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5 papers

#01Nov 4, 2026

cs.CV

Procedural Adversarial Learning

Jack Nugent, Jia Deng

For many computer vision tasks, neural networks can be trained to produce a low average error, yet they still fail on seemingly simple scenes. Reducing these failures requires first finding them, but they may not be in a fixed dataset. We study procedural adversarial learning (PAL), a framework of minimax training and adversarial evaluation which searches the input space of a procedural generator for difficult instances. The procedural generator is an interpretable program mapping a low-dimensional vector of control parameters (e.g. layout, lighting, pose) to a rendered image and its label. We introduce the Simple-PAT algorithm, which uses zeroth-order optimization in the procedural generator's parameter space to propose adversarial training samples that are generated on demand. We also create PAL-Dojo, a collection of efficient procedural generators for surface normal estimation, image segmentation, and human pose estimation. Against a cross-model black-box adversary with 50M aggregate queries, Simple-PAT reduces worst-case error by a geometric mean of 3.15x compared to standard training and 2.63x compared to the strongest robust training baseline. Code is available at https://github.com/princeton-vl/procedural-adversarial-learning.

#02Nov 4, 2026

cs.LG

Adaptive Multi Mode: Budget-Aware Routing of Optimizers By Online Landscape Probes

Benjamin Jacob Bodner

The best classical optimizer for a continuous black-box problem depends on its budget and landscape. Existing routers decide from the dimension and budget, past improvement or features fitted to one benchmark, and few test an optimizer's implicit assumptions online. AMM (Adaptive Multi Mode) routes a known budget among quasi-Newton, trust-region, coordinate, multistart and evolution-strategy optimization engines with online probes of curvature, plateaus, separability, kinks, basins and fractal structure. Each probe has a default, a dimension-by-budget validity range and a cost charged to the budget. In its pre-registered development loop on bbob, 32 of 36 predictions held over the last 16 confirmations. AMM was then tested once on held-out bbob instances 101-110 (D=2-40, 10*D-1000*D) against up to seven competitors. It has the highest target share in 382 of 600 function-dimension-budget cells (236 outright, 146 tied) and, by a descriptive posterior rule, is credibly behind in 35, mostly at 10*D and 30*D. At every budget it also leads the controls built from its own engines (the best engine alone, the best engine per dimension and budget, and a greedy schedule), narrowly at 10*D and 30*D, and nevergrad's NgIohTuned. In pre-registered runs its lead over IPOP-CMA-ES holds under affine and box transformations, on box-constrained bbob and, pooled, on rotated f2-f4, but rotating the separable f3 and f4 removes most of the lead there. On held-out MA-BBOB its final share at 2000*D is level with IPOP-CMA-ES's and its anytime area lower. We published AMM as an open-source Python package (pip install amm-optimizer; https://github.com/BjBodner/amm-optimizer).

#03Nov 4, 2026

cs.CV

Trainspotting: Learning Object-Centric 3D Reconstruction from Found Photos

Hanyu Chen, Noah Snavely

State-of-the-art feedforward reconstruction models perform poorly on in-the-wild object-centric photo collections. They are trained largely on single-session object captures whose images vary in viewpoint while the object and its environment remain nearly fixed. Public photo archives contain a different form of multi-view data. They hold found photos of the same object or design: photos taken independently by many people across years, environments, cameras, and sometimes physical units. In this work, we introduce Trainspotting, a dataset of 12,068 objects and 311,886 photos from Wikimedia Commons. We reconstruct each object to recover camera poses, multi-view stereo depth, and object masks. We categorize the objects into three regimes: objects fixed at one site, objects that move between sites, and designs shared by many physical units. Evaluating recent feedforward reconstruction models on Trainspotting shows that they fail most severely in the last two regimes. Fine-tuning VGGT-$Ω$ on Trainspotting significantly improves camera pose, depth, and 3D geometry on held-out objects. We observe similar improvements on the independent NAVI in-the-wild benchmark, which contains photos of each object in different environments. Performance on conventional benchmarks remains largely unchanged.

#04Nov 4, 2026

econ.EM

Regression with Many Generated Controls

Timothy Christensen, Daniel Vebman

We consider linear regression when some covariates are endogenous, a variable sufficient to control for endogeneity exists but is latent, and the practitioner can generate many proxies for the latent control. For instance, one could cheaply but imperfectly impute the latent control using different AI/ML methods, each generating a different proxy. There are several options the practitioner might consider in this scenario: including all proxies or factors computed from the proxies as controls, instrumental variables estimation, and some nonlinear variants thereof. We use a transparent model to derive the implicit estimand each approach targets, determine when these estimands recover the parameter of interest, and provide some practical recommendations. We show that with a sufficiently rich set of generated controls, practitioners can consistently estimate the parameter of interest without relying on validation data.

#05Nov 4, 2026

cs.CV

Same Layout, Different Count: What Number Words Do Past Ten in Text-to-Image Models

Liang Yue, Eric A. Vance

Ask SD3.5-Medium for twelve of an object and then, from the same starting noise, for twenty-five. The picture keeps its layout, but the count changes about as much as it would under a new random seed, and in no consistent direction. We study what number words do once a request passes about ten objects, in five open text-to-image models. Holding the object and the starting noise fixed, we change one thing at a time, and people who never see the request count 3,088 of the images. Every model follows the number for small crowds, but only up to a point, its reach: SD3.5-M and FLUX.1-dev stop following it soon after ten, while FLUX.2 [klein] and Qwen-Image follow it loosely up to twenty-five. Beyond SD3.5-M's reach, the coarse part of the starting noise fixes the composition of the picture but not how many objects it holds: redrawing only the noise finer than an eighth of the image keeps the layout as well as a new number does, and already moves the count two-thirds as far. The number word still reaches the denoiser and acts in its first steps, but nothing we tried gives it a clear direction. Shown instead as a noised grid in the starting latent, the count is drawn: people find it in 59% of images, against 4% when it is only told. Past ten, an exact-match score barely separates a model that follows the number loosely from one that ignores it, and a relative-error score can even prefer a constant guess of sixteen. A same-noise test with a few requests per object tells them apart.