#01Oct 29, 2026
cs.CV
CrossWeave: Cross-Modal Scene and Instance Retrieval from Sparse 2D-3D Alignment
Aadith Warrier, Gnana Prakash Punnavajhala, Siddharth Tourani and 3 more
Cross-modal scene and instance retrieval aims to retrieve a corresponding 3D environment or object given query 2D images, serving as a foundational mechanism for spatial reasoning in robotics and AR/VR. Existing methods achieve this by learning alignment only at the level of whole scenes or objects, which provides no supervision for the fine-grained local structure within them. In this work, we show that supervision on a set of sparse 2D-3D correspondences, without scene- or instance-level contrastive objectives, is sufficient to train a single model for both scene- and instance-level retrieval. Specifically, we propose $\textbf{CrossWeave}$, a novel framework for cross-modal retrieval that learns sparse patch-point alignment, which alone outperforms existing methods. An optimal transport-based aggregator over the aligned features gives further gains by clustering structurally redundant regions, freeing descriptor capacity for semantically distinct local features. CrossWeave achieves state-of-the-art performance on both scene- and instance-level retrieval on ScanNet and 3RScan with a $\textit{single model}$, whereas existing methods require separate models for each task. Our results suggest that whole-scene encoding is unnecessary for cross-modal retrieval and that sparse local correspondence supervision is a more effective and flexible alternative.
#02Oct 29, 2026
cs.CV
InfantNet: A Large Scale Dataset for Infant Body Pose and Shape Estimation
Zhipeng Hui, Jiahao Wang, Xun Dong and 13 more
Infant pose and shape estimation is essential for applications in childcare, developmental monitoring, and medical diagnosis. However, existing methods and datasets are largely designed for adults, and direct transfer to infants fails due to substantial differences in body proportions, articulation limits, and frequent self-occlusion. To address this gap, we introduce InfantNet, the largest real-image infant dataset to date, comprising 108,902 RGB images of infants aged 6-18 months. Each image is annotated with 2D keypoints, and a curated subset of 11,642 images additionally includes 3D pose and shape annotations with full SMIL parameters, verified through multi-view rendering and reprojection-error filtering. We use an iterative annotation pipeline to ensure high fidelity across both 2D and 3D labels. InfantNet establishes a large-scale, comprehensive benchmark for infant 2D keypoint detection and 3D pose-and-shape recovery. Baseline experiments demonstrate that state-of-the-art adult pose estimators do not generalize well to infants, whereas fine-tuning on InfantNet yields a consistent improvement. The gains are even more pronounced for 3D pose and shape estimation, where SMIL-based estimation demonstrates robust performance with accuracy comparable to results reported for SMPL-based models. By releasing the InfantNet dataset and benchmark, we provide a vital resource for advancing infant pose analysis and related healthcare applications.
#03Oct 29, 2026
cs.CV
SonoWorld4D: From One Video to a 4D Audio-Visual Scene via Diffusion Synchronization
Derong Jin, Xiyi Chen, Ming C. Lin and 1 more
Recent progress in visual scene generation has extended beyond static 3D scenes toward the more challenging problem of generating dynamic 4D scenes from minimal input. However, sound, despite being intrinsically coupled with dynamic objects and events, remains largely unmodeled in prior work. We introduce Video-to-4DAVScene, a new task that turns a video into an explorable, time-varying 4D audio-visual scene, and present the SonoWorld4D framework for this task. Given a monocular video, our method generates a 360 static background, reconstructs explicit motion trajectories of dynamic, sound-emitting foreground objects, and synthesizes a physically-grounded sound field consistent across multiple sources through dual-space audio diffusion synchronization. The resulting 4D scene supports real-time novel-view visual and spatial audio rendering. Evaluation on real-world dynamic scenes and a user study demonstrates SonoWorld4D generates 4D audio-visual scenes with perceptually realistic, physically grounded spatial audio consistent with scene geometry and visual content.
#04Oct 29, 2026
cs.LG
Rethinking Neural Thickets Without Weight Perturbations
Nicolas Dufour, Elouan Gardès, Amil Dravid and 2 more
The Neural Thickets hypothesis posits that pretrained language models lie in dense neighborhoods of task-specific experts in weight space, which random Gaussian perturbations can uncover. We reproduce the reported gains, but show that they do not require this geometric explanation. Perturbing a single decoder block already recovers much of the improvement, while keeping the model entirely frozen and adding a random bias to its output logits matches or exceeds full-weight perturbations on most reasoning tasks. This suggests an alternative explanation based on output diversity, validation-based selection, and voting. We formalize this view as Perturb-Select-Vote (PSV), a general procedure that generates perturbed predictors, selects high-performing members on a small validation set, and aggregates their predictions. This interpretation connects Neural Thickets to established inference-time methods, including sampling, self-consistency, and verifier-guided selection. A first-order analysis further shows that small weight perturbations act primarily through their induced logit shifts. We extend this analysis to vision, where logit PSV substantially improves performance under domain shift, including on Earth observation, while full-weight perturbations provide little additional benefit. Together, these results suggest that the gains attributed to nearby weight-space experts can instead be obtained through output diversity, selection, and voting. Logit PSV realizes these benefits with a fully frozen model, providing a simple, training-free alternative to full-weight perturbation ensembles across language and vision.
#05Oct 29, 2026
cs.CV
PhysInsert: Physically Plausible Object Insertion with Geometric Priors and Bidirectional Object-Scene Interactions
Yue Gong, Le Zhang, Rui Chen and 5 more
We present PhysInsert, a framework for physically plausible reference-based object insertion that jointly adapts objects and their surrounding scenes. Existing methods often rely on masked inputs, generation-based pairs, or training pairs with limited viewpoint variation, leaving pose and illumination adaptation and bidirectional object-scene interactions insufficiently constrained. We construct the Insert World dataset with strictly aligned Blender-rendered counterfactual pairs and object references across viewpoints and lighting conditions. Building on these data, Geometry-Guided Adaptation couples a VGGT geometry stream with image and text streams under target-scene feature supervision to guide spatially consistent insertion. Complementary 2D Object-Scene Spatial Supervision jointly supervises object occupancy and environmental changes while grounding spatial instructions in object regions through image-text attention. We introduce PhysInsert-Bench with dedicated cross-environment and cross-view cases requiring illumination and pose adaptation beyond appearance copying. Experiments on PhysInsert-Bench and DreamBooth demonstrate improved image fidelity; a user study further shows more accurate placement and improved lighting integration, perspective, and pose plausibility.