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5 papers

#01Oct 27, 2026

cs.AI

TeamGym: A Gym for Team Decision-Making by AI Agents with Distributed Information

Chanwoo Park, Jaywoong Jeong, Zachary Wojtowicz and 4 more

Many real-world decisions require teams to integrate information distributed across participants. Yet AI agents are still primarily trained and benchmarked in isolation. We introduce TeamGym, an environment for evaluating and training language model-based agents on team decision-making problems constructed from real-world legal, finance, medical, and software engineering corpora. TeamGym introduces a method to identify a minimal set of facts, each element of which is necessary and all of which are collectively sufficient for a correct final decision, which we call pivotal information. This enables TeamGym to both control the distribution of pivotal information and track how well agents identify and integrate pivotal information when making team decisions. Examining 8 language models on 12 source corpora, we find that current AI agents often fail to effectively share information: Distributing pivotal information across participants lowers success rate by 22.9 percentage points on average relative to giving the same information to a single model (a communication gap). We also document that participants do not effectively retrieve decision-relevant information on their own: A team's success rate is lowered by a further 19.9 points when participants must identify and extract pivotal information from source material rather than receiving it directly (a retrieval gap). To help remedy these deficits, we use TeamGym to train policies through reinforcement learning on team decision loss. Across two policy-training experiments, we find that training improves final-decision quality and induces emergent coordination in participation, speaker selection, and communication, even though the reward evaluates only the final decision.

#02Oct 27, 2026

cs.MA

Strategyproof Deep Reinforcement Learning for Online Resource Allocation

Fariba Dehghan, Sebastian Stein, Vahid Yazdanpanah and 1 more

Online resource allocation faces two coupled challenges: (1) allocating scarce resources efficiently under uncertain future demand, and (2) ensuring that agents report task valuations and requirements truthfully (strategyproofness). Reinforcement Learning (RL) adapts allocation decisions through experience but does not necessarily ensure strategyproofness. Existing strategyproof RL uses a linear allocation rule, which limits the resource interactions it can represent. Neural mechanism design methods offer greater expressiveness, but provide only approximate incentive guarantees. Against this background, we introduce the first strategyproof deep RL mechanism for online resource allocation. It integrates three novel components: (i) a monotonic neural network that learns nonlinear interactions by construction (higher reported value cannot reduce acceptance, while a longer reported duration or larger resource requirement cannot increase it); (ii) a generalised critical payment: the lowest accepted value, with all other inputs fixed; and (iii) training by either RL or imitation of an existing rule. Together, monotonicity and the critical payment ensure strategyproofness and individual rationality, while the neural rule provides flexibility and imitation improves training efficiency. Empirically, on a four-resource stream with two partner pairs that a linear difference cannot represent, the neural rule achieves 97.8% of an offline welfare upper bound, compared with 93.8% for a linear learner and 89.0% for first-come, first-served, closing 65% and 80% of the remaining optimality gap, respectively. Moreover, imitation reaches 97.5% in only 261 seconds, about 89 times faster than RL.

#03Oct 27, 2026

cs.LG

Gym-Anything-RT: Scaling Real-Time Environments for Vision-Language Agents

Pranjal Aggarwal, Sean Welleck

AI agents have made substantial progress in domains where they have a non-trivial amount of time to deliberate between actions, such as mathematics, software engineering, and performing tasks on desktop applications. It is less clear how such models fare in settings that demand real-time interaction, such as playing a video game or operating a physical device. In these settings, the environment state may evolve as the agent is reasoning, or even as the underlying model is performing a forward pass. To gain insight into the real-time interaction capabilities of vision-language agents, we introduce Gym-Anything-RT. Our key idea is to construct visual minigames that demand a portfolio of capabilities required for interactive real-time settings. Gym-Anything-RT uses an agentic pipeline to automatically generate such environments based on a taxonomy of six capabilities required for real-time interaction, including the ability to perceive the environment and act under an evolving environment state. A key feature of Gym-Anything-RT is that it allows for controlled comparison of real-time interaction capabilities: we can run the same minigame in real time, or pause or slow down the environment to relax the requirement for real-time actions. We use Gym-Anything-RT to construct 100 real-time minigames and evaluate AI agents on them. We find large capability gaps in real-time interaction. For example, GPT-6 Astra (xHigh) achieves a pass rate of only 9.0% on the real-time minigames, which rises to 75.0% when the environment is paused. We also identify intriguing behaviors by the most powerful frontier agents: for instance, when given the ability to write code, these agents write code that bypasses the need to perceive and act in real time. We publicly release Gym-Anything-RT and the generated minigames to spur further research on AI agents in real-time interactive settings.

#04Oct 27, 2026

cs.IR

REGER: Modeling inter-item Relations with Semantic IDs for Generative Recommendation

Yuxi Huang, Silin Zhou, Chenhao Wang and 5 more

Personalized recommendation depends on learning semantic and collaborative relations among items from online content and user interactions. Generative recommendation (GR) offers a promising paradigm by autoregressively generating discrete semantic IDs (SIDs) of items. However, randomly initialized SID token embeddings and GR models trained from scratch do not directly inherit the semantic relations inherent in items, while inter-item collaborative relations are learned largely implicitly through token-level attention and next-token supervision. To address this limitation, we propose REGER, a unified framework that explicitly incorporates inter-item relations into semantic pretraining, history encoding, and SID generation. We pretrain the GR model through generative semantic retrieval, enabling it to inherit inter-item semantic similarity by learning to generate semantic neighbors' SIDs. We combine global attention with local attention aligned with SID boundaries to capture historical context and directed transitions between adjacent items. We further develop a theoretical framework for hierarchical preference decomposition over the SID prefix tree, proving an exact factorization of collaborative preference distributions and a weighted decomposition of item-level KL divergence into prefix-conditional KL divergences. Building on this analysis, we distill a discriminative teacher's full conditional distributions over all legal next tokens at ground-truth prefixes along the target SID path, jointly optimizing this objective with cross-entropy. Extensive experiments on real-world datasets demonstrate consistent improvements over existing GR baselines and support the effectiveness of the proposed preference distillation.

#05Oct 27, 2026

cs.RO

ThinkWorld: World Imagination Reinforces Chain-of-Dynamics Reasoning

Chaehyun Kim, Chi-Pin Huang, Jisoo Kim and 4 more

Vision-Language-Action (VLA) models have made substantial progress in robotic manipulation, but their generalization remains constrained by the diversity and coverage of action-labeled robot demonstrations. Human videos provide much broader behavioral and environmental experience, while learning from them faces a fundamental trade-off between scalable data and explicit action grounding. We introduce ThinkWorld, a VLA learning framework that grounds action reasoning in world dynamics and strengthens it through reinforcement learning with world imagination. ThinkWorld represents each action thought as a Chain-of-Dynamics (CoD), a sequence of discrete motion tokens that captures the intermediate dynamics connecting the current world to a future state and serves as a common action representation across embodiments. We first initialize CoD with action-labeled demonstrations, then predict the future induced by each CoD and reinforce those whose predictions better match the observed outcome. This enables videos without action annotations to provide direct supervision from observed state transitions, allowing human and robot experience to refine the same reasoning space. Experiments in simulation and on real robots demonstrate effective human-to-robot transfer and strong generalization to unseen tasks and environments.