#01Aug 13, 2026
cs.LG
Sparse Orthogonal Regression Technique: A Spectral Framework for Equation Discovery, Approximation, and Integration
Sabin Roman, Ljupco Todorovski, Saso Dzeroski
We develop the Sparse Orthogonal Regression Technique (SORT), a sparse spectral framework for learning orthonormal-basis expansions from noisy and irregularly sampled data. SORT estimates expansion coefficients directly from observations using L1-regularized regression, avoiding explicit quadrature or analytic inner-product evaluation. The central application is data-driven discovery of ordinary differential equations: vector fields are represented in chosen orthogonal bases and learned as sparse coefficient expansions. This provides a complementary route to symbolic regression, grammar-based discovery, and SINDy-style sparse identification by first recovering a compact spectral representation, which can later guide searches for simpler analytic forms. Across the dynamical-system experiments, SORT matches or improves upon library-based sparse-regression baselines when the basis is well adapted to the problem, and shows more stable degradation under sparse sampling, noisy derivative estimates, and representation mismatch. Specific examples illustrate why this representation is useful: if a finite library misses the problem-specific nonlinearity, the resulting model can fail. SORT is not immune to mismatch, but it shifts the problem away from brittle selection among generic terms to basis design adapted to the problem domain. The experiments also show that dominant low-order coefficients persist as model order increases, supporting order-consistent model growth. Beyond equation discovery, the same learned expansion supports nonlinear approximation and estimation of complex, high-dimensional integrals by coefficient readout. Overall, SORT provides a reusable intermediate representation for system identification, approximation, and integration, while making basis design an explicit part of the scientific modeling problem.
#02Aug 13, 2026
cs.LG
Defensive Boosting for Online Probabilistic Forecasting
Georgy Noarov, Aaron Roth
We study online probabilistic forecasting of binary outcomes chosen by an adaptive adversary. Given an online learning algorithm for a weak hypothesis class $H$, we would like to efficiently obtain two incomparable guarantees that existing online boosting techniques provide separately. Online gradient boosting competes in Brier score with the best predictor induced by the span of $H$ on every sequence, but promises nothing when the span does not contain an accurate predictor. Online weak-to-strong boosting drives classification error to zero under a weak-learning condition, but promises little when that condition fails. We give a simple defensive forecasting algorithm, the Defensive Booster, that obtains both guarantees. On every adaptive sequence, its Brier score is competitive with the best prediction induced by the span of $H$ at the same rate as online gradient boosting; simultaneously, whenever the realized transcript satisfies the smooth weak-learning condition, its Brier score and randomized classification error satisfy the same rate guarantee as online classification boosting. This is achieved by operationalizing the "dual view" of boosting: When the algorithm's randomized classification error is persistently high, its mistake weights form a smooth reweighting on which every weak hypothesis has low edge, yielding an ex-post hard-core certificate that the weak-learning condition fails. We also develop a strongly adaptive variant, which satisfies both guarantees on every time interval. The Defensive Booster is very efficient: it accesses just one weak-class learner, whereas the prior online boosting methods we compare against maintain large weak-learner ensembles. Experiments on synthetic and real data streams demonstrate its strong predictive performance (sometimes substantially improving over all prior baselines) coupled with orders-of-magnitude faster runtime.
#03Aug 13, 2026
cs.CL
LittleLearner: Language Models Under Pedagogically Controlled Knowledge Exposure
Fanfei Li, Jana Zeller, Manuel Prada-Corral and 4 more
Modern language models are trained on heterogeneous web-scale text corpora. Consequently, studying knowledge and skill acquisition is difficult, as prior exposure to related content is hard to characterize. To address this challenge, we introduce LITTLECURRICULUM, a curated 88B-token pretraining corpus tailored to U.S. elementary school material, explicitly excluding concepts, facts, and vocabulary taught above Grade 5. Training a 5B-parameter LLM from scratch on LITTLECURRICULUM yields LITTLELEARNER, a model with sufficient language competence for open-ended evaluation, yet with clear knowledge and capability boundaries mapped to interpretable curriculum guidelines. We release LITTLECURRICULUM and LITTLELEARNER as a developmentally restricted sandbox to study how models acquire, represent, and use data under a well-defined training scope. We illustrate the sandbox's utility in a first suite of experiments on injecting new knowledge through post-training and in-context learning. These methods let LITTLELEARNER better utilize existing knowledge, but do not raise out-of-scope capabilities. Our findings underscore the value of this controlled environment for future investigations.
#04Aug 13, 2026
cs.CL
SAEVerbalizer: Generating Explanations for Sparse Autoencoder Features via Representation Verbalization
Weihan Meng, Hongzhu Guo, Yi Jing and 5 more
Sparse autoencoders (SAEs) are proposed to extract numerous features from large language model (LLM) representations, yet explaining these features still relies primarily on external observation. This reliance leads to superficial explanations inferred from observed model behavior and computational inefficiency from collecting such behavioral evidence at scale. We introduce SAEVerbalizer, a framework that injects SAE decoder directions into an LLM's representations and fine-tunes the LLM's downstream layers to generate natural-language explanations of the injected features. Once trained, the resulting verbalizer explains SAE features directly from decoder directions, addressing both limitations. Our experiments show that the learned verbalization capability generalizes to unseen features, transfers across separately trained SAE dictionaries, and, with a lightweight adapter, extends to SAE features from different LLMs. Intervention experiments show that injecting multiple directions yields an explanation combining their meanings, while reversing individual directions produces corresponding meaning shifts.
#05Aug 13, 2026
cs.CV
PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
Kaixin Ding, Xi Chen, Minghong Cai and 9 more
Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.