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ML papers to read today.

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5 papers

#01Oct 26, 2026

cs.AI

A Unified Arena for LLM Agents across Diverse Eurogame

Fengrui Zhang, Xiang Li, Ruomeng Ding and 6 more

Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents' choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive Environments), a unified arena spanning ten Eurogames with shared interfaces and evaluation protocols. These games combine lasting strategic commitments, competition over shared resources, and multiple routes to victory. Our primary study evaluates 12 model-harness configurations, spanning nine models and four execution harnesses, in 480 three-player matches across ten games. The main and supplementary studies comprise 1,032 completed matches in total. These comparisons reveal broad cross-game ranking agreement alongside game-specific strengths. Matched studies show that the same model can perform differently across execution harnesses, adding another source of variation to these profiles. These performance advantages do not consistently translate into better token or cost efficiency, making resource use an additional consideration when comparing configurations. Together, the findings support evaluating complete agent configurations by both their competitive performance across games and the resources needed to achieve it.

#02Oct 26, 2026

cs.HC

EEGaze: Multimodal Attention Prediction in Visual Search via EEG-Based Saliency Refinement

Mansi Sharma, Dinar Orazgaliyev, Antonio Krüger and 1 more

Visual search is ubiquitous in daily life, from locating keys in a messy apartment to finding a tool in a cluttered workshop or an application icon on a desktop screen. While visual attention is to a large extent driven by image content, research in psychology indicates that user cognitive states have a significant influence on attention allocation. A promising way to access information about cognitive states is via Electroencephalography (EEG) recordings. Despite this potential, previous works in computational attention modeling have largely disregarded EEG, and related studies in psychology operate with abstract, simplistic stimuli, or even artificially guided search procedures. We bridge this gap with two contributions. First, we present EEGaze 140, the largest publicly available multimodal dataset of free visual search with realistic stimuli. The dataset contains synchronized EEG and eye tracking recordings from 36 participants across 140 naturalistic scenes, covering two scenarios: searching for desktop icons and finding tools in cluttered workshop scenes. Second, we introduce EEGazeNet, the first method for human attention prediction in visual search that integrates EEG signals. Our approach consists of a EEG guided refinement stage that adapts the output of a state of the art saliency prediction method to the user current cognitive state. In comprehensive evaluations on EEGaze 140, we show that EEGazeNet consistently outperforms all baselines and ablation conditions.

#03Oct 26, 2026

cs.LG

Quantitative Generalization Bounds for Multi-Layer Transformers: A Few Long Strings can Beat Many Short Ones

Marius Henry, Michael Rizvi-Martel, Michael Hahn

Transformer-based language models exhibit an astonishing capacity to generalize to longer and more difficult problem instances than those seen in training. However, theoretical understanding of this phenomenon still lags behind. Unlike most machine learning models, the generalisation abilities of transformers inherently require considering two axes. On one hand, one must examine in-distribution statistical generalisation, which concerns the ability of a model to broaden a function from training samples to novel samples of the same distribution. On the other hand, given the sequential nature of language data, one must also consider length generalisation, which reflects whether a model trained on inputs of a given length can extrapolate to longer ones.These two notions have mostly been studied separately, leaving open how they interact. In this work, we give a joint treatment of both axes for fixed-precision transformers. We give generalisation guarantees in terms of the parameter sizes of the involved models, as well as the quantization space and the alphabet size that supply the sequences. Finally, we illustrate how the requirements in the sample count and training length trade off. In particular, we find that increasing training length can be exponentially more efficient than increasing the sample size. Experiments support predictions of the theory.

#04Oct 26, 2026

cs.CL

SEMA-Auto: Sighted and Efficient Multi-Turn Attack with Autonomy

Mingqian Feng, Xiaodong Liu, Weiwei Yang and 7 more

Existing jailbreak attackers fall into two classes: static planners fix their single- or multi-turn adversarial plans in advance, remaining simple but losing sight of the victim's replies, wasting turns and limiting transferability; interactive generators read each victim reply to generate the next-turn attack but require in-loop evaluators for success signals or hints, incurring substantial costs and inflated performance. Bridging this gap, we propose SEMA-Auto, a sighted and efficient multi-turn attacker with autonomy, interacting with the victim model and terminating the session by itself upon success. To stabilize its behaviors and boost its capabilities, SEMA-Auto is trained in two stages. Synthetic bootstrap tuning installs the notion of attack targets and conforming decisions by fine-tuning the base model with bootstrapped trajectories. Decision-supervised reinforcement learning then optimizes two objectives jointly yet separately, reinforcing the attack with higher jailbreak reward while supervising the decision at each turn against an absolute target. Our method achieves state-of-the-art (SOTA) attack success rates (ASR) across multiple datasets, victims, and judges, outperforming all static and interactive baselines, within almost the fewest turns, demonstrating both effectiveness and efficiency. For example, SEMA-Auto performs a $76.0\%$ ASR@1 within an average of $3.0$ turns against DeepSeek-V4-Flash on AdvBench, while the best static baseline is $54.8\%$ with fixed $7$ turns and the best interactive baseline is $43.8\%$ in $3.7$ turns. Against safety-hardened frontier models, GPT-oss-120B, GPT-5.4, Claude-Haiku-4.5, and GPT-6-Astra, our counter-trained attacker achieves an average $59.6\%$ ASR@1 on HarmBench, $13.8\%$ over prior SOTA. Our code is available at: https://github.com/microsoft/SEMA

#05Oct 26, 2026

cs.CR

I-HITL: Inalienable Human-in-the-Loop

Samuel Breckenridge, Dani Vilardell, Wenhao Wang and 2 more

Human oversight is a pillar of AI safety. It is often exercised by a human in the loop (HITL) who approves critical actions taken by an AI agent. AI agents' increasing ability to bypass guardrails, though, raises the question of how to enforce HITL robustly. We introduce the concept of inalienable human-in-the-loop (I-HITL). An I-HITL protocol ensures that an agent can initiate an action only with explicit human approval, even when the human interacts with a system (e.g., a local agentic harness) compromised by the agent. A strong I-HITL protocol additionally ensures such approval even when an adversarial human attempts to delegate approvals to an agent. To motivate I-HITL, we report on experiments with a popular agentic wallet platform in which raising an agent's spending cap requires HITL approval via emailed one-time passcodes (OTPs). Given access to the user's email and a task blocked by the cap, we find that ten different frontier models will often autonomously raise the cap, harvesting OTPs to bypass a HITL guardrail and surfacing other vulnerabilities. We formally define I-HITL using the concept of communication topologies and prove necessary and sufficient conditions for its realization. We show that an I-HITL protocol requires a trusted entity - a trusted computing device (or equivalent) - and characterize which such devices can and cannot realize an I-HITL protocol. We present a prototype I-HITL system called Countersign that can plug into and strengthen existing HITL systems using off-the-shelf consumer mobile devices.