 12.8 points on OSWorld. Overall, VTR enables computer-use agents to process only the visual tokens they need, allowing them to be used in long-horizon tasks and real-time domains at a fraction of the computational cost. Code and models are available at https://pranjal2041.github.io/vtr

#03Nov 4, 2026

cs.CV

Same Layout, Different Count: What Number Words Do Past Ten in Text-to-Image Models

Liang Yue, Eric A. Vance

Ask SD3.5-Medium for twelve of an object and then, from the same starting noise, for twenty-five. The picture keeps its layout, but the count changes about as much as it would under a new random seed, and in no consistent direction. We study what number words do once a request passes about ten objects, in five open text-to-image models. Holding the object and the starting noise fixed, we change one thing at a time, and people who never see the request count 3,088 of the images. Every model follows the number for small crowds, but only up to a point, its reach: SD3.5-M and FLUX.1-dev stop following it soon after ten, while FLUX.2 [klein] and Qwen-Image follow it loosely up to twenty-five. Beyond SD3.5-M's reach, the coarse part of the starting noise fixes the composition of the picture but not how many objects it holds: redrawing only the noise finer than an eighth of the image keeps the layout as well as a new number does, and already moves the count two-thirds as far. The number word still reaches the denoiser and acts in its first steps, but nothing we tried gives it a clear direction. Shown instead as a noised grid in the starting latent, the count is drawn: people find it in 59% of images, against 4% when it is only told. Past ten, an exact-match score barely separates a model that follows the number loosely from one that ignores it, and a relative-error score can even prefer a constant guess of sixteen. A same-noise test with a few requests per object tells them apart.

#04Nov 4, 2026

cs.AI

FrontierPhysics: Evaluating Agents for End-to-End Physics Research

Bingran You, Wenjun Ke, Ria Rosenauer and 69 more

AI agents are playing an increasingly important role in physics research. However, existing physics benchmarks only evaluate fixed questions, isolated sub-tasks, or paper reproduction with given solutions, and rarely check research quality alongside correctness. We introduce FrontierPhysics, an end-to-end benchmark with 56 tasks made by 42 physicists based on their own research, covering nine domains across theoretical, computational, and experimental physics. Each task requires agents to review the literature, develop a research plan, conduct research and experiments, and produce structured outputs and scientific manuscripts. Combining deterministic verifiers with expert-authored rubrics, FrontierPhysics evaluates whether agents' research is correct and publishable. Across 22 models in 26 configurations, no configuration passes more than 46 of its 168 rollouts. Manual review of agent trajectories shows that frontier agents' main weaknesses are insufficiently rigorous reasoning and limited expert intuition, rather than gaps in physics knowledge or execution errors.

#05Nov 4, 2026

cs.AI

Dull, Dirty, Dangerous? Working Conditions and the Limits of Occupational AI Exposure

Siyi Yu

Automation is often justified as relief from dull, dirty, and dangerous work. I examine how these conditions relate to occupational AI exposure using 21 O*NET items across 754 US occupations. Higher exposure is associated with lower condition scores under a large language model (LLM) measure and AI Occupational Exposure (AIOE), with equal occupation weights and employment weights. Adjustment for physical demands, required education, training and experience, and wages reduces the composite association. The adjusted confidence intervals include zero for LLM exposure and remain below zero for AIOE. Separating repetition from restricted discretion also changes what the combined Dull score conveys. These comparisons show how item groupings and occupational characteristics shape the interpretation of exposure estimates. Occupational profiles offer a starting point for selecting contrasting research settings. Establishing desired automation or realized relief requires evidence about workers' preferences and specific interventions.