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5 papers

#01Aug 11, 2026

cs.CV

Watching Synthetic Videos: Aligning Cross-modal Representations with Visual Synthesis for Zero-shot Video Captioning

Liangyu Fu, Junbo Wang, Yuke Li and 3 more

Text-only training is a popular paradigm in zero-shot video captioning, where the video distribution is not available to the model during training, leading to a cross-modal gap between the training (text-only) and the inference (video-only). Previous works attempt to bridge the gap through simple linear transformations. However, the inherent gap between text and video makes cross-modal representation space alignment insufficient, resulting in inaccurate sentences. To address this issue, we propose a novel zero-shot video captioning framework (WSV) consisting of two training stages, which first generates corresponding synthetic video latent representations via a pretrained text-to-video generation model. To strengthen the fidelity of the latent representations, we propose a polisher capable of bridging the gap between real and synthetic video distributions. Subsequently, we design a prompter that conditions GPT-2 on the polished latent representations to generate the captions in the second training stage. During inference, an input video is encoded by a pretrained 3D Causal VAE and then fed directly into the prompter, which in turn guides GPT-2 to produce the final caption. Experimental results conducted on MSVD, MSR-VTT, and VATEX datasets demonstrate that our proposed method achieves scores of 52 and 95.7 on the B@4 and CIDEr metrics, respectively.

#02Aug 11, 2026

cs.CV

3D Weighted Geometric Graph Neural Networks for Sheep Facial Pain Assessment

Alam Noor, Luis Almeida, Mohamed Daoudi

Deep learning systems perform mainly within the 2D for a single image domain and take the face as a single-dimension representation, losing sight of the 3D anatomy of sheep and cross-landmark spatial relationships that are intrinsic to the clinically proven Sheep Pain Facial Expression Scale (SPFES). This paper presents the \textbf{3D Sheep Pain Facial Expression System (3D-SPFES)}, a novel, monocular depth-aware geometric graph neural network system that integrates each SPFES facial landmark, such as the ears, eyes, and nose, into 3D Euclidean space estimated from a single RGB camera by using VideoDepthAnything, thus preventing the need for specialized depth hardware. Each landmark node includes a feature vector containing its 3D spatial coordinates, estimated surface normal, and facial attribute class embedding. Edges linked to nodes are assigned weights based on an aggregate metric that combines both Euclidean distance and surface co-planarity in a 3D space. A Weighted Geometric Graph Neural Network (WG-GNN) studies this graph using $\mathcal{K} = 3$ geometry-aware message-passing layers enhanced by a scaled dot-product attention method that selectively enhances anatomically relevant inter-landmark messages. The resultant node embeddings are combined into $\mathcal{O} = 3$ pain-level clusters and integrated into a Normalized Pain Score (NPS) within the range of $[0, 100%]$ a confidence-weighted, SPFES-derived scoring method.

#03Aug 11, 2026

cs.CV

MultiModal Code-Switching: Interleaving Visual Objects into Language for Explicit Object-Level Alignment

Changhao Xiang, Shangyu Xing, Zhen Wu and 2 more

Existing Multimodal Large Language Models (MLLMs) predominantly rely on image-text pairs for modality alignment pretraining, mapping global image representations to long textual descriptions. However, this image-level alignment suffers from referential ambiguity: models struggle to infer the correspondences between multiple visual objects and textual entities from the global representation, leading to data inefficiency and suboptimal semantic grounding. To address this, we propose MultiModal Code-Switching (MMCS), a novel pretraining paradigm that provides explicit object-level supervision. Inspired by the linguistic phenomenon of code-switching, MMCS interleaves vision and language by replacing textual entities with their corresponding visual objects, enforcing local vision-language grounding. We further develop a scalable data synthesis pipeline to generate a pretraining dataset of 773K samples with accurate object-entity correspondences. Experiments show that MMCS is highly data-efficient: with only 50K samples, it matches or surpasses models trained on 600K image-text pairs. Furthermore, MMCS consistently improves visual grounding and perception capabilities across varying model scales.

#04Aug 11, 2026

cs.CV

Test-Time Self-Evolving GUI Visual Grounding via Reflection-Guided On-Policy Self-Distillation

Shiyu Xuan, Zechao Li

GUI Visual Grounding is a fundamental capability for GUI agents. Existing models typically freeze their parameters after deployment, limiting their ability to adapt to unseen interfaces. Although recent methods attempt to adapt models via test-time reinforcement learning, they cannot reflect upon failed exploration. To overcome this, we propose a Test-Time Self-Evolving framework that enables models to improve after deployment without human-annotated ground truth. It constructs a closed-loop of Exploration, Evaluation, Reflection, and Internalization. Specifically, the agent first explores unseen interfaces by predicting grounding coordinates for given instructions. To evaluate these explorations, we introduce an MLLM-based Reflector to assess the generated results and provide the corresponding reasoning reflections. To internalize reflection knowledge into the model weights, we propose Reflection-Guided On-Policy Self-Distillation, which translates high-level reasoning into dense token-level supervision via a conditioned self-teacher. Furthermore, we design a Contrastive Calibration method to prevent incorrect auto-regressive prefixes from corrupting the supervisory signals during failed explorations. Extensive experiments across six benchmarks demonstrate our framework's effectiveness, achieving an average accuracy improvement of 7.4% over the base model. To the best of our knowledge, this is the first work to successfully exploit on-policy self-distillation for test-time adaptation in GUI visual grounding. By filling the gap in post-deployment adaptation, our framework completes the self-evolving capability of GUI agents. The code will be released.

#05Aug 11, 2026

cs.CV

AlbumentationsX: One Augmentation Pipeline for Images and Related Annotations

Vladimir Iglovikov

Augmentation can corrupt a training example when an image and its annotations receive different random changes. A crop must use the same coordinates for the image, mask, boxes, keypoints, stereo views, video frames, or volume. Code paths that choose these values separately can silently misalign the data. AlbumentationsX keeps the transform list, probabilities, annotation settings, and random seed in one Compose object. Each call chooses random values once and applies them to every supported part of the training example. The library keeps each object's mask, box, and label together and lets projects add their own transforms. It can also save the pipeline definition, show what happened in one call, and run that call again. The examples place Compose after files have been decoded into arrays and before PyTorch groups examples into a batch. AlbumentationsX executes the declared transforms. Practitioners still decide whether a flip, crop, color change, or other operation preserves the correct label for their task.