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5 papers

#01Aug 12, 2026

cs.CV

TGRHuman: Text-Guided Realistic 3D Human Generation via Diffusion Renderer

Muxin Zhang, Chaohui Yu, Yuanwang Yang and 3 more

Realistic 3D human generation plays a crucial role in many graphics applications. However, current methods still struggle to generate high-quality human geometry and texture while maintaining 3D consistency and inference efficiency. In this work, we address these limitations by introducing TGRHuman, a novel approach for generating realistic 3D humans from text. Our method decouples geometry and texture generation to alleviate the issues commonly encountered in NeRF-based methods. Instead of relying on slow, implicit score-distillation-based optimization, we directly use explicit multi-view observation generation and optimization for efficient 3D synthesis. For geometry generation, we propose a high-resolution generative module for multi-view normals together with a geometry-carving strategy that preserves view consistency and supports loose clothing. For texture generation, we produce spatially consistent RGB observations from densely sampled surrounding views using a carefully designed texture-prior acquisition strategy and a diffusion renderer, enabling detailed human texture synthesis. Experiments show that our method can generate high-quality and consistent 3D human geometry and texture efficiently. TGRHuman outperforms existing text-to-3D human methods in both geometry and texture quality.

#02Aug 12, 2026

cs.CV

HAMP-LIC: Hessian-Aware Mixed-Precision Post-Training Quantization for Learned Image Compression

Yuefeng Zhang

Use this plain-text version for the arXiv abstract field: Learned image compression (LIC) models achieve strong rate-distortion performance but are hindered by high computational complexity and encoding-decoding mismatches across heterogeneous hardware platforms. Uniform fixed-precision quantization alleviates these issues but suffers severe quality degradation at low bit widths because it ignores differences in the quantization sensitivities of individual layers. To enable efficient and accurate low-bit deployment of pretrained LIC models, we propose HAMP-LIC, a Hessian-aware mixed-precision post-training quantization (PTQ) framework with a four-stage optimization strategy. First, block-wise sensitivity is estimated from the Hessian trace to capture second-order importance. Second, a task-aware refinement module adjusts these sensitivities by jointly considering quantization distortion and rate-distortion performance. Third, guided by the refined sensitivity profile, bit widths are allocated under a global model-size constraint to balance efficiency and reconstruction quality. Finally, block-wise reconstruction using a small calibration set further suppresses quantization error. Experiments on representative LIC models, including Minnen2018 and Cheng2020, demonstrate that HAMP-LIC achieves up to 4.85x model compression with as little as 0.59% BD-rate loss. It consistently outperforms existing fixed- and mixed-precision PTQ methods across multiple datasets while completely eliminating cross-platform encoding-decoding errors.

#03Aug 12, 2026

cs.CV

Context Blindness in DPO: Mitigating Object Hallucination in MLLMs via Context-Calibrated Preference Optimization

Byungoh Ko, Jinyoung Park, Jongha Kim and 3 more

Multimodal large language models (MLLMs) have made rapid progress, yet they still exhibit object hallucination, generating plausible but incorrect descriptions that are inconsistent with the visual input. Direct Preference Optimization (DPO) mitigates this by training models to prefer non-hallucinated responses over hallucinated ones, and recent efforts further enrich the preference data with relevant context. However, it remains unclear whether DPO actually leverages such context. To investigate this, we propose Contextual Preference Gain (CPG), a simple metric that measures how much a model's preference strengthens when relevant context is provided. We find that higher CPG consistently corresponds to lower hallucination, yet standard DPO and its variants exhibit only limited CPG, indicating that they underutilize contextual information and thus remain prone to hallucination. To address this, we propose Context-Calibrated DPO (C$^2$-DPO), which directly maximizes CPG while preserving the original preference ordering. Across multiple benchmarks, C$^2$-DPO substantially reduces hallucination without compromising general reasoning, relatively reducing the Object HalBench hallucination rate of Qwen2-VL-Instruct-2B by 36%. Code is available at https://github.com/mlvlab/C2-DPO

#04Aug 12, 2026

cs.RO

HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

Zhenjie Yang, Xingyu Jiao, Guopeng Zhong and 18 more

Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm configurations. Alongside the dataset, we establish a unified benchmark protocol with two tracks: Hand-only and Hand-Arm, supporting URDF-conditioned evaluation. We conduct extensive evaluations of 11 representative image-editing baselines using a multi-dimensional metric suite, including generic similarity metrics, VLM-based judgment, and embodiment-aware metrics. HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.

#05Aug 12, 2026

cs.CV

Diagram-MMU: A Multi-Modal Benchmark for Scientific Diagrams

Weihao Bo, Shan Zhang, Yanpeng Sun and 7 more

Multimodal Large Language Models (MLLMs) have been growing the capability for scientific writing and collaboration. For example, OpenAI Prism is a free workspace for scientific writing and collaboration. One important feature in Prism is turning scientific diagrams directly into LaTeX TikZ code. In this paper, we build a benchmark, Diagram-MMU, a multi-modal benchmark designed to assess MLLMs' ability for scientific diagram parsing and understanding. Diagram-MMU features 3.7k curated diagrams and 18.3k human-validated questions across six domains. It evaluates MLLMs on three tasks common in vibe writing workspaces: diagram-to-code parsing, diagram-to-code editing, and diagram question answering, alongside agentic settings per task. The evaluation of 12 MLLMs reveals that diagram-to-code tasks are more challenging than diagram question answering: models can reason well over diagrams but struggle to parse and edit them, underscoring the need for methods to enhance MLLMs' capability in diagram-to-code generation. Under agentic settings, most models improve parsing and editing performance but degrade on question answering, while Claude-4.6 Opus consistently improves across all three tasks. Project Page: https://vi-ocean.github.io/projects/diagram-mmu.