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5 papers

#01Nov 3, 2026

cs.RO

PolicyIK: High-Precision Inverse Kinematics for Robot Arms with Reinforcement Learning

Yuhan Liu, Xinqi Liu, Zixuan Dong and 2 more

Inverse kinematics (IK) converts end-effector pose commands into joint motion, and many vision-language-action (VLA) policies rely on it to act on a given arm and to transfer across embodiments. Precise IK remains laborious: redundancy and singularities complicate the inverse mapping, execution depends on hand-tuned controllers, and training data on physical robots are costly to collect. We present PolicyIK, a goal-conditioned reinforcement learning policy for high-precision IK. It updates joint-position references from pose feedback and observes its accumulated reference relative to the measured joints, so it can retain the offset that the position controller needs at rest. Two-scale pose errors with an error-dependent action gain resolve millimeter residuals while preserving large motions. Progress and dwell rewards teach it to both reach the tolerance and stay within it. In simulation, a single attempt by the trained PPO policy keeps the mean errors over the final second within 1 mm and 0.2° on 93.5% of held-out tasks, and a deployment protocol raises success to 98.9%. When trained directly on a physical arm with an off-policy RL learner, PolicyIK achieves higher reaching and holding success than all four classical IK controllers under the same time budgets. In simulated pick-and-place, PolicyIK executes the end-effector commands of the $π_{0.5}$ VLA policy with 95.7% success. These results show that reinforcement learning can provide high-precision inverse kinematics for robot arms. Code is available at https://github.com/Tinaliu0123/PolicyIK.

#02Nov 3, 2026

cs.LG

Universal Hardness From Masking Channels

Parikshit Gopalan, Manoj Prabhakaran, Pranay Tankala

We prove a broad learning-theoretic generalization of the celebrated hardcore lemma concerning the average-case complexity of computing a Boolean function (Impagliazzo, 1995). Our starting point is the observation that the classic notion of a hardcore measure, which reweights a function's input distribution, is equivalent to an input-dependent masking channel that injects randomness into the function's output distribution until it appears fully pseudorandom. The analogue of density of the measure is the fidelity of the channel. From this viewpoint, we develop a general framework for certifying hardness that allows for non-Boolean functions $f$ and a wide range of notions of hardness besides the classic 0-1 loss, by choosing the right notion of fidelity via convex duality. We show the difficulty of learning $f$ using a class $\mathcal{C}$ to minimize a convex loss is tightly characterized by the maximum fidelity possible for a masking channel, which measures the least amount of noise the channel must add to hide the structure of $f$ and make it $\mathcal{C}$-indistinguishable from random noise. Using our framework, we derive a number of multiclass generalizations of the hardcore lemma, and reveal some unexpected subtleties in going to larger alphabets. We construct a universal masking channel that applies to many natural notions of hardness simultaneously. Such channels are dual to omnipredictors, which optimize multiple losses at once (Gopalan, Kalai, Reingold, Sharan, and Wieder, 2022). We observe a symmetry between masking channels and generalizations of the hardcore lemma using pseudoentropy. We present a tight characterization of pseudoentropy using the MaxEnt algorithm from machine learning. A long line of research has shown that learning and hardness are two sides of the same coin; our framework gives a crisp and general formulation of this principle via convex duality.

