#01Aug 13, 2026
cs.CV
PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
Kaixin Ding, Xi Chen, Minghong Cai and 9 more
Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.
#02Aug 13, 2026
cs.AI
AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li and 15 more
This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the previous release, we substantially revise how conditioning signals are represented and integrated into the model. The new design is guided by a simple principle: conditioning signals should match the generated content as closely as possible in both latent representation and temporal structure. To this end, we make two major changes. First, we replace the previous depth-warping-based spatial memory with a streaming 3D point-cache renderer. Second, we redesign the conditioning pipeline so that visual conditions are encoded in the same causal-VAE latent space, with temporal statistics consistent with those of the generated video. Concretely, the new version introduces six modifications: (1) replacing static-frame image conditioning with motion-aware latent conditioning; (2) causally encoding re-rendered spatial memory as a continuous sequence; (3) aligning the temporal-memory window in pixel space; (4) adopting hard memory dropout that removes memory tokens rather than zeroing them; (5) unifying the VAE encoding and decoding protocol across training and inference; and (6) removing the camera AdaLN branch, such that viewpoint control is provided entirely through the re-rendered spatial condition.
#03Aug 13, 2026
stat.ML
Bagging Robustly Learns VC Classes with Linear Sample Complexity
Omar Montasser
We revisit the problem of learning predictors robust to adversarial examples at test-time. We prove that VC classes are adversarially robustly learnable with sample complexity linear in the VC dimension $d$, providing an exponential improvement over the previous upper bound of Montasser, Hanneke, and Srebro (2019). Remarkably, this result is achieved with a simple improper algorithm that combines the classic heuristic bagging (bootstrap aggregation) of Breiman (1996) with robust empirical risk minimization (RERM). Our algorithm computes RERMs on $O(d^\star)$ independent bootstrap samples and outputs their majority vote, where $d^\star$ denotes the dual VC dimension. We complement this result with a lower bound showing that this is unavoidable: in general, any learner in this oracle model requires $Ω(d^\star)$ calls to an RERM oracle, even when given arbitrarily many training examples.
#04Aug 13, 2026
cs.LG
DARTree: Speculative Diffusion Decoding with Autoregressive Draft Trees
Tianyi Li, Yaxin Luo, Xinyi Shang and 1 more
Speculative decoding losslessly accelerates autoregressive language models by verifying multiple draft tokens in parallel. Diffusion-based drafters further reduce proposal latency by predicting an entire token block in parallel, but their position-wise distributions are marginal rather than conditioned on tokens selected along each draft path. Existing recurrent correction incorporates causal information along a single draft chain, whereas diffusion-based tree construction broadens candidate coverage without carrying this correction along individual branches. We introduce DARTree, a training-free speculative decoding method that extends a pretrained AR correction head from chains to trees. DARTree first constructs a fixed-width candidate tree by expanding and scoring all nodes at each depth in a single batch, and then only applies best-first pruning to select the verification tree, decoupling AR-head inference from sequential heap operations. Across seven math, code, and chat benchmarks, DARTree achieves the highest average acceptance length and speedup in all four model--temperature configurations, accepting up to 12.97 tokens per verification round, 98.6\% more than DFlash and 27.9\% more than Domino in the same setting, and reaching up to 9.73$\times$ lossless speedup over locally measured autoregressive decoding.
#05Aug 13, 2026
cs.CV
V-RAE: Rethinking Video Latent Spaces for Generation
Minghui Guo, Shengqiong Wu, Hao Fei
Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization. A reconstruction-optimal latent space, however, need not be well suited to generative modeling. We propose V-RAE, a video representation autoencoder that builds compact generative latents on top of frozen vision foundation model representations. A lightweight temporal pooling module removes temporal redundancy while preserving semantic structure, and a video decoder reconstructs continuous motion from the compressed features. We evaluate V-RAE with four representative frozen encoders on video reconstruction, semantic probing, and class-conditional generation. V-RAE achieves 2.13 rFVD on K600, outperforming all evaluated large-scale pretrained video VAEs. Its latents retain substantially more semantic information than conventional video tokenizer latents. Under matched generation settings, our best variant achieves gFVD scores of 117.86 and 19.16 on UCF101 and K600, respectively, while converging up to 6x faster}. We further show that reconstruction quality alone is insufficient to characterize generative utility and introduce tFVD, a temporal-coherence diagnostic that correlates more reliably with downstream generation quality. Beyond video generation, V-RAE also improves future video prediction on Cityscapes over the Wan 2.2 VAE latent space under matched prediction settings. Taken together, the experiments show that frozen semantic representations can support video reconstruction, generation, and predictive modeling. The project page: https://v-rae.github.io/.