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5 papers

#01Oct 26, 2026

cs.RO

Pretraining Knows What, Simulation Teaches How: Compositional Generalization in a Sim-Trained Robot Agent

Benjamin Pikus, Daniel Saunders, Mircea Mironenco and 11 more

A robot policy needs to understand what a task is asking for in a scene, and how to move the robot to accomplish that task. To achieve these two skills, we introduce Zero-real Agent Policy (ZAP), a recipe that teaches a small off-the-shelf vision-language model to control a robot via a simple tool harness. We use a pretrained 27B parameter model to bootstrap world understanding and reasoning, followed by supervised fine-tuning and GRPO on simple simulated tasks to teach it how to move the robot. Without any real-world robot data during training, ZAP reaches 96.7% success on real-world tasks, matching GPT-6 Astra in our harness and outperforming the MolmoAct2 VLA (33.3%), while running 3x faster and 17x cheaper than GPT-6 Astra. We demonstrate that ZAP also generalizes to completely new objects, goals, strategies, and language by seating a test tube in a rack (and choosing a different hole in the rack when prompted), handing a test tube between arms mid-air, drawing an X on a tic-tac-toe board, and playing chess. These goals and types of manipulation don't appear in our training data. Furthermore, ZAP also transfers to an unseen embodiment. On a single-arm Franka, ZAP reaches 55.9% on RoboLab-120, 4.9 percentage points ahead of the leading VLA/WAM baseline.

#02Oct 26, 2026

cs.RO

Learning Force-Reactive Humanoid Loco-Manipulation

Sihang Li, Xiaofeng Guo, Jinkun Cao and 5 more

Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic trajectories alone. Therefore, we present FLORE, a framework for learning force-reactive humanoid loco-manipulation. We collect robot-free demonstrations using two force-sensing UMI-style handheld grippers for hand motion and contact wrenches, and wearable trackers for body motion. A force-reactive diffusion policy takes vision, proprioception, and measured wrenches as input, then predicts actions and per-hand force commands. A hybrid compliance whole-body controller with force tracking executes these commands while maintaining balance: an integral of the force error measured by real force/torque (F/T) sensors lets each hand track force accurately along the commanded direction and remain compliant along the others. In simulation, the controller tracks per-hand force commands of varied magnitude and direction, with little loss in whole-body motion accuracy. Across three contact-rich tasks on the robot, the force-reactive policy succeeds in 80% of rollouts, compared with 26.7% for a position-only policy trained on the same demonstrations and executed by the same controller. For more details, please visit our website: https://louis-leee.github.io/FLoRe/.

#03Oct 26, 2026

cs.AI

Explainable Multimodal AI Approach to Reduce Unnecessary Breast Biopsies

Sadam Hussain, Mansoor Ali, Daly Betzabeth AvendaƱo-Avalos and 1 more

Recently, there has been rise in multimodal vision-language models for computer-aided diagnosis (CAD), yet their application in breast diagnosis, particularly for predicting biopsy outcomes remains limited. This study presents a multimodal vision-language approach, incorporating Grad-CAM as an Explainable AI (XAI) technique, to predict benign tumors in patients recommended for biopsy, especially those classified as BI-RADS 4 and 5. A novel multimodal framework was devel- oped using Vision Transformer (ViT) for imaging feature extraction and DeBERTa-V3-Large for textual embeddings. The model was trained and evaluated on a comprehensive in-house dataset comprising 1,632 patients, each with four mammography views and a corresponding radiology report. The features of both modalities were extracted independently and fused by late fusion before classification. Grad-CAM was used to generate visual explanations highlighting key regions influencing model predictions. The proposed model demonstrated high sensitivity 90%, 95%, 99%, and 100% with corresponding specificities of 40%, 36%, 18%, and 11%, respectively. The best AUC achieved was 0.72 by multimodal approach on the test set, outperforming the image only (0.66) and text-only (0.68) baselines. The proposed multimodal architecture, enhanced with Grad-CAM, demonstrates a strong potential to identify benign tumors among high-risk patients, offering interpretable insights and thereby helping reduce unnecessary biopsies, patient anxiety, and healthcare costs.

#04Oct 26, 2026

cs.AI

Game theory of academic effort and hiring in the age of AI

Saptarshi Pal, Peter S. Park

Many academic disciplines (in particular, mathematics and the theoretical sciences) face difficult questions about how to adapt their practices to the rise of highly capable artificial intelligence (AI). Before AI, a well-written research paper with a strong theoretical result acted as a reliable signal that its authors understood their field in depth. Now that AI is widely accessible, such signals have become cheaper to produce. As a result, they no longer reliably sort academics by their level of understanding. This has direct consequences for academic hiring. The age of AI raises a question for each side of the academic job market. Should an early-career researcher invest in a deep understanding of their field, or instead use AI to build a longer resume with many papers? Should a recruiter favor applicants with fewer papers who pass an interview aimed at probing understanding, or insist on both publication volume and a pass? In this paper, we develop a game-theoretic model of this two-sided dilemma. We classify all pure-strategy equilibria that can arise in this game and use learning simulations to identify the behaviors that populations of applicants and recruiters may learn to adopt. Our analysis provides a framework for reasoning about how academic hiring can adapt to AI and for evaluating practices that preserve the value of deep understanding.

#05Oct 26, 2026

cs.CR

Reva: Real-Time Vulnerability Detection through Contextual Probing of Large Language Models

Amine Lbath, Massih-Reza Amini

A vulnerability costs more to fix the later it is discovered. As coding agents generate code faster than developers can review it, software needs a first line of defense screening each new function in real time. LLM agents have recently become capable of finding real-world vulnerabilities by working as a security expert would: they run analysis tools, explore the surrounding code, test hypotheses and weigh the evidence before forming their own judgement. This reasoning, however, spans many model calls, so that each verdict takes minutes of compute, far too long for real-time screening. Faster detectors, which fine-tune deep learning models or prompt an LLM for a direct verdict, are less accurate: they judge a function without the context an agent gathers, and an LLM's generated verdict is unreliable even when given some of it. We present REVA (REal-time Vulnerability Analysis), an AI vulnerability detector that brings the security context and code understanding components behind agentic detectors into a single forward pass of an LLM. For each new function, REVA gives the LLM a pre-computed threat model of its module, lightweight static analysis findings and call-graph information. REVA leverages a trained probe to read the LLM's internal representations of the new function in this context. On PrimeVul's held-out test set, REVA on GLM-5.3-Flash reaches 60.0% accuracy in about one second per function. This matches VulTriage (59.2%), the state-of-the-art agentic detector, run on the same LLM, while being over 250 times faster and less than a tenth as costly. On the same prompt, the probe is 14% to 17% more accurate than the LLM's own direct verdict. Across three open LLMs, REVA is at least as accurate as VulTriage, and about 10% more accurate on two of them. An LLM's internal representations thus encode much of what agentic detectors obtain through reasoning.