ML Reads

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ML papers to read today.

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5 papers

#01Oct 19, 2026

cs.AI

Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

Zhaoyang Wang, Qianhui Wu, Haorui Wang and 9 more

Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonstrating that learning in WildAWM's synthesized worlds generalizes broadly to unseen computer-use tasks. The code is publicly available at https://github.com/MSR-Orchard/WildAWM.

#02Oct 19, 2026

cs.CR

Game of Phones: Harnessing Game Theory and LLMs in 'Bot Wars' to Counteract Phone Scams

Nardine Basta, Robin Carpentier, Benjamin Zi Hao Zhao and 1 more

Phone scams impose substantial and growing costs on individuals and financial systems worldwide, yet existing countermeasures impose no resource cost on perpetrators. Strategic scam-baiting, in which automated agents engage scammers to deplete their operational capacity, offers a proactive alternative but requires dynamic strategy adaptation that static systems cannot provide. We introduce a game-theoretic framework enabling LLMs to learn effective counter-strategies through in-context experience without fine-tuning. The framework models scammer-baiter interactions as a two-player game with empirically grounded strategies and utility functions, using Nash equilibrium as a formal benchmark for evaluating learned behaviour. Across 300 simulated dialogues and three LLM architectures, adaptive strategy selection achieves 28.9-79.7% closer alignment to Nash equilibrium than non-adaptive baselines. The code and an annotated dataset of 300 dialogues with turn-level strategy labels and utility scores are released at https://github.com/nardinebasta/GameofPhones_/ .

#03Oct 19, 2026

cs.CL

ASTOR: Benchmarking and Improving Autoformulation for Soft-Constraint Optimization with a Formal Grammar

Amer Goel, Yeganeh Alimohammadi, Andrew Daw

Real-world decision problems combine two qualitatively different kinds of constraints: requirements that must be satisfied, called hard constraints, and preferences that can be violated, called soft constraints. Because these problems are often posed to decision-makers in natural language, large language models offer a natural tool for assisting with their solution. This has given rise to autoformulation, which focuses on using LLMs to translate natural-language descriptions of decision problems into executable mathematical optimization models. However, this research often neglects soft constraints like those proposed by consumers, managers, and planners, despite the fact that many practical problems require modeling them explicitly. We introduce ASTOR, an inference-time framework that maps a natural-language decision problem to a grammar-guided abstract syntax tree (AST) before deterministically compiling the resulting representation into executable optimization code. We also introduce SoftOR, a unified benchmark of natural language problems which focuses on soft constraint formulations. On SoftOR, ASTOR achieves the best aggregate accuracy among comparable single-request and multi-agent LLM methods while remaining competitive on standard autoformulation benchmarks that include only hard constraints. Code and data are available at https://anonymous.4open.science/r/astor-softor-iclr-E34C/README.md.

#04Oct 19, 2026

cs.LG

Kronecker Delta Rule for Long Context Linear Attention

Anamaria-Roberta Hartl, Levente Zólyomi, Michael List and 3 more

We propose KronLSTM, a linear attention architecture based on the Kronecker Delta Rule, a novel update rule for associative matrix memories. KronLSTM extends the xLSTM family with a memory-revision mechanism that corrects targeted associations while modifying the memory only along a single direction in matrix space. This minimally invasive memory revision reduces interference with previously stored information compared with delta-rule updates, making it particularly well suited for long-context language modeling. The resulting memory dynamics can be mathematically described as a Markov chain that converges to a steady-state distribution, while the expected norm of the memory matrix remains uniformly bounded throughout the entire input sequence. Hence, KronLSTM ensures stable memory dynamics without requiring additional normalization and stabilization mechanisms for the memory state. Experiments show that KronLSTM is competitive with, and often outperforms, existing linear attention architectures, including models of the (Gated) DeltaNet family, with particularly strong performance on long context benchmarks. These results establish the Kronecker Delta Rule as an effective and analytically tractable foundation for stable associative memory in recurrent linear attention architectures. Our code (https://github.com/NX-AI/KronLSTM) and models (https://huggingface.co/collections/NX-AI/kronlstm) are open-source.

#05Oct 19, 2026

cs.RO

CoopUQ: Robust Multi-Robot Social Navigation via Uncertainty-Aware Cooperative Forecasting

Zehao Wang, Jianpeng Yao, Yuping Wang and 9 more

Reinforcement learning enables mobile robots to make fast and scalable navigation decisions in constrained human-shared environments. However, directly extending single-robot approaches to multi-robot settings often fails to ensure safety and efficiency, especially under occlusions and out-of-distribution (OOD) scenarios, where individual robots may overlook potential risks or make inaccurate predictions. Leveraging cooperation effectively for both prediction and navigation remains a major challenge. We propose CoopUQ, a multi-robot social navigation framework that bridges uncertainty-aware cooperative occupancy forecasting and robust decision making. CoopUQ predicts future occupancy grid maps through cross-robot spatiotemporal feature fusion and further leverages forecasts and their uncertainty to guide policy via constrained multi-agent reinforcement learning, where the cost penalizes navigation through regions predicted to be occupied or highly uncertain. This design enables the policy to adapt its risk sensitivity under distribution shifts. Experimental results across multiple Unity3D-based simulation environments with both in-distribution and OOD settings, including diverse layouts, pedestrian densities, and rushing behavior, demonstrate improved prediction performance and safety over representative baselines. Real-robot experiments further demonstrate its robustness across various scenes. Our code and videos are available at https://coopuq.github.io/.