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5 papers

#01Nov 4, 2026

cs.LG

Context--Answer Metamodels: Forecasting LLM Activations Before the First Answer Token

Tommy He, Thomas Jiralerspong

Under stochastic decoding, a single context can elicit many different answers from a language model. Characterizing this variation typically requires many expensive autoregressive rollouts, each revealing only one realization. We ask whether the activations produced while reading the context can directly forecast the model's rollout activations. We train context--answer metamodels that map a context activation sequence to point or distribution forecasts of mean-pooled answer activations. We find that (i) the four metamodel families we study forecast mean-pooled answer activations with high fidelity, and the distribution metamodels also capture rollout variability; (ii) performance improves as the training set grows to 500,000 prompts, and the metamodels generalize zero-shot to out-of-domain datasets; (iii) their forecasts retain behavior-predictive signal; and (iv) context activations from Qwen2.5 predict mean-pooled answer activations from Qwen3.5 and Gemma 4, suggesting that activation forecasts can transfer across models. Together, these results suggest that context activation traces can support scalable forecasts of behaviors in LLM answers before the first answer token is generated.

#02Nov 4, 2026

cs.CL

Balancing hierarchical representation and quantization: A performance trade-off in text embeddings

Kai Ponel, Marco Polignano, Erasmo Purificato and 4 more

Hierarchical text embedding models offer variable-length representations, while quantization reduces numerical precision; both aim to improve computational efficiency. This work is an empirical benchmark study of how these two orthogonal, already-established techniques interact. We evaluate 38 tasks from the Massive Text Embedding Benchmark (MTEB) using four transformer-based embedding models, covering 1D and 2D hierarchical representations combined with 32-bit, 8-bit, and binary quantization, for 168 configurations per task. We report each efficiency dimension separately: theoretical per-vector storage and end-to-end evaluation time. Under a Friedman test with Nemenyi post-hoc analysis, int8 quantization is statistically indistinguishable from float32 for pair classification and re-ranking and costs at most 1.5 percentage points overall, whereas binary quantization is significantly worse across every task category. Halving the embedding dimension once is not statistically detectable above $m=16$; two successive halvings always are. Combining an 8x dimensionality reduction with int8 yields a 32x reduction in per-vector storage at 94.4% of baseline effectiveness. Because evaluation times were measured once, we treat them as indicative: we find no evidence that quantization speeds up evaluation, whereas sampling from intermediate layers shortens it substantially. Retrieval degrades far faster than every other category, so we report findings per task category.

#03Nov 4, 2026

stat.ML

Alignment Myopia in Generative AI

Remi Denton, Aida Davani, Cynthia L Bennett and 3 more

Current generative AI alignment relies on a myopic paradigm that prioritizes immediate conversational satisfaction. By relying on short-horizon feedback, this approach ignores the profound, longitudinal externalities of persistent human-AI interaction, which can lead to adverse outcomes such as cognitive atrophy, social erosion, and diminished human agency. To address this, we propose a paradigm shift toward long-horizon alignment that accounts for how AI reshapes human experience over time. To this end, we map the tensions between near-term utility and long-term costs of AI use across four facets of human well-being to reveal outcomes that current reward models fail to capture. Ultimately, we advocate for moving beyond simple preference optimization toward alignment strategies that actively foster long-term human well-being by navigating these complex temporal scales.

#04Nov 4, 2026

cs.CV

Visual Token Routing: Learning to keep tokens that matter

Pranjal Aggarwal, Sean Welleck

Computer-use agents (CUAs) have recently achieved superhuman performance on several long-horizon benchmarks. However, their computational cost limits their use in long-horizon tasks and real-time domains such as video games. A key bottleneck is representing each screenshot as thousands of visual tokens, which accumulate into long contexts as agents reason over extended interaction histories. We observe that most of these visual tokens are either semantically irrelevant to the agent's next action or temporally redundant across screenshots. Building on this observation, we introduce Visual Token Routing (VTR), a joint training framework for learning sparse visual representations that preserve the information needed for action prediction. In VTR, we train the vision-language model together with a lightweight spatio-temporal router that examines each image region in the current and previous screenshots and decides whether its visual token enters the language model. We optimize the router using an adaptive loss to keep the number of visual tokens as small as possible while minimizing performance degradation. With just 2,000 training steps, VTR matches the performance of the full-resolution model on OSWorld, CUA-World, and video game action prediction, while using 2.5-5.8x fewer visual tokens. These savings reduce inference cost by up to 3.3x and speed up prefill by up to 2.9x. VTR also outperforms lowering the image resolution and other baselines for dropping tokens, by up to 12.8 points on OSWorld. Overall, VTR enables computer-use agents to process only the visual tokens they need, allowing them to be used in long-horizon tasks and real-time domains at a fraction of the computational cost. Code and models are available at https://pranjal2041.github.io/vtr

#05Nov 4, 2026

cs.AI

Rules, Traces and Routing Statistics: Training and Calibration Data for Open Models on ARC-AGI-2

Nguyen Minh Thang, Trinh Thi Phuong

We study which training and calibration data help three open models solve ARC-AGI-2 tasks when the solver runs offline on four L4 GPUs for at most 12 hours. We compare data offline on public tasks and report 189 runs on the 120 hidden semi-private tasks. For the NVARC Qwen3-4B grid model, we built a corpus of 12,000 executable rules in a typed language and 95,993 tasks; a rule is admitted only if its behaviour on a fixed probe set differs from that of every admitted rule, and a task only if its pairs refute a shortlist of nearest competing rules and defeat 12 shortcut solvers. Continued fine-tuning on 1,920 real task records with revised four-GPU scheduling raised the semi-private score from 28.96 (mean of the released model) to 33.06 (mean of five runs, best 34.86); no checkpoint trained with synthetic tasks, even all 95,993 of them, improved on the real-task model. For the Qwen3.8-27B reasoning model, we fine-tuned on 1,036 of its own reasoning traces with correct final answers and compared sets that add traces of other models and synthetic tasks. With an inference procedure built around the model (a thinking cap enforced in the serving engine, a Python program checked on the demonstrations after each answer, a long first attempt per input), the score rose from 26.81 to 44.03, the level the ARC Prize Foundation measured for the base model without a time limit (42.36); most of the gain came from the inference procedure. For the Qwen3.8-Flash-Next mixture-of-experts model (125B parameters, 6B active), GPU memory limited concurrency. Pruning from 512 to 384 experts per layer by router-weighted activation saliency grew the key-value cache from 0.55M to 1.39M tokens; a 296-expert list adapted with ARC routing statistics, keeping experts for program tokens, plus an FP8 indexer cache, reached 1.96M. With a tool that checks programs, the model scored 56.67, our best result.