#01Aug 7, 2026
cs.CV
Human-AI Perceptual Alignment by Playing Hues and Cues
Nuria Alabau-Bosque, Jorge Vila-Tomás, Paula Daudén-Oliver and 3 more
Evaluating the perceptual alignment between Contrastive Vision-Language Models (CVLMs) and humans is typically constrained by traditional benchmarks that overlook fine-grained semantic and cultural nuances. In this work, we propose a novel evaluation framework that leverages the gamified, discrete color space of the board game Hues and Cues. By mapping the board's 480 color cells to the CIE xy chromaticity diagram, we calculate empirical perceptual distances across a carefully curated 100-word vocabulary spanning seven semantic categories. To properly contextualize model performance, we establish an empirical lower bound of expected error-the Human Consistency baseline-calculated via Leave-One-Out (LOO) cross-validation on a dense dataset of color associations collected from 325 human observers through a custom digital interface. We evaluate 162 models across multiple architectural families and pre-training datasets to assess their semantic color grounding. Our results demonstrate that while CVLMs successfully replicate human cognitive biases, such as idealized memory colors for concrete physical referents (e.g., food and plants), they systematically diverge from the human baseline in abstract, subjective, and pop-culture domains. We identify two distinct failure modes in severely misaligned concepts: semantic misclassification and a systematic uncertainty collapse into a default blue coordinate. Furthermore, we reveal that highly curated pre-training datasets are significantly more effective than massive, uncurated corpora in mitigating these severe misalignments. Ultimately, this work highlights that despite their broad categorization capabilities, current CVLMs still fail to capture the nuanced, localized consensus of human color memory, emphasizing the value of gamified tasks in exposing underlying model biases. The data and code are publicly available to test other metrics.
#02Aug 7, 2026
cs.CV
Addressable Memory for Video World Models
Xindi Wu, Sven Elflein, James Lucas and 5 more
We study visual persistence in interactive video world models. These models rely on a Key-Value (KV) cache as a growing visual memory to carry forward previously generated frames. However, we find that models can no longer reliably address stored content once rollouts extend beyond the training horizon, because temporal Rotary Positional Embeddings (RoPE) offsets then fall outside the range seen during training and the model struggles to retrieve the relevant visual information through attention. Moreover, naively compressing the cache in the RoPE-rotated space corrupts memory by averaging together incompatible positional phases. To address this, we propose WorldTrace, a training-free memory framework for long-horizon visual persistence. WorldTrace keeps compressed memory addressable by assigning each summary slot a distinct, in-distribution virtual position. Within this addressable cache, we study two memory compression approaches: WorldTrace-Field compresses history for temporal coherence, while WorldTrace-Landmark stores verbatim scene traces at detected transitions for episodic recall. We further introduce LoopBench, a benchmark evaluating whether a compressed cache can reconstruct a previously visited scene after a long detour. WorldTrace-Field improves temporal consistency by +15.5%, and WorldTrace-Landmark improves episodic recall by +19.5% on LoopBench, extending visually persistent generation without retraining.
#03Aug 7, 2026
cs.CV
Flow-Corrected Shape Optimization: Taming Manifold Drift in High-Dimensional 3D Models
Emilien Seiler, Nicolas Talabot, Yingxuan You and 2 more
Optimizing 3D shapes within the latent spaces of deep generative models is fundamental to computer assisted engineering, yet remains prone to a critical failure mode we term manifold drift: the tendency of gradient-based optimization to move latent vectors away from the manifold of valid shapes. This problem is exacerbated in state-of-the-art 3D shape generative models that operate in increasingly high-dimensional latent spaces where valid shapes occupy a vanishingly small fraction of the full space. Existing mitigation strategies, including latent regularization and flow-matching approaches, either sacrifice expressiveness, demand a difficult trade-off between objective guidance and generative fidelity that remains prone to manifold drift, or are computationally infeasible to scale to modern, large-capacity 3D shape models. We introduce a novel optimizer-corrector framework that alternates between gradient steps for objective minimization and guided flow matching to drive the latent state back to the valid shape manifold. By decoupling objective minimization from flow-based correction, optimizing freely and correcting strictly, this alternating design avoids inherent trade-offs, preserving geometric validity without sacrificing expressiveness while remaining computationally feasible on modern 3D shape models. We demonstrate its effectiveness across generative priors of varying complexity, from simple vector latent spaces to large-scale architectures across a variety of downstream optimization tasks, including aerodynamic drag reduction and object compliance optimization.
