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ML papers to read today.

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5 papers

#01Nov 4, 2026

cs.AI

On Turn-Level Best-of-N Sampling for Scaling LLM Agents

Jalaj Bhandari, Dhawal Gupta, Hongli Zhan and 5 more

In this work, we evaluate a simple inference-time scaling approach based on \textit{turn-level best-of-N sampling} (\method) for large language model (LLM) agents on complex, long-horizon tasks. We instantiate this using a \textit{generator-selector} framework with two LLMs; at each turn, a \emph{generator} model generates $N$ candidate actions and a \emph{selector} model selects one of them, which is then executed in the environment. This paper is closely related to the work of \cite{zainullina2025guided} who used critic models for guided search at inference time. Different from their work, we evaluate if off-the-shelf, open-weight LLMs can be effective at comparing different candidate actions directly. Experiments on long-horizon terminal tasks show that \method can lead to significant performance improvements, both in terms of accuracy (5--10\%) and consistency across repeated attempts. Analysis of agent trajectories reveal a shift in agent behaviour towards desirable patterns such as reduction in number of attempts to solve the task, improved task instruction following, debugging and testing.

#02Nov 4, 2026

cs.CV

Trainspotting: Learning Object-Centric 3D Reconstruction from Found Photos

Hanyu Chen, Noah Snavely

State-of-the-art feedforward reconstruction models perform poorly on in-the-wild object-centric photo collections. They are trained largely on single-session object captures whose images vary in viewpoint while the object and its environment remain nearly fixed. Public photo archives contain a different form of multi-view data. They hold found photos of the same object or design: photos taken independently by many people across years, environments, cameras, and sometimes physical units. In this work, we introduce Trainspotting, a dataset of 12,068 objects and 311,886 photos from Wikimedia Commons. We reconstruct each object to recover camera poses, multi-view stereo depth, and object masks. We categorize the objects into three regimes: objects fixed at one site, objects that move between sites, and designs shared by many physical units. Evaluating recent feedforward reconstruction models on Trainspotting shows that they fail most severely in the last two regimes. Fine-tuning VGGT-$Ω$ on Trainspotting significantly improves camera pose, depth, and 3D geometry on held-out objects. We observe similar improvements on the independent NAVI in-the-wild benchmark, which contains photos of each object in different environments. Performance on conventional benchmarks remains largely unchanged.

#03Nov 4, 2026

cs.AI

Dull, Dirty, Dangerous? Working Conditions and the Limits of Occupational AI Exposure

Siyi Yu

Automation is often justified as relief from dull, dirty, and dangerous work. I examine how these conditions relate to occupational AI exposure using 21 O*NET items across 754 US occupations. Higher exposure is associated with lower condition scores under a large language model (LLM) measure and AI Occupational Exposure (AIOE), with equal occupation weights and employment weights. Adjustment for physical demands, required education, training and experience, and wages reduces the composite association. The adjusted confidence intervals include zero for LLM exposure and remain below zero for AIOE. Separating repetition from restricted discretion also changes what the combined Dull score conveys. These comparisons show how item groupings and occupational characteristics shape the interpretation of exposure estimates. Occupational profiles offer a starting point for selecting contrasting research settings. Establishing desired automation or realized relief requires evidence about workers' preferences and specific interventions.

#04Nov 4, 2026

cs.CV

Procedural Adversarial Learning

Jack Nugent, Jia Deng

For many computer vision tasks, neural networks can be trained to produce a low average error, yet they still fail on seemingly simple scenes. Reducing these failures requires first finding them, but they may not be in a fixed dataset. We study procedural adversarial learning (PAL), a framework of minimax training and adversarial evaluation which searches the input space of a procedural generator for difficult instances. The procedural generator is an interpretable program mapping a low-dimensional vector of control parameters (e.g. layout, lighting, pose) to a rendered image and its label. We introduce the Simple-PAT algorithm, which uses zeroth-order optimization in the procedural generator's parameter space to propose adversarial training samples that are generated on demand. We also create PAL-Dojo, a collection of efficient procedural generators for surface normal estimation, image segmentation, and human pose estimation. Against a cross-model black-box adversary with 50M aggregate queries, Simple-PAT reduces worst-case error by a geometric mean of 3.15x compared to standard training and 2.63x compared to the strongest robust training baseline. Code is available at https://github.com/princeton-vl/procedural-adversarial-learning.

#05Nov 4, 2026

q-bio.NC

Learning Time-Varying Connectomes for Stable Behavior Across Development

Christof Fehrman, Jacob J. Morra, Eva A. Naumann

Neural circuits must maintain functionality to drive effective behavior while their size, topology, geometry, and intrinsic dynamics change across development. To model developing visuomotor circuits and behavior, we investigated whether a single compact generative encoding could produce functional recurrent controllers across such changes. Building on the HyperNEAT algorithm, we represented this program as a compositional pattern-producing network that received developmental time as an input to generate age-specific connectivity. The developmental substrate prescribed neuronal birth, position, sensory organization, and intrinsic time constants. We tested this approach using two geometrically distinct developmental substrates and two visuomotor tasks: optomotor responses and phototaxis. Controllers optimized at only the initial or mature substrate generally failed when evaluated at other ages. In contrast, controllers optimized across multiple developmental snapshots maintained substantially higher and more consistent performance across trained and unseen ages. Optimization at only three developmental snapshots was often sufficient to produce effective behavior across the tested developmental interval. The resulting connectomes changed substantially with age and did not converge on a single trajectory of sparsity or connection-weight statistics. Controllers also differed in whether they relied on neurons born later in development. These results demonstrate that a shared spatiotemporal time-varying connectivity program can produce recurrent neural networks that preserve behavior across substantial developmental changes. Together, these results provide a framework for studying how functional stability can emerge without requiring structural or dynamical stability.