#01Nov 3, 2026
cs.RO
GUILD: Guided Iterative Data Collection for Imitation Learning
Shivin Dass, Kevin Nguyen, Rohan Yelandur and 2 more
Imitation learning policies in robotics are trained on datasets collected through costly real-world teleoperation. Often, the data-collection process is unguided, relying on the teleoperator's intuition, resulting in data that contributes little to overall policy performance. Recent work has shown that curating such unguided datasets can substantially improve policy performance, but these approaches operate by filtering existing datasets after collection and therefore do not prevent the acquisition of uninformative data. In this work, we propose GUILD, a novel Guided Data Collection (GDC) method that actively reasons about which data should be collected to maximize downstream policy performance. We introduce an iterative framework that alternates between 1) task proposal and data collection and 2) data evaluation to close the loop. For task proposal, we leverage semantic priors from vision-language models to identify relevant environments, object configurations, and goals for data collection. However, since semantic relevance does not imply policy improvement, we perform data evaluation. By leveraging predictive data attribution we approximate how the collected trajectories influence policy performance on a target deployment setting. This signal is then used as feedback to guide subsequent data collection, closing the data collection loop. We evaluate our approach in simulation and real robot settings, demonstrating that guided data collection substantially improves sample efficiency and deployment performance compared to passive data collection strategies, multiple baselines and experienced roboticists. More information at https://robin-lab.cs.utexas.edu/guild2026/
#02Nov 3, 2026
cs.CV
GSCV++: Lightweight 3D Gaussian Splatting Sequence Compression via Standard Video Codecs
Qi Yang, Yingzhan Xu, Kai Zhang and 1 more
This paper presents GSCV++, a lightweight pipeline for 3D {G}aussian {S}platting (GS) sequences {C}ompression with standard {V}ideo codecs. To meet the requirements of low-complexity and hardware compatibility from the industry, GSCV++ jointly improves preprocessing, 3D-to-2D mapping, and practical video compression configuration of GS compression. First, for preprocessing, energy-adaptive inter-frame spherical harmonic (SH) alternative current (AC) dimensionality reduction (EA-SHDR) is proposed to produces a compact and stable temporal SH AC feature space. It can reduce the data volume of following mapping and practical compression, as well as less complexity while eliminating redundant information. Second, for 3D-to-2D mapping, prior-based Inter-MiniPLAS (P-MiniPLAS) is designed to generate smooth 2D feature maps through prior-based weighting factor inference and small scale remapping. Compared with vanilla Parallel Linear Assignment Sorting (PLAS) and Morton scan, P-MiniPLAS ensures the generated 2D maps are more suitable for the video codec while maintaining a low level of computational complexity. Third, for practical compression, content-aware generalized compression (CA-GC) is developed to use a non-uniform bit-depth split for coordinate map generation, and a coding unit size selection is introduced for efficient compression complexity control, which fully exploits the performance of video codecs without involving normative changes. Experiments demonstrate that GSCV++ reports over 20\% in intra- and 60\% in inter-prediction rate-distortion gains compared with state-of-the-art (SOTA) methods. GSCV++ also achieves faster 2D map generation, encoding, and decoding than other SOTA methods using the same type of video codecs. Ablation studies verify the effectiveness and robustness of the proposed modules and provide insights for subsequent research.
#03Nov 3, 2026
cs.AI
You don't need long context
Peter Belcak, Saurav Muralidharan, Jindong Jiang and 9 more
Later tokens are costlier to generate than earlier tokens. On frontier open weight models, the disparity in cost may rise to as much as 7x. Through frequent compaction, we show across a broad range of long-horizon and long-input tasks that frontier language models sacrifice little to no task accuracy when maintaining short contexts. We further demonstrate that LLM performance does not collapse on long-horizon software engineering tasks even when taking at most one action per context, and based on that we outline the concept of semantic state space models (SSSMs). Our findings question the need for long-context language models.
#04Nov 3, 2026
quant-ph
Reading Why: Born-Measured Attention with Exact Word Evidence on Light and Qubits
Teerawat Tongloy, Jiraporn Pongsopa, Rangsan Jomtarak
When a language model answers, we can usually only estimate why. We build a transformer in which every step is a Born measurement - attention $|\langle q|k\rangle|^4$ normalised over each row, a measured product in place of the feed-forward nonlinearity, and a Born readout. With its denominators held at their values for the input, each class probability is a polynomial in the word amplitudes, so its integrated-gradient evidence is computed by a finite quadrature with no quadrature error: the words' contributions sum to the class probability above its no-information share, to $10^{-11}$ or better. On e-SNLI natural language inference, with about 98k parameters outside the embedding, the model reaches $76.98 \pm 0.17$% test accuracy, level with a softmax transformer of the same size ($76.62 \pm 0.36$%). Deleting the word its evidence ranks first changes the answer in 45% of test pairs, out of the 53% any single deletion can change, against 32% for the softmax model explained the same way and 40% by its attention x gradient. Attention can look more like the words annotators highlighted, yet accounts for the answer less well: deleting the word it ranks first changes the Born Transformer's answer in 32% of pairs. The same weights compile exactly to optoelectronic optics and to qubits, and a coherent attention layer becomes one circuit equal to the model (852 CNOTs on 23 qubits). On IBM's ibm_kingston, reading only the attention overlaps by Hadamard tests, the device gave the model's answers on two short test pairs and kept or changed them under deletion as the model does; the evidence itself did not yet survive the device, and we work out the shots and calibration that measuring it on hardware would need.
#05Nov 3, 2026
cs.RO
PolicyIK: High-Precision Inverse Kinematics for Robot Arms with Reinforcement Learning
Yuhan Liu, Xinqi Liu, Zixuan Dong and 2 more
Inverse kinematics (IK) converts end-effector pose commands into joint motion, and many vision-language-action (VLA) policies rely on it to act on a given arm and to transfer across embodiments. Precise IK remains laborious: redundancy and singularities complicate the inverse mapping, execution depends on hand-tuned controllers, and training data on physical robots are costly to collect. We present PolicyIK, a goal-conditioned reinforcement learning policy for high-precision IK. It updates joint-position references from pose feedback and observes its accumulated reference relative to the measured joints, so it can retain the offset that the position controller needs at rest. Two-scale pose errors with an error-dependent action gain resolve millimeter residuals while preserving large motions. Progress and dwell rewards teach it to both reach the tolerance and stay within it. In simulation, a single attempt by the trained PPO policy keeps the mean errors over the final second within 1 mm and 0.2° on 93.5% of held-out tasks, and a deployment protocol raises success to 98.9%. When trained directly on a physical arm with an off-policy RL learner, PolicyIK achieves higher reaching and holding success than all four classical IK controllers under the same time budgets. In simulated pick-and-place, PolicyIK executes the end-effector commands of the $π_{0.5}$ VLA policy with 95.7% success. These results show that reinforcement learning can provide high-precision inverse kinematics for robot arms. Code is available at https://github.com/Tinaliu0123/PolicyIK.