#01Jul 21, 2026
cs.MM
Code Division Modulation Layers Against Forgetting and Inference in Continual Gait Identification
Simone Milani
Continual learning (CL) has been recently employed in biometric identification systems thanks to its ability to integrate new knowledge within a pre-trained model and to the possibility of reducing the computational cost of training. Unfortunately, such approaches pose new challenges both in terms of final accuracy and privacy guarantees since a progressive fine-tuning of the model on small subsets expose them to catastrophic forgetting and successful inference attacks. This paper evaluates the efficiency of code division modulation layers (CDML) on a gait identification system which has been trained following a continual learning policy. The proposed approach preserves accuracy on all the tasks while mitigating membership inference attacks at the same time. Moreover, the impact of retransmission is minimized since replaying data is not necessary.
#02Jul 21, 2026
math.NA
Boundary-Adapted PINNs for Elliptic Dirichlet Problems: $H^2(Ω)$ A Priori Error Bounds with Application to Mean Escape Time Computation
Nathanael Tepakbong, Jun Fan, Xiang Zhou and 1 more
Motivated by the numerical computation of the Mean Escape Time (MET) $τ:Ω\to\mathbb{R}$ of a stochastic process from a bounded domain $Ω\subseteq\mathbb{R}^d$, we study elliptic Dirichlet boundary value problems (BVPs) using boundary-enforced Physics-Informed Neural Networks (PINNs), in which the Dirichlet condition is imposed exactly by multiplying the network output with a predefined distance-to-boundary approximation $ρ$. Combining approximation-theoretic and statistical-learning arguments for Rectified Quadratic Unit (ReQU) and hyperbolic tangent (tanh) networks, we derive a priori error bounds that make explicit the dependence on $ρ$. In particular, we show that exact boundary enforcement alone is not enough for $H^2(Ω)$ error bounds, and that a sufficient and essentially necessary condition is for $ρ$ to be a smooth distance approximation $\textit{normalized to first order}$, of the kind constructed in arXiv:2104.08426 [math.NA]. We thereby identify this subclass of $\textit{boundary-adapted}$ PINNs as the appropriate neural network ansatz for solving Dirichlet BVPs. Numerical experiments support the theory, showing that appropriate choices of $ρ$ improve accuracy and convergence, while poorly chosen distance functions can substantially degrade the solution. Our proof also yields new VC-dimension bounds for hypothesis spaces of higher-order derivatives of ReQU and tanh networks, together with new approximation bounds for shallow ReQU networks in higher-order Sobolev norms, all of which are of important independent interest.
#03Jul 21, 2026
cs.LG
Conservative Query and Adaptive Regularization for Offline RL Under Uncertainty Estimation
Li-Rong Zhou, Qin-Wen Luo, Sheng-Jun Huang
Offline reinforcement learning (RL) aims to learn an effective policy from a static dataset, but its performance is fundamentally limited by dataset coverage. Action preference queries leverage expert feedback without additional environment interaction, enabling policy improvement during offline training. However, existing methods still face two key challenges: selecting informative preference queries and effectively exploiting the collected feedback. Current approaches typically rely only on the distance between policy actions and dataset actions for query selection, while enforcing fixed constraints that keep the policy close to queried preferences. Such strategies often lead to unstable policy updates and integrate poorly with value regularization. To address these limitations, we propose Conservative Query and Adaptive Regularization under Uncertainty Estimation, a lightweight framework that jointly improves preference querying and preference exploitation. Specifically, we employ a Morse network to estimate the uncertainty of policy actions with respect to the offline dataset. Based on this uncertainty, we introduce a conservative query strategy that selectively queries actions near the dataset to preserve Bellman-update stability, together with an uncertainty-aware adaptive regularization scheme that dynamically adjusts data-level constraints during policy optimization. We integrate our framework with CQL and evaluate it extensively on the D4RL benchmark. Experimental results demonstrate superior or competitive performance across a wide range of tasks.
#04Jul 21, 2026
cs.LG
One Model, Many Graphs: Learning over Attributed Graphs across Heterogeneous Modalities with Vision-Language Models
Jiayi Yang, Yifang Chen, Yuanfu Sun and 2 more
Vision-language models (VLMs) provide a unified representation space for textual and visual information, yet their potential as general-purpose backbones for graph-structured data remains largely unexplored. In practice, attributed graphs exhibit substantial modality heterogeneity: some graphs contain only textual node attributes, others only visual attributes, while still others provide both. Existing graph learning approaches are typically designed for fixed modality schemas, requiring separate models for different settings and limiting scalability and cross-graph generalization. To bridge this gap, we present OMG-VLM (One Model, Many Graphs with Vision-Language Models), a unified framework for learning over attributed graphs across heterogeneous modality schemas. OMG-VLM leverages a pretrained VLM as a shared backbone and introduces structure-aware graph adapters that integrate neighborhood information while remaining compatible with the VLM's native embedding space. This design enables effective learning over text-attributed, image-attributed, and multi-attributed graphs within a single model. Extensive experiments across diverse domains show that OMG-VLM consistently outperforms state-of-the-art GNN- and LLM-based baselines on attributed graph learning tasks such as node classification and link prediction, while exhibiting strong generalization to unseen graphs and varying modality schemas. The source code is available at https://github.com/Jo-eyang/OMG-VLM.
#05Jul 21, 2026
cs.CV
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang and 38 more
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.