#01Oct 15, 2026
cs.RO
CoDA: Co-Evolution of Data Engines and Action Policies
Tianjiao Yu, Zhilin Ou, Yifan Shen and 5 more
Generative simulation can automate robot environment construction, but physically valid environments are not necessarily useful for training. The challenge is to identify environments that address a policy's failures and supervision that helps it overcome them. We introduce CoDA, a framework in which a simulation data engine and an action policy co-evolve through a shared heterogeneous memory of environment construction, policy failures, and learning progress. The memory compiles validated diagnoses from a vision-language critic into generation programs that recreate difficulties and training programs that help the policy overcome them. We further propose Text2potential to convert these diagnoses into staged potentials for action-chunk value learning, providing dense supervision for policy updates while preserving the task's optimal policy under standard shaping assumptions. Measured learning progress guides further generation and program refinement. Across four manipulation task families, CoDA improves out-of-distribution success from 5.3% after supervised fine-tuning to 27.6%, exceeding the strongest closed-loop baseline by 9.5 percentage points with the same generation budget. On LIBERO-Pro, 15 rounds of generation and training raise success from 25% to 84% under position perturbations and from 1% to 76% under instruction perturbations.
#02Oct 15, 2026
quant-ph
Discovering state-of-the-art quantum circuits with large language models
Andi Gu, Alek H. Kemeny, Susanne F. Yelin and 1 more
Significant efforts are currently being directed toward the implementation of large-scale quantum information processors, but realizing useful quantum advantage also requires the development of efficient quantum algorithms. While for many practical problems the dominant resource costs are associated with a small set of computational primitives, optimizing them in the quantum setting presents unique challenges, including a reversibility constraint absent from ordinary classical computation. Here we introduce an evolutionary framework in which large language models (LLMs) propose circuit designs and an independent evaluator verifies and scores them. We apply this framework to tasks spanning numerical computation, chemistry, optimization, quantum simulation, and number theory. In seven of the eight tasks, the discovered circuits significantly reduce both Toffoli and qubit counts relative to the state of the art. In the eighth, the search discovers a new reversible architecture for prime-field modular inversion. By handling reversibility differently, the architecture makes divsteps -- a classical algorithm previously impractical for reversible integer arithmetic -- viable and substantially improves the Toffoli-qubit trade-off for modular inversion. These results open the door for evaluator-guided LLM co-design of new algorithmic structures for quantum computation.
#03Oct 15, 2026
cs.CV
Perceive, Predict, and Plan: a Unified World Action Model for Egocentric Dexterous Manipulation
Zirui Wu, Chen Guo, Tianjian Jiang and 11 more
We introduce P$^{3}$-WAM, a unified world action model for egocentric dexterous manipulation that learns 3D perception, action-conditioned prediction, and goal-directed planning through three complementary modes: Perceive, which reconstructs articulated hand motion and camera trajectories from video; Predict, which generates visual futures under prescribed actions; and Plan, which jointly generates action trajectories and their anticipated visual consequences conditioned on an initial image, a language instruction, and an optional visual goal. Our model integrates a compact, structured 3D action representation into a pretrained video diffusion transformer through a mixture-of-transformers architecture with shared base weights, modality-specific adaptation, and bidirectional visual-action attention. Randomized modality visibility lets video and 3D actions serve as either conditioning context or prediction targets across the three modes. Experiments show that unified training improves all three capabilities over single-mode training, including gains in planning quality under a vision-language model evaluation. Through unified training, our model outperforms specialized baselines on 3D hand reconstruction and action-conditioned video prediction across four datasets, while producing goal-directed manipulation videos with stronger instruction adherence and action progression than video-generation baselines. Project Page: https://p3-wam.pages.dev/
#04Oct 15, 2026
cs.AI
KnowGPO: Knowledge-Grouped Policy Optimization for Search Agents
Siqi Chen, Zhengxi Lu, Yuchen Yan and 10 more
Deep search agents solve knowledge-intensive tasks through long-horizon, multi-turn interactions, where assigning credit to individual search decisions is fundamentally difficult. Outcome-based reinforcement learning provides only a single terminal reward shared across an entire trajectory. Recent process-supervision methods aim to assign credit at finer granularity, but they typically anchor credit to either surface-level trajectory states or model-internal signals, both of which become unreliable in deep search where observations are heterogeneous and retrieved contexts are long and noisy. We propose KnowGPO, a reinforcement learning framework that aligns trajectories by the task-relevant knowledge they have acquired rather than by their surface observations. For each query, KnowGPO decomposes the information required to derive the answer into atomic knowledge conditions, and represents the state of a trajectory at each step by the subset of conditions it has satisfied. Trajectories sharing the same knowledge state are grouped for within-group comparison, and the incremental knowledge gain between consecutive steps serves as an environment-grounded process reward. Experiments on Xbench, BrowseComp-ZH, and GAIA show KnowGPO consistently outperforms outcome-only (GRPO) and process-supervision baselines (GiGPO, IGPO) by 3.8 to 4.2 points, with our 8B model rivaling or exceeding most 32B open-source systems.
#05Oct 15, 2026
cs.AI
Designing Transformers for Continuous Diffusion Language Models
Weijian Luo, Yujian Chen, Hao Jiang and 2 more
Continuous diffusion language models (CDLMs) offer an alternative approach to parallel language generation; however, most existing studies directly use transformer architectures from either causal large language models (LLMs) or Diffusion Transformers (DiTs) for image generation, which were not optimized for CDLMs. In this paper, we conduct a systematic study on Transformer architectures for CDLMs and introduce Language Diffusion Transformer (LangDiT), combining feature and query-key normalization, wider noise conditioning, likelihood-shortcut gradient routing and calibration, and confidence-gated training self-conditioning. LangDiT significantly reduces generation perplexity in matched LangFlow comparisons, establishing a new state of the art in continuous language generation across different model formulations. Using LangFlow as a representative CDLM, LangDiT as a plug-and-play backbone leads to a new state-of-the-art model with a generation perplexity (GenPPL) of 21.72 using 1024 NFEs and 44.72 GenPPL using 128 NFEs on the unconditional generation of 1024-token sequences on the OpenWebText dataset. When adapted to Plaid-style CDLM formulations, LangDiT results in a new leading GenPPL of 11.33 using 1024 denoising NFEs, and 27.51 GenPPL using 128 denoising NFEs. These gains are achieved while retaining each model's underlying representation, training objective, and inference sampler, isolating transformer architecture as a fundamental source of improvement. Our study identifies architectural design as an important source of improvement in continuous diffusion language models.