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5 papers

#01Nov 4, 2026

cs.LG

Transforming Integer Grids to Spatial Intuition: Perception, Not Planning, Governs ARC-AGI-3

Harsidak Singh Banwait

Sample-efficient fluid intelligence requires agents that rapidly form working models of unfamiliar interactive environments. ARC-AGI-3 tests this across uninstructed visual games scored by Relative Human Action Efficiency, which penalizes exploratory waste quadratically. When frontier models read raw integer grids, serialization destroys spatial topology, and they spend hundreds of actions rediscovering basic boundaries and symmetries. We introduce SARBLOH, an open-weight agent built on the premise that spatial perception, not planning capacity, governs interactive reasoning on ARC-AGI-3. A zero-parameter O(HW) perception engine turns each frame, in 35 ms, into an object inventory with bipartite temporal tracking, a geometric briefing that separates proven invariants from affordance hypotheses, and an annotated canvas. Paired with a code-as-action runtime, the agent writes algorithmic hypotheses instead of low-level moves. Across eight presentations, grounded perception raises the rubric score from 3/28 to 25/28 points while cutting token use by 89.4%. On 23 held-out games, geometric invariants generalize with 100% accuracy, while single-frame affordance guesses fall to 6-50%, so active verification probes remain necessary. On the public set, Run A (briefing off) solved 143 of 183 levels in 8.2 hours at 59.4% single-pass efficiency; Run B (briefing on) reached 63.5%. Within the nine-hour budget on one Kaggle RTX PRO 6000 GPU, SARBLOH scored 16.53 on the hidden Kaggle evaluation, 13.7x the first Milestone winner.

#02Nov 4, 2026

math.ST

Regularization vs. Convolution in Kernel-Based Hypothesis Testing

Omar Hagrass, Bharath K. Sriperumbudur

The maximum mean discrepancy (MMD) test is a popular nonparametric test on general domains. Two lines of work have studied its optimality through structurally different approaches. The first, a convolution approach on $\mathbb{R}^d$, uses translation-invariant kernels with a shrinking bandwidth and is minimax optimal over Sobolev balls under $L^2$-separation; the second, a regularization approach on general measurable spaces, uses spectral regularization of the kernel covariance operator and is minimax optimal over Hellinger- and $χ^2$-separated alternatives. In this paper, we study the regularization approach over Sobolev balls under $L^2$-separation, which reveals the connection between the two approaches. We show that, with a translation-invariant kernel on $\mathbb{R}^d$, both are ways of meeting a single condition on the kernel's spectral density: the spectral regularized discrepancy captures the $L^2$-separation $Δ$ of a Sobolev alternative of smoothness $s$ as soon as the regularization parameter $λ$ is below the spectral density on frequencies up to $Δ^{-1/(2s)}$. A kernel with a shrinking bandwidth $h$ meets this condition with $λ\asymp h^d$, and under this coupling the constant regularizer, which gives the MMD test itself, attains the Sobolev minimax rate. This explains, from a spectral perspective, the need for a shrinking bandwidth in the convolution approach. With a non-constant spectral regularizer, our analysis requires the bandwidth to shrink only when the spectral density decays faster than any polynomial, as for the Gaussian kernel. Thus, for Matérn and Laplace kernels, a fixed bandwidth with $λ\to 0$ attains the Sobolev minimax rate. Finally, an adaptive test over a grid of bandwidths and regularization parameters is minimax optimal, up to a $\log\log$ factor, over both classes without prior knowledge of the smoothness.

#03Nov 4, 2026

cs.CV

Same Layout, Different Count: What Number Words Do Past Ten in Text-to-Image Models

Liang Yue, Eric A. Vance

Ask SD3.5-Medium for twelve of an object and then, from the same starting noise, for twenty-five. The picture keeps its layout, but the count changes about as much as it would under a new random seed, and in no consistent direction. We study what number words do once a request passes about ten objects, in five open text-to-image models. Holding the object and the starting noise fixed, we change one thing at a time, and people who never see the request count 3,088 of the images. Every model follows the number for small crowds, but only up to a point, its reach: SD3.5-M and FLUX.1-dev stop following it soon after ten, while FLUX.2 [klein] and Qwen-Image follow it loosely up to twenty-five. Beyond SD3.5-M's reach, the coarse part of the starting noise fixes the composition of the picture but not how many objects it holds: redrawing only the noise finer than an eighth of the image keeps the layout as well as a new number does, and already moves the count two-thirds as far. The number word still reaches the denoiser and acts in its first steps, but nothing we tried gives it a clear direction. Shown instead as a noised grid in the starting latent, the count is drawn: people find it in 59% of images, against 4% when it is only told. Past ten, an exact-match score barely separates a model that follows the number loosely from one that ignores it, and a relative-error score can even prefer a constant guess of sixteen. A same-noise test with a few requests per object tells them apart.

#04Nov 4, 2026

quant-ph

GFlowQEC: Generative Flow Networks that Learn to Sample Quantum LDPC Codes

Nuno Batista, Gabriel Falcao, Penousal Machado

Choosing a quantum error-correcting code for a real device means scoring candidates with circuit-level simulations so slow that only a few hundred can be run. So every evaluation counts, and a search is judged by how many good codes it finds per paid evaluation. Quantum LDPC codes built from a few group elements protect many logical qubits, but good ones are rare in a huge space. We introduce GFlowQEC, to our knowledge the first generative flow network (GFlowNet) for quantum code design. It builds a code one group element at a time and learns to propose codes in proportion to a power of their score. We train it once on scores from earlier searches, freeze it, and let it propose lifted-product codes with 180 physical qubits, scored by their distances. Ranking ten of its draws per paid call, it finds more than twice as many new top-scoring codes (inequivalent to any it was trained on) as tuned parallel tempering, even when tempering starts from GFlowQEC's training codes. It finds more than three and a half times as many as a supervised screen ranking ten random candidates per call. When both rank a hundred, the screen beats GFlowQEC, and does best ranking GFlowQEC's draws. Soft Q-learning, which shares the GFlowNet's optimal policy, does as well at one noise bias and better at the other, so the gain does not depend on the GFlowNet's training loss. Trained proposers can make a budget of expensive evaluations go further when good codes are rare.

#05Nov 4, 2026

cs.CV

Turns Matter: Advancing Streaming Video RL via Turn-Level Credit

Shuai Dong, Kanghui Tian, Linghan Chen and 20 more

Streaming video understanding requires models to repeatedly decide whether to respond or continue observing. Recently, Group Relative Policy Optimization (GRPO) has been applied to this setting, with existing approaches emphasizing reward design while retaining a single trajectory-level advantage across turns. Such shared credit can reinforce redundant replies after earlier successes and discourage useful follow-ups after earlier failures. We propose TurnWise, a turn-level GRPO framework that aligns learning with individual streaming decisions. TurnWise addresses the mismatch between trajectory-level feedback and turn-level interaction, promoting informative responses and reducing redundancy. Specifically, turn-level credit assignment uses silence-completed prefix scoring to construct group-relative advantages from each decision's remaining return, separating its learning signal from earlier rewards. Turn-mean policy optimization averages token losses within each turn and then across turns, giving response and waiting decisions equal weight regardless of output length. These complementary designs improve streaming policy learning without a learned critic or additional rollouts. Extensive experiments show our method outperforms prior RL approaches for streaming video understanding.