#04Aug 7, 2026
cs.CV
InstanceSplat: Instance-Aware Feed-Forward 3D Gaussian Splatting for Scene Understanding
Minchao Jiang, Xiaoxuan Ma, Shunyu Jia and 3 more
Feed-forward 3D Gaussian Splatting (3DGS) enables efficient and generalizable 3D reconstruction, but current feed-forward 3DGS methods for scene understanding remain largely category-oriented. In contrast, instance-aware 3DGS methods typically rely on per-scene optimization and often decouple reconstruction from instance and semantic learning, limiting reciprocal interactions among them. We present InstanceSplat, a unified feed-forward 3DGS framework for generalizable 3D reconstruction and instance-aware scene understanding from pose-free multi-view images. In a single forward pass, InstanceSplat constructs an instance-aware Gaussian representation that jointly encodes appearance, geometry, instance identity, and language-aligned semantics. Shared 3D Gaussians ground instance identities across views, producing renderable and cross-view-consistent instance features. To allow reconstruction and scene understanding to benefit from each other, we further design an instance-centric learning strategy that connects reconstruction, instance learning, and semantic learning through shared instance structure. Specifically, instance cues guide reconstruction, language-aligned semantics strengthen the discrimination of confusing same-category instances, and instance regions aggregate semantic evidence into coherent object-level predictions. Experiments on novel-view synthesis, instance segmentation, and open-vocabulary semantic understanding under varying input-view settings and on an unseen dataset demonstrate state-of-the-art performance, practical efficiency, and strong generalization.
#05Aug 7, 2026
physics.med-ph
Measurements Automatically Extracted from Zero Echo Time MRI Using Deep Learning Image Segmentation and Geometric Modeling Agree with Expert Manual Readings
Jack Consolini, Eric A. Bogner, Meghan Sahr and 3 more
Computed tomography (CT) remains the reference for 3D osseous morphometry in femoroacetabular impingement (FAI) but requires ionizing radiation and manual measurement. Zero echo time (ZTE) MRI visualizes cortical bone and yields FAI angles that agree with CT, but automated angle extraction remains limited. We developed and validated automated FAI angle computation from ZTE MRI and assessed agreement with expert manual measurements in a cross-sectional study (level of evidence, 3). Pelvic ZTE MRI was acquired in 73 participants (mean age 36.8 +/- 18.5 years; 51 women, 22 men), yielding 135 hips. nnU-Net was trained on 100 manually curated hips to segment the femur, pelvis, and three osseous landmarks. Custom geometric algorithms computed alpha, femoral neck-shaft, Tonnis, coronal and sagittal center-edge, and acetabular version angles from inferred segmentations. Measurements on 35 test hips were compared with the mean of two radiologists' manual measures using intraclass correlation (ICC) and Bland-Altman analysis. Dice exceeded 0.96 for bone and ranged from 0.65 to 0.83 for landmarks. Median landmark error was 0.38 mm (femoral head), 0.82 mm (lateral acetabulum), and <2.5 mm (medial acetabulum, greater trochanter). Interrater ICC was excellent for acetabular version, coronal center-edge, and Tonnis (>=0.82) but poor for alpha and femoral neck-shaft. Model versus rater-mean agreement was excellent for acetabular version, coronal center-edge, and Tonnis (0.92-0.96), good for mid-acetabular sagittal center-edge (0.74), and fair for alpha (0.45) and femoral neck-shaft (0.55). Model Bland-Altman limits of agreement were narrower than interrater limits for most angles. Fully automated morphometric assessment from ZTE MRI is feasible and performs comparably to expert readers for most coverage and version angles.