#01Oct 29, 2026
cs.CV
RFW-A: Agentic Procedural Generation of 400K Articulated Assets over 500 Categories
Yuanbo Lyu, Changjian Pan, Saining Zhang and 19 more
High-quality articulated assets are essential for embodied perception, simulation, and manipulation, yet constructing them at scale remains difficult. Manual annotation and procedural modeling require substantial human effort. Recent agentic systems automate asset construction through program synthesis, but repeat costly reasoning and refinement for every new asset. Our key observation is that assets within a category can share construction logic despite variations in structure and appearance. Agentic synthesis and procedural generation are therefore complementary: agents can construct reusable programs, while procedural execution reuses the resulting logic across many samples. We therefore present RFW-A, which combines the two in a new articulated-asset generation paradigm. Starting from existing articulated programs, RFW-A organizes reusable components and their dependencies into category-level generators. Agents test and refine these generators across sampled configurations and motion states. Once constructed and validated, the generators produce diverse assets through procedural execution with no further model calls or token charges. The estimated API cost of generator authoring averages $10.62, amortizing to $0.05 per asset over 200 assets, versus $1.24 for the sampled per-asset agentic synthesis baseline. Using RFW-A, we built RFW-A-400K, containing over 400K sim-ready articulated assets across more than 500 categories. Experiments show high structural and kinematic validity and stable execution across physics simulators. Beyond asset validity, training with RFW-A-400K improves part-level articulation estimation on seen and unseen categories, while policies trained in simulation with retrieved and program-edited assets transfer zero-shot to real articulated objects.
#02Oct 29, 2026
cs.CV
Difficulty Calibration Across Time for Membership Inference in Diffusion Models
Michael Joseph, Yedid Hoshen
Modern diffusion models are trained on massive datasets that often include copyrighted or private images. Membership inference attacks (MIAs) address this by testing whether a given image was in a model's training set. The standard approach scores an image by its reconstruction loss and flags low-loss images as members. This often fails because some images are simply easier to reconstruct than others, so a simple unseen image can score a lower loss than a complex training image. Difficulty calibration separates memorization from how difficult an image is to begin with. We show how to calibrate along two axes of time: training time and diffusion time. First, across training time, we introduce Reference-Model Calibration (RMC), which compares a fine-tuned model's loss against an earlier checkpoint. This cleanly isolates newly memorized data and gives near-perfect auditing, even without text captions. Since earlier checkpoints are not always available, we next present Temporal Self-Calibration (TSC), which calibrates across diffusion time using only a single model. Our key observation is that an image's difficulty persists across noise levels, whereas memorization is localized in time. By comparing the loss at a target timestep against neighboring timesteps from the same model, TSC attenuates image difficulty using the model's own trajectory. Empirically, our methods beat the state of the art by a wide margin, and unlike most existing attacks, generalize across different model parameterizations such as $x$-, $v$-, and $ε$-prediction models. Code is available at https://github.com/MichaelJoseph777/TSC.
#03Oct 29, 2026
cs.CV
Accurate MRI-free PET Quantification and Reliability Assessment via CT-to-MRI Synthesis and Conformal Prediction
Jungwoo Seo, Seung Yun Choi, Kun Ho Lee and 3 more
Standardized uptake value ratio (SUVR) quantification of amyloid PET commonly relies on a subject-specific T1-weighted MRI, yet a usable MRI is not always available. We therefore combined CT-to-MRI synthesis with conformal prediction for MRI-free PET quantification with reliability assessment. A slice-consistent Brownian Bridge Diffusion Model was strengthened with multi-dataset training and data-source conditioning to enrich the anatomical prior learned from MRI, and with expanded multi-slice CT context to exploit the through-plane continuity of subject-specific anatomy in CT. Synthetic MRI was used for FreeSurfer-based anatomical parcellation and PET quantification, while deep-ensemble uncertainty was calibrated with conformal prediction to estimate a plausible range for the corresponding real MRI-based SUVR. On $^{11}$C-PiB PET from OASIS-3, the proposed method achieved the highest synthesis and parcellation fidelity among the compared methods. Mean cortical SUVR from the proposed synthetic MRI agreed closely with the real MRI-based reference (MAE $0.016 \pm 0.015$, Pearson $r = 0.9987$) and yielded the same amyloid-positivity classification as the real MRI in all 87 test subjects at the prespecified cut-off. Conformal prediction achieved empirical coverage close to the prespecified levels, and at 90% target coverage, 85 of 87 subjects had prediction intervals that supported an unambiguous amyloid-positivity decision. Zero-shot evaluation on an independent external cohort showed that the proposed CT-to-MRI model could support PET quantification without retraining, although conformal calibration required target-cohort recalibration to recover the intended coverage. These findings support CT-to-MRI-based MRI-free PET quantification as a promising approach for providing accurate SUVR measurements and an explicit assessment of their reliability.
#04Oct 29, 2026
cs.LG
Rethinking Neural Thickets Without Weight Perturbations
Nicolas Dufour, Elouan Gardès, Amil Dravid and 2 more
The Neural Thickets hypothesis posits that pretrained language models lie in dense neighborhoods of task-specific experts in weight space, which random Gaussian perturbations can uncover. We reproduce the reported gains, but show that they do not require this geometric explanation. Perturbing a single decoder block already recovers much of the improvement, while keeping the model entirely frozen and adding a random bias to its output logits matches or exceeds full-weight perturbations on most reasoning tasks. This suggests an alternative explanation based on output diversity, validation-based selection, and voting. We formalize this view as Perturb-Select-Vote (PSV), a general procedure that generates perturbed predictors, selects high-performing members on a small validation set, and aggregates their predictions. This interpretation connects Neural Thickets to established inference-time methods, including sampling, self-consistency, and verifier-guided selection. A first-order analysis further shows that small weight perturbations act primarily through their induced logit shifts. We extend this analysis to vision, where logit PSV substantially improves performance under domain shift, including on Earth observation, while full-weight perturbations provide little additional benefit. Together, these results suggest that the gains attributed to nearby weight-space experts can instead be obtained through output diversity, selection, and voting. Logit PSV realizes these benefits with a fully frozen model, providing a simple, training-free alternative to full-weight perturbation ensembles across language and vision.
#05Oct 29, 2026
cs.CV
Wizard: Manipulate Any World in Real Time via Agentic Control
Yuzhe Wu, Zijun Lin, Yeying Jin
Recent advances in video world models have enabled the generation of increasingly realistic and interactive virtual environments, opening new possibilities for player-customizable gameplay. Agentic frameworks further advance this direction by decoupling explicit game logic and controllable world representations from visual generation. However, existing approaches support only simple game settings and predefined motion patterns, generalize poorly to unseen environments and characters, and offer limited real-time interactivity. In this paper, we introduce Wizard, an agentic game world model that enables real-time, precise control over character motions while generalizing zero-shot across novel scenes, characters, and actions. To achieve this, we construct a diverse dataset spanning 750 scenes and 178 characters, incorporating skeleton and geometry information as structured representations. We leverage these representations as intermediate proxies to condition a video generation model, together with an adaptive masking mechanism that improves alignment between the conditioning signals and generated video rollouts. Furthermore, we introduce an agentic framework that explicitly maintains and updates game states, allowing players to freely configure their virtual worlds and exercise fine-grained control over character motions while preserving visual quality and gameplay consistency. By combining agentic control with structured proxy-based generation, our framework unlocks new possibilities for player-driven game creation with real-time, generalizable, and mechanically consistent world simulation.