#01Aug 11, 2026
cs.CV
CausalSplat: Towards Comprehensive Hierarchical Reasoning in 3D Gaussian Splatting
Jiayu Ding, Meilu Song, Yun Chen and 2 more
While 3D Gaussian Splatting (3DGS) has advanced open vocabulary scene understanding, existing methods remain confined to explicit queries. They struggle to interpret implicit intents, complex spatial constraints, and commonsense reasoning required for practical embodied interactions. To address this gap, we introduce the task of reasoning 3D Gaussian segmentation and construct two benchmarks, Causal-LERF and Causal-ScanNet. These benchmarks systematically evaluate commonsense, spatial, affordance, and counterfactual reasoning. Evaluations reveal that current state of the art methods perform poorly on these reasoning challenges. Therefore, we propose CausalSplat, a framework that integrates vision-language models with 3D scene graphs to disentangle explicit structural perception from implicit logical inference. Extensive experiments demonstrate that CausalSplat achieves state of the art performance on our reasoning benchmarks while showing strong generalizability on standard referring and open vocabulary 3D segmentation tasks. Project Page: https://jiayuding031020.github.io/CausalSplat
#02Aug 11, 2026
cs.CV
HNDiff: Haze-Noise Diffusion for Image Dehazing
Jin-Ting He, Fu-Jen Tsai, Yan-Tsung Peng and 3 more
Existing diffusion-based methods have recently made significant progress in image dehazing. However, they typically neglect the physics of haze formation and reconstruct clean images from pure Gaussian noise, thereby limiting their restoration potential. To address this issue, we propose Haze-Noise Diffusion (HNDiff), a novel diffusion framework that embeds the atmospheric scattering model as an inductive bias. By grounding diffusion in physical principles, HNDiff ensures that the restoration aligns more closely with underlying mechanisms of haze formation. In its forward process, we introduce joint haze-noise diffusion with a haze-aware noise scheduler, which progressively adds both haze and noise to an image. Essentially, the scheduler adapts noise levels according to haze density, meaning that regions with heavier haze receive stronger noise injection to encourage content generation, while clearer regions receive lighter noise to better preserve details, which directly links the forward degradation process with the physics of haze. In the reverse process, we then derive a physically consistent dehazing-denoising process that simultaneously removes haze and noise to restore a clean image in a manner aligned with the forward degradation process. To further enhance practicality, we propose Latent HNDiff, which compiles clean latent priors that can be seamlessly integrated into existing dehazing networks to boost performance. Extensive experiments show that our work significantly improves leading dehazing backbones and achieves state-of-the-art results on benchmark datasets. The project page is available at https://jin-ting-he.github.io/HNDiff .
#03Aug 11, 2026
cs.CV
R4DSG: Relative 4D Scene Graph Memory for Object-Centric Question Answering in Long Egocentric Video
Ke Ma, Yamin Mao, Weiming Li and 5 more
Long-horizon egocentric video is a rich substrate for wearable AI assistants, but object-centric questions such as where an item was moved, when it last changed state, or why it was relocated remain difficult because caption- and transcript-based memories rarely preserve persistent object identity or structured spatial change. Existing long-video QA methods mainly emphasize temporal grounding and clip retrieval, while prior 3D scene-graph methods typically assume stronger geometry than free-motion wearable RGB video provides, including point clouds, RGB-D input, posed views, sparse reconstruction, or reconstructed scenes. R4DSG introduces a relative 4D scene graph memory for long egocentric video. Instead of storing raw graph sequences, R4DSG converts video into compact queryable memory entries indexed by time, place, persistent objects, anchor-relative change, and local interaction context. The main idea is to separate stable anchors from dynamic objects, maintain persistent object identity across frames, and represent object state through anchor-relative transitions rather than a globally aligned world model. Built on recent RGB-only advances in promptable video segmentation, temporal propagation, and relative 3D lifting, the method produces a retrieval-ready memory directly usable for long-horizon question answering. Evaluation on a 255-question object-related subset from EgoLifeQA shows, under question-only retrieval, a 6.7-point overall gain over EgoRAG-Text and a 12.5-point gain on when questions, which highlights the value of temporally organized object memory. These results position relative 4D scene graphs as a practical memory substrate for wearable assistants, AR systems, and embodied multimedia agents. GitHub Page: https://dualtransparency.github.io/R4DSG/.
#04Aug 11, 2026
cs.LG
Cross-View Feature Matching: Survey, Benchmarking, and Foundation-Model Perspectives
Songlin Du, Xiaoyong Lu, Zeyu Wu and 5 more
Cross-view feature matching aims to establish reliable correspondences across images with large viewpoint variations. Over the past decade, the field has evolved from task-specific models toward increasingly unified and generalizable correspondence models, with recent progress further driven by the emergence of vision foundation models (VFMs). Despite these advances, existing studies remain highly diverse in their problem formulations, model architectures, training paradigms, and evaluation protocols, making it difficult to obtain a unified understanding of the field. In this survey, we present a unified review of cross-view feature matching. We first introduce a structured taxonomy covering feature extraction, single-type feature matcher, multi-type feature matcher, VFMs based methods, training strategy and robust estimation, providing a coherent framework for analysis and comparison. We further examine recent advances, distilling key design principles and highlighting the shift toward unified and generalizable correspondence models. We also provide a unified experimental benchmarking of representative state-of-the-art methods under consistent protocols, enabling fair and comprehensive performance comparisons. In addition, we discuss open challenges and future directions, including efficiency, robustness under extreme conditions, and cross-domain generalization. This survey aims to provide a comprehensive and structured reference for understanding the evolution, current landscape, and future development of cross-view feature matching in the era of vision foundation models.
#05Aug 11, 2026
cs.RO
Surgical WAM: A World-Action Model for Data-Efficient Surgical Robot Learning
Wenrui Bao, Tianyun Jiang, Zhiben Chen and 3 more
Learning reliable surgical manipulation policies is bottlenecked by the scarcity of action-labeled demonstrations: teleoperated surgical robot (e.g., dVRK) trajectories with synchronized kinematics are costly to collect, while surgical tasks demand precise contact handling, long-horizon reasoning, and bimanual coordination. Endoscopic video is comparatively inexpensive and abundant relative to synchronized video--kinematics trajectories, and a natural way to exploit it is to learn world models of surgical scenes. However, existing surgical world models use video primarily for simulation or policy evaluation, and rarely translate the learned dynamics into closed-loop control. This gap raises our central question: under a fixed budget of action-labeled demonstrations, does action-free video pretraining improve closed-loop surgical manipulation? To answer it, we introduce the Surgical World-Action Model (Surgical WAM), a unified generative model built on Cosmos Policy that jointly predicts future endoscopic observations and executable surgical robot action chunks. Surgical WAM first learns surgical visual dynamics from action-free video and is then fine-tuned on the fixed action-labeled budget; at deployment, it acts as a closed-loop, receding-horizon controller that executes a short prefix of each predicted action chunk and replans from the resulting observation. On a suite of four simulated surgical manipulation tasks, video pretraining improves the average success rate from 63.5% to 77.8%, including an absolute gain of 20 percentage points on PegTransfer, with the largest improvements on contact-rich and bimanual tasks. These results demonstrate that action-free video provides transferable visual dynamics priors for learning surgical robot control with limited action supervision, positioning data-efficient video pretraining as a practical path toward scaling up surgical robot learning.