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5 papers

#01Aug 13, 2026

cs.CV

TraVEL: Trajectory-Guided Video Embedding Learning for Driving-Video Retrieval

Yi-Chung Chen, Philip Jacobson, Tom Lampo and 6 more

Efficiently retrieving relevant clips from large-scale driving logs is essential for data curation, model development, and safety analysis. Structured and rule-based retrieval systems can explicitly target driving events, but typically require expert-defined rules, auxiliary data, and multi-stage perception pipelines. Multimodal embedding models offer a simpler and more efficient alternative by representing each video with a single searchable vector. However, general-purpose models often rely on shortcuts from static scene context and struggle to distinguish motion-centric events, such as turning left versus right or accelerating versus decelerating. In this work, we study how to adapt a general-purpose multimodal embedding model to driving-video retrieval. We first fine-tune Qwen3-VL-Embedding on paired clips and reasoning traces from nuReasoning using an InfoNCE objective. While this stage substantially improves overall retrieval, caption supervision alone remains insufficient for fine-grained motion understanding. We therefore introduce TraVEL (Trajectory-Guided Video Embedding Learning), a motion-aware fine-tuning framework that uses ego-trajectory similarity as a reward within Group Relative Policy Optimization. Trajectories serve only as privileged training supervision; retrieval still operates on single-vector video embeddings without ego poses, expert rules, or auxiliary perception outputs. We further construct a driving-video retrieval benchmark from nuReasoning. Experiments show that TraVEL improves motion-centric retrieval across model scales: relative to SFT, it raises longitudinal and lateral mAP by 9.8 and 4.7 points at 2B, with corresponding gains of 7.2 and 1.5 points at 8B. TraVEL thus combines physically grounded supervision with efficient embedding-based search.

#02Aug 13, 2026

cs.LG

The data geometry of masking diffusion: Certified-optimal schedules via unmasking growth complexity

Martin J. Wainwright

We study masking diffusion for discrete sampling and introduce a path-resolved measure of data geometry called the \emph{unmasking growth complexity} ({\textsf{UGC}\xspace}). Its local increments directly control Kullback--Leibler (KL) discretization error, yielding a unified analysis of Bernoulli-subset and fixed-cardinality unmasking schemes. In log-reveal-odds coordinates, this structure yields optimized single-block and multi-block schedules, and quantifies the gains from adapting computational effort to data geometry. Crucially, we show how {\textsf{UGC}\xspace} increments can be estimated from samples via KL increments along coupled reveal trajectories. This leads to \emph{certified-optimal} samplers that achieve a prescribed KL error with high probability and iteration complexity within a constant factor of the corresponding oracle procedure. Collapsing the \ugc path yields the aggregate {\textsf{UGC}\xspace} mass, which connects to classical multivariate dependence measures and complexity measures from previous analyses of discrete diffusion. In the fine-partition limit, the squared integral of the square-root {\textsf{UGC}\xspace} density determines the sharp leading-order optimal Euler discretization error. Examples exhibit substantial dimension-dependent gains over coarse schedules, including $\widetildeΩ(\sqrt{d})$ improvements achievable with a constant number of adaptively placed blocks.

#03Aug 13, 2026

cs.CV

SCULPT: Subtractive Composition for 3D Part Generation

Sikuang Li, Chen Yang, Jiemin Fang and 5 more

Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole. The former preserves the generated geometry but fixes the object before part boundaries are determined; the latter exposes part cardinality but often leaves shared boundaries vulnerable to gaps, interpenetrations, and material discontinuities. In this paper, we propose SCULPT, a framework that addresses these challenges through subtractive composition. Given a complete object represented in a structured 3D latent space, SCULPT iteratively applies a joint split predictor to generate one extracted part together with the remaining object. The predictor performs a coupled denoising process conditioned on both the image and the current 3D state, so the extracted part and updated remainder are generated together rather than reconciled after generation. The joint split predictor processes both outputs on the union of their native sparse 3D supports, allowing neighboring supports to overlap rather than imposing a disjoint voxel partition. The rollout ends when the remainder support becomes empty or reaches a fixed safety cap, allowing the number of generated parts to adapt to each object within that bound. Extensive experiments demonstrate state-of-the-art geometry on PartObjaverse while preserving strong complete-object reconstruction after part assembly. Results on four dataset images, one text-to-image-generated input, and one real-world photograph further show fine-grained textured part decomposition beyond the benchmark.

#04Aug 13, 2026

cs.CL

DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data

Peter Schneider-Kamp, Jacob Nielsen, Gianluca Barmina and 2 more

Current large language model development relies on massive, often non-permissible datasets, creating a high barrier for researchers committed to open-source and ethically sourced data. We introduce Mimir v1, a 1-billion-parameter language model based on the Hierarchical Reasoning Model (HRM) architecture, that is trained from scratch and delivers highly competitive performance for English and sets a new state of the art for Danish using only permissible post-training data. Trained on a mixture of 161 datasets, Mimir v1 outperforms the original HRM-Text 1B and competes with larger frontier models like Qwen 3.5 4B and Gemma 4 E2B, tested across 20 benchmarks for English, Math & Code and Danish. The model is available on the Hugging Face Hub: https://huggingface.co/danish-foundation-models/DFM-Mimir

#05Aug 13, 2026

cs.CV

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

Yuanyang Yin, Gongxuan Wang, Yifan Zhan and 3 more

Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.