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5 papers

#01Nov 4, 2026

cs.AI

ServerBench: How can your coding agents design specialized LLM serving systems?

Xinrui Zhong, Zhiming Wang, Yongqi Liu and 5 more

Large language model (LLM) coding agents develop software through experimentation, offering an opportunity to design the serving systems supporting their own operation. Effective serving requires coordinating implementation and operating decisions under session dependencies, latency constraints, and correctness requirements. We introduce ServerBench, a benchmark for agentic design of complete, specialized LLM serving systems. Agents experiment against a common objective, dollars per dollar: latency-qualified token value per dollar of GPU cost. Stateful replay preserves session dependencies, and independent verification checks the submitted system. Across 11 coding-agent models and three deployments, Claude Sonnet 5.5 achieves 2.97 dollars per dollar on Gemma E4B, $4.87\times$ the vLLM reference; 22 of 33 runs yield verified systems, and 13 exceed the strongest baseline. Our analysis identifies three findings: high-value designs coordinate capacity improvements with load selection; agents interpret performance feedback through workload-relevant experiments; and reliable delivery requires verification of the execution paths introduced by optimization. Overall, ServerBench supports systematic study of how agents translate service objectives and feedback into effective, verified serving systems for given task specifications.

#02Nov 4, 2026

cs.LG

Reinforcement Learning Enables Scaling Generalist Robot Policy Improvement

Michal Korniak, Marco Bagatella, Ralf Römer and 21 more

The introduction of generalist robot policies has enabled a single, large model to learn to perform a variety of tasks from a vast pre-training corpus. While these models often exhibit powerful zero-shot generalization capabilities, they typically require an adaptation phase to achieve sufficient performance in deployment. Iterated self-improvement via reinforcement learning (RL) has demonstrated promise in enabling this adaptation, yet such approaches have been largely explored in single-task settings - where the goal is to simply improve on a narrow deployment task - which lies in stark contrast to the multi-task capabilities of the base policy. In this work we ask whether generalist robot policies are capable of multi-task, generalist improvement in deployment - targeting many diverse tasks simultaneously - and what algorithmic recipe enables this. To answer this question, we first develop a set of structured evaluations to test generalist improvement capabilities, and systematically evaluate algorithmic and practical design choices regarding value estimation, policy extraction and resource allocation. We show that not only can generalist policies be improved online across diverse tasks, but that the right recipe can enable generalization and increase performance on tasks not considered during online training. We characterize when this generalization occurs and show that both the training task distribution and the use of value-based RL are critical. To the best of our knowledge, this is among the first evidence for online generalist improvement for robot foundation models.

#03Nov 4, 2026

cs.MA

A Framework for Context Enrichment and Selective Robustness in LLM Social Agents

Mattia Greiche, Reihaneh Rabbany, Maximilian Puelma Touzel

Researchers use large language models as agents in social simulations, where agents are prompted with observations and background information intended to shape their actions. Yet LLM agents have been shown to substantially change their behavior under meaning-preserving prompt variations, creating a validation problem for social simulation. One plausible hypothesis is that this brittleness reflects a lack of grounding and can be reduced by enriching the context provided to the agents. Whether richer context improves robustness remains unclear, in part because context richness and robustness are rarely defined in ways that support controlled comparisons. We address the first need with controlled context enrichment, a set of prompt substitution rules that systematically enriches distinct types of context: neutral padding, generic social background, descriptive decision grounding, and normative decision grounding. We address the second by introducing selective robustness as a validation criterion: insensitivity to meaning-preserving prompt variation combined with a directional response to decision-relevant changes in the social world. We demonstrate the framework in a Prisoner's Dilemma-like game, showing how it can be used to identify which forms of context enrichment produce more desirable and robust agent behavior. We find that these forms of enrichment produce distinct behavioral patterns that vary between the two models tested.

#04Nov 4, 2026

cs.CV

PixelSpline: Continuous Space-Time Video Super-Resolution via Endpoint-Anchored Shared Pixel Trajectories

Wanqi Yuan, Nianyi Li

Existing continuous space-time video super-resolution methods often infer motion from only two endpoint frames and model the two motion directions independently, making them vulnerable to ambiguous correspondence and inconsistent trajectories. We introduce a continuous STVSR framework that combines long-context encoding, continuous HR feature lifting, and an endpoint-anchored PixelSpline. Long-range observations provide more reliable endpoint representations, while continuous upsampling constructs detailed appearance features directly on the requested HR grid. PixelSpline explicitly models each pixel's motion as a single continuous trajectory shared by both endpoints. Using this trajectory, our method warps endpoint colors into a coarse intermediate frame and aligns the HR features for residual reconstruction. Experiments across spatial and temporal upsampling settings demonstrate that the proposed framework offers a favorable quality--efficiency trade-off.

#05Nov 4, 2026

cs.AI

Dull, Dirty, Dangerous? Working Conditions and the Limits of Occupational AI Exposure

Siyi Yu

Automation is often justified as relief from dull, dirty, and dangerous work. I examine how these conditions relate to occupational AI exposure using 21 O*NET items across 754 US occupations. Higher exposure is associated with lower condition scores under a large language model (LLM) measure and AI Occupational Exposure (AIOE), with equal occupation weights and employment weights. Adjustment for physical demands, required education, training and experience, and wages reduces the composite association. The adjusted confidence intervals include zero for LLM exposure and remain below zero for AIOE. Separating repetition from restricted discretion also changes what the combined Dull score conveys. These comparisons show how item groupings and occupational characteristics shape the interpretation of exposure estimates. Occupational profiles offer a starting point for selecting contrasting research settings. Establishing desired automation or realized relief requires evidence about workers' preferences and specific interventions.