#03Nov 3, 2026

cs.CL

Suppressing Misaligned Behaviors in Language Models, Durably

Luxi He, Pengcheng Jiang, Jifan Zhang and 2 more

Undesired model behaviors can emerge or re-emerge at any stage of training. Once observed, how effectively can we suppress them? To study this question, we first construct two model organisms--language models deliberately trained to exhibit a specific misalignment--that differ in what triggers the behavior. The narrow-trigger organism misbehaves only when the prompt contains a specific cue: it cheats on multiple-choice questions by following a planted hint that points to a wrong answer, and behaves normally otherwise. The broad-trigger organism has no such cue: after fine-tuning on insecure code, it gives harmful responses across a wide range of open-ended prompts. We then formalize post-hoc behavioral suppression and evaluate methods along three criteria: immediate suppression of the target behavior, durability under further training, and preservation of general capability. We compare standard methods--SFT, GRPO, and gradient-ascent unlearning--along these dimensions. Building on prior work on alignment shallowness, we hypothesize that more durable suppression requires the ability to recover from a wider range of misalignment states. We introduce Prefix-Expanded Adversarial Reinforcement Learning (PEARL), a GRPO variant that augments rollouts with continuations from intermediate states sampled along cached organism trajectories. Across both organism settings and two model families (Qwen3-4B, GPT-OSS-20B), PEARL achieves strong immediate suppression while preserving task accuracy, and remains durable under further fine-tuning on either the organism's data or unrelated data. It obtains the greatest benefit when the undesirable behavior is broad and cannot be addressed through targeted SFT. Together, our framework and method offer a step toward more durable post-hoc removal of undesired behaviors.

#04Nov 3, 2026

cs.CV

GSCV++: Lightweight 3D Gaussian Splatting Sequence Compression via Standard Video Codecs

Qi Yang, Yingzhan Xu, Kai Zhang and 1 more

This paper presents GSCV++, a lightweight pipeline for 3D {G}aussian {S}platting (GS) sequences {C}ompression with standard {V}ideo codecs. To meet the requirements of low-complexity and hardware compatibility from the industry, GSCV++ jointly improves preprocessing, 3D-to-2D mapping, and practical video compression configuration of GS compression. First, for preprocessing, energy-adaptive inter-frame spherical harmonic (SH) alternative current (AC) dimensionality reduction (EA-SHDR) is proposed to produces a compact and stable temporal SH AC feature space. It can reduce the data volume of following mapping and practical compression, as well as less complexity while eliminating redundant information. Second, for 3D-to-2D mapping, prior-based Inter-MiniPLAS (P-MiniPLAS) is designed to generate smooth 2D feature maps through prior-based weighting factor inference and small scale remapping. Compared with vanilla Parallel Linear Assignment Sorting (PLAS) and Morton scan, P-MiniPLAS ensures the generated 2D maps are more suitable for the video codec while maintaining a low level of computational complexity. Third, for practical compression, content-aware generalized compression (CA-GC) is developed to use a non-uniform bit-depth split for coordinate map generation, and a coding unit size selection is introduced for efficient compression complexity control, which fully exploits the performance of video codecs without involving normative changes. Experiments demonstrate that GSCV++ reports over 20\% in intra- and 60\% in inter-prediction rate-distortion gains compared with state-of-the-art (SOTA) methods. GSCV++ also achieves faster 2D map generation, encoding, and decoding than other SOTA methods using the same type of video codecs. Ablation studies verify the effectiveness and robustness of the proposed modules and provide insights for subsequent research.

#05Nov 3, 2026

cs.RO

PyRUA-DataFarm: LLM Agent as a Cost-Efficient Teleoperator for Real-Ready Robot Data

Kewei Zhang, Juncheng Ma, Guodong Lv and 11 more

Teleoperation remains the default way to collect robot demonstrations, but every episode costs robot and operator time, and every new task starts from scratch. We ask whether a coding agent can take over the teleoperator's job. In our DataFarm, the agent receives a data request and one calibration episode of the robot in the target scene and rebuilds the task in simulation: it writes the scene, an expert controller, and a success judge. The simulator supplies exact actions, and a video model conditioned on real images renders each rollout as photographic video, generating all camera views together consistently. The output is real-ready data: synchronized camera views labelled with the robot's actions, on which a policy can be trained directly and deployed on the real robot. Independent judges certify the expert and every rendered episode before admission. On five real-robot tasks, policies trained only on farm data match policies trained on as many teleoperated episodes (93 vs. 84 successes in 100 trials), and under an unseen tablecloth and coloured light they keep 87 successes where the teleoperation-trained policies fall to 46. Adapting a task is fully automatic and costs \$21 of API usage on average, paid once per task, plus \$5 for a render contract; every further episode costs \$0.80 on average for simulation, rendering, and review, with no robot or operator. One hour of three-view data for a task costs \$107 on average, these costs included, slightly below a quote of \$117 for teleoperation in China and below \$290 in labour alone in North America.