#01Oct 15, 2026
cs.LG
Rethinking Routing Exploration in Modern Mixture-of-Experts
Bingcong Li, Hao Ma, Michael Muehlebach and 2 more
Mixture-of-experts (MoE) models have become an important approach for scaling model parameters. Modern MoE architectures increasingly combine two design choices: fine-grained expert segmentation and shared experts. The former increases expressiveness by enabling more expert combinations at a fixed activation ratio, and the latter introduces experts that are active for every token. We identify an exploration dilemma between these designs: shared experts can make routing less exploratory by reducing the variability of token representations. This conflicts with the greater need for exploration induced by fine-grained expert segmentation due to the combinatorially enlarged routing space. Consequently, the additional expressiveness offered by fine-grained segmentation may not be fully realized in practice. MirrorMoE is proposed to reconcile this exploration dilemma by shrinking the exploration space through token-adaptive suppression of unnecessary experts. MirrorMoE consistently improves performance across model scales.
#02Oct 15, 2026
cs.RO
Dexterity from Supervised Play
Botao He, Yiming Dou, Yiannis Aloimonos and 3 more
How can robots autonomously collect the contact-rich experience needed to learn dexterous manipulation? We present DSP: Dexterity from supervised play, a framework in which a robot learns a play policy from minutes of human play through behavior cloning, then deploys it autonomously to collect hours of interaction data to train a world model. During inference, the same play policy then guides model-predictive control (MPC) by proposing candidate action sequences for evaluation under the learned world model. To accelerate inference, we also introduce a method for distilling a closed-loop, goal-conditioned policy through self-play within the learned world model. We evaluate this framework on underactuated pushing and any-to-any in-hand pose reorientation with a multifingered hand, in simulation and real world. In real world experiment, our method outperforms hindsight behavior cloning by 69.6% in success rate and achieves comparable success to reinforcement learning with 490 times less interaction data. These results demonstrate that supervised play can autonomously collect interaction data, guide model-based planning, and enable policy learning without any task-specific demonstrations or sim-to-real transfer.
#03Oct 15, 2026
cs.CL
OmniVerifier-C1: Decomposed Graded Verifier for Rule-Governed Generative World Modeling
Bowei Liu, Xinchen Zhang, Xuhuan Li and 10 more
Generative visual verifiers play a crucial role in advancing multimodal intelligence. To enhance the robustness of visual verifiers in complex multimodal scenarios involving compositional requirements, we move beyond conventional binary verifiers that produce only True/False discrete judgments and introduce a verifier that automatically decomposes complex prompts or environmental rules into fine-grained components and assigns pointwise scores to provide a continuous and more informative critique signal. Our experiments further demonstrate that these structured and interpretable outputs improve the verifier's generalization to out-of-domain multimodal critic tasks. To train this verifier, we introduce a Decoupled RL training strategy that jointly optimizes sub-question-level binary judgment and global alignment scoring, using precise local feedback to develop fine-grained verification capabilities that provide a foundation for reliable continuous scoring at the global level. Under a general reinforcement learning framework, we first empirically demonstrate that the proposed pointwise graded verifier significantly outperforms binary verifiers in traditional text-to-image scenarios. We then extend our investigation to rule-governed generative world modeling where generative models are leveraged for world simulation and world reasoning under explicit rules. From a theoretical standpoint, we further show that a pairwise verification paradigm yields more accurate critiques than the pointwise formulation when ground-truth images are available, with empirical results on diverse structured world-modeling tasks such as Maze and Sudoku further validating the effectiveness of our approach. Overall, our findings suggest a key insight: the transition from generative models to structured world-modeling agents critically hinges on the availability of accurate pairwise graded visual verifiers.
#04Oct 15, 2026
cs.RO
LIBERO-PeRM: Benchmarking Personalized Robotic Manipulation
Zhixu Li, Keqian Tang, Litian Gong and 7 more
Personalization is essential for general-purpose robots to transition into household environments and achieve true practicality. While general robotic manipulation has been extensively studied, personalized robotic manipulation (PeRM) lacks a controlled benchmark for separating task completion from preference satisfaction. We introduce LIBERO-PeRM, a benchmark for preference learning in embodied agents. LIBERO-PeRM studies five questions: 1) how policies follow preferences in zero-shot settings; 2) how they learn single preferences from demonstrations; 3) how efficiently they acquire preferences as demonstrations increase; 4) how learned preferences generalize across layouts and tasks; and 5) how policies compose preferences and behave under conflicts. We propose a controlled formulation and taxonomy of observable preferences in simulation, covering motion, skill, and user-profile choices. This formulation is restricted to language-expressible preferences that can be instantiated in LIBERO without changing the task goal, evaluated automatically, and reused across tasks. Building on LIBERO, our procedural pipeline generates paired demonstrations with and without preferences. We create five task suites (312 tasks) with high-quality demonstrations, rich metadata, and preference-satisfaction metrics. Experiments show that current VLA policies struggle with zero-shot personalization, while SFT makes preferences learnable. Mixed training achieves better no-preference retention than sequential adaptation and improves performance with contextual prompts compared with preference-only training, but can weaken motion-preference learning; preference generalization, decomposition, and conflict handling remain difficult. The code, datasets, and demos can be found on the project website: https://libero-perm.github.io/.
#05Oct 15, 2026
cs.AI
KnowGPO: Knowledge-Grouped Policy Optimization for Search Agents
Siqi Chen, Zhengxi Lu, Yuchen Yan and 10 more
Deep search agents solve knowledge-intensive tasks through long-horizon, multi-turn interactions, where assigning credit to individual search decisions is fundamentally difficult. Outcome-based reinforcement learning provides only a single terminal reward shared across an entire trajectory. Recent process-supervision methods aim to assign credit at finer granularity, but they typically anchor credit to either surface-level trajectory states or model-internal signals, both of which become unreliable in deep search where observations are heterogeneous and retrieved contexts are long and noisy. We propose KnowGPO, a reinforcement learning framework that aligns trajectories by the task-relevant knowledge they have acquired rather than by their surface observations. For each query, KnowGPO decomposes the information required to derive the answer into atomic knowledge conditions, and represents the state of a trajectory at each step by the subset of conditions it has satisfied. Trajectories sharing the same knowledge state are grouped for within-group comparison, and the incremental knowledge gain between consecutive steps serves as an environment-grounded process reward. Experiments on Xbench, BrowseComp-ZH, and GAIA show KnowGPO consistently outperforms outcome-only (GRPO) and process-supervision baselines (GiGPO, IGPO) by 3.8 to 4.2 points, with our 8B model rivaling or exceeding most 32B open-source systems.