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5 papers

#01Jul 21, 2026

cs.CV

Appearance Pointers -- Multimodal Region Control of Diffusion Transformers

Rahul Sajnani, Yulia Gryaditskaya, Radomír Měch and 2 more

Controllable image generation remains challenging for creative professionals, who often require precise regional control over materials, object identities, and spatial arrangements that cannot be reliably achieved through text prompting alone. Diffusion Transformers (DiTs) can natively ingest heterogeneous tokens stemming from texts and images, but they lack mechanisms for determining where and how these tokens should influence the output. We introduce appearance pointers, compact tokens that guide DiTs toward the correct appearance cues at the correct spatial locations by aligning text or image inputs with user-specified masks. Appearance pointers are produced by a region correspondence network and refined through a spatial aggregation mechanism, enabling the model to handle multiple regional descriptions without significantly increasing token load. Our approach introduces the first modality-agnostic interface for localized multimodal control in a DiT without retraining the base model from scratch. Across a range of metrics, our single model reaches or surpasses the performance of modality-specific state of the art methods, offering a simple and extensible path toward precise, region-aware, multimodal guidance in generative image synthesis.

#02Jul 21, 2026

cs.CV

ExpertVerse: A General-Purpose Benchmark for Expert-Level Reasoning in Knowledge-Intensive Visual Synthesis

Yuan Wang, Yongchao Du, Mengting Chen and 3 more

Recent advances in multimodal generative models have enabled instruction-based image generation to move beyond semantic manipulation to knowledge-driven visual reasoning. However, these methods focus on explicit commonsense reasoning, shallow causal understanding, and direct knowledge recall, failing at knowledge-intensive generation. We develop \textbf{ExpertVerse}, a capability-centric benchmark to evaluate generative models via knowledge-intensive lens. ExpertVerse stratifies reasoning generation across an orthogonal taxonomy of \textit{9 cognitive capabilities} and \textit{8 expert disciplines}, yielding \textit{58 sub-disciplines}. We curate 1,611 expert-annotated instances covering single-image editing, multi-image composition, and text-to-image generation. We further develop an automated workflow to produce \textbf{ExpertVerse-100K}, a large-scale dataset with reasoning traces and knowledge-anchored rationale annotations. Based on this, we train \textbf{KnowThinker} with RL fine-tuning, a VLM reasoning engine with world knowledge that jointly generates thinking processes and refined instructions. Towards the cross-modal credit misalignment and multi-objective gradient conflicts in multi-reward optimization, we propose a tailored Bootstrapped Pareto Policy Optimization (BPPO), which synergizes Bootstrapping Reward Rectification (BRR) and Conflict-Aware Pareto Advantage Fusion (CPAF). Extensive results of both open-source and proprietary models exposes critical reasoning deficits, highlighting imperative for knowledge-intensive benchmarks towards next-generation visual generation.

#03Jul 21, 2026

cs.CV

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Fan Jiang, Zhaoxu Sun, Mengchao Wang and 38 more

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.

#04Jul 21, 2026

cs.CV

CR-Refiner: An Object-Centric Optimal Transport Reranker for Edit-Conditioned 3D Scene Retrieval

Hao Wu, Jinjing Zhu, Nanyu Wu and 4 more

Edit-conditioned 3D scene retrieval pairs a reference 3D room with a natural-language modification and retrieves rooms from a corpus that satisfy the edit. Three lines of prior work each fall short on this task. 2D composed image retrieval reasons over pixel-level edits and has no primitive for 3D object sets. 3D foundation encoders embed individual objects but cannot compose at the scene level. 3D scene-grounding methods localize references inside a static scene rather than rank modified rooms across a corpus. We present CR-Refiner, a training-free reranker that wraps any base retriever's top-K candidates with three components. A frozen LLM parses the edit into a structured query entity, and each candidate is scored by an unbalanced optimal-transport problem over a 1xG cost matrix coupling category, style, material, and geometry. The unbalanced solver lets the single-entity query drop mass on irrelevant objects, modelling the asymmetry directly. An axis-conditional structural prior adds size-keyword cues for geometric edits and subject-anchor direction cues for spatial edits. An LLM verifier refines the top three candidates with continuous confidence. Because no benchmark evaluates compositional matching over 3D object sets, we additionally release 3D-CER, 4,963 edit-conditioned queries over a 23,381-room indoor corpus across five edit axes, with multi-positive ground truth, CIRR-style hard subsets, and zero-target adversarials. Across three qualitatively distinct base retrievers, CR-Refiner consistently improves hard-subset R@1 and mAP@10 on every edit axis.

#05Jul 21, 2026

cs.RO

From Distances to Trajectories: Real-Time Signed Distance Function Mapping and Distance-Accelerated Motion Planning for UAVs

Jason Stanley, Zhirui Dai, Qihao Qian and 6 more

Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble$^\star$, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A$^\star$ search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble$^\star$ approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by $22$% compared to baselines, while Bubble$^\star$ finds trajectories spanning $\approx 90$ m through a cluttered environment in $1$-$3$ sec., whereas baselines take up to $10$ sec. in the same environment.