#01Oct 29, 2026
cs.CV
HiFOR: Hierarchical Foresight with Action-Guided World Grounding for Vision-Language-Action Model
Rongxing Ding, Hongyu Qu, Kehong Wu and 4 more
Vision-Language-Action (VLA) models have demonstrated promising capabilities in robotic manipulation by integrating visual perception, language understanding, and action generation. Recent advances have further incorporated future prediction to enhance the understanding of environmental dynamics and task progression. However, existing methods often model short-term dynamics and long-term task objectives separately, while directly incorporating predicted futures into action policies without sufficiently considering their relevance to current action requirements. To address these limitations, we propose HiFOR, a hierarchical foresight framework with action-guided world retrieval. Specifically, Hierarchical Foresight Prediction jointly predicts short-term state evolution, semantic milestones, and final goal states through a Hierarchical Dependency Mask (HDM), establishing dependencies across temporal horizons. Building upon these predictions, Structure-Aware Latent World Modeling organizes future latent representations along the horizon, view, and spatial dimensions to facilitate fine-grained retrieval. Furthermore, Action-Guided Factorized World Retrieval adaptively retrieves relevant future information from the structured latent world based on evolving action representations during denoising, providing targeted guidance for action generation. Extensive experiments on two simulation benchmarks and six real-world robotic manipulation tasks demonstrate the effectiveness of our approach.
#02Oct 29, 2026
cs.CV
PhysCount: Do MLLMs Count Visual Appearances or Physical Entities?
Lidong Lu, Jiaxin Lv, Liangrui Dong and 5 more
Images reveal appearances, but counting often asks about physical objects. A single entity may be visible directly, in several reflections, or through glass, so detecting every visible occurrence does not determine how many entities are present. Existing visual counting benchmarks rarely separate these two operations. We introduce PhysCount, a benchmark for evaluating whether multimodal large language models (MLLMs) can distinguish what appears in an image from what physically exists in the scene. PhysCount contains 546 real-world images and 4,595 human-written questions organized into 651 target-specific groups. For each group, annotators locate the relevant appearances, label how each is observed, and identify appearances of the same entity. Four complementary question families test the enumeration of appearances, the enumeration of physical entities, image-formation-specific counting, and appearance--entity correspondence. We measure both accuracy on each family and the proportion of groups answered entirely correctly. Across 40 MLLMs, counting visible appearances is substantially easier than recovering the identities that connect them. Even the strongest model answers every question correctly in only 13.36\% of groups. Performance declines when one entity produces many appearances or when its appearances cross observation modes. Higher image resolution improves access to visual evidence but brings limited gains in complete-group accuracy, whereas answering related questions jointly produces a marked improvement. These results expose a gap between recognizing what is visible and correctly recovering the physical entities behind those observations.
#03Oct 29, 2026
cs.CV
Soil Moisture Estimation in Precision Agriculture: A Knowledge Distillation Approach
Mohammed Rakib, Vrinda Nagula, Arunkumar Bagavathi
Accurate soil moisture estimation is critical for precision agriculture, influencing irrigation, fertilization, and harvesting strategies. Traditional methods primarily rely on meteorological and soil property data, while recent approaches incorporate visual modalities such as aerial and geospatial imagery. However, these high-resolution images are expensive and computationally demanding to analyze. In this work, we propose Soil Moisture Distillation (SMD), a Knowledge Distillation (KD)-based multimodal learning framework that leverages unimodal teachers to enhance multimodal soil moisture estimation. SMD surpasses not only traditional multimodal fusion techniques, including MIS-ME, but also outperforms unimodal models, demonstrating the benefits of guided unimodal knowledge transfer. Additionally, we conduct a comparative analysis of soil patches and crop images, showing that crop images provide superior visual cues, leading to improved prediction accuracy. SMD achieves a 2% improvement in MAPE for soil patches and 1.2% for crops over state-of-the-art baselines, highlighting the effectiveness of leveraging both meteorological and visual data through knowledge distillation for enhanced soil moisture forecasting.
#04Oct 29, 2026
cs.CV
Radiology Guideline-derived Decision Graph for Efficient Clinical Decision Support
Xuewen Zhou, Zhen Chen
Radiological risk stratification and management planning are essential downstream tasks in medical imaging. Automating these tasks is challenging because clinical guideline criteria are distributed across prose, tables, and cross-referenced definitions. We present Guideline-derived Decision Graph (GDGraph), a framework that decouples guideline compilation from case evaluation. During compilation, a large language model partitions guidelines into section-based chunks, extracts local decision subgraphs with linked definitions, and aggregates related branches into an executable decision graph. During inference, a fast System One model answers localized clinical questions while deterministic traversal resolves Boolean logic, turning opaque single-pass predictions into a traceable decision path without task-specific training. Across 347 cases spanning renal cyst, adnexal mass, and thyroid nodule guidelines, GDGraph improves System One accuracy from 57.3% to 90.8%, outperforming retrieval-augmented GPT-4o (80.1%) and graph-guided GPT-4o with chain-of-thought (82.7%) at substantially lower latency and cost. The source code will be available.
#05Oct 29, 2026
cs.CV
HairDeck: Animation-Ready Stylized Hair Cards from a Single Image
Yuze He, Yixiang Wei, Wang Zhao and 3 more
The hair of stylized characters in games and avatars is built from hair cards: artist-placed ribbons whose geometry is the visible hair, animated by spring bones. Existing image-based methods produce realistic hair or a single fused mesh, while CHARM, the only generator of stylized hair cards, decodes a hairstyle autoregressively as a long sequence of control points. Observing that a card hairstyle is an unordered set of artist-defined primitives, we propose HairDeck, which generates it as one: each card is a single token, and a set diffusion transformer denoises all cards together. From a single image, HairDeck generates the cards and the spring-bone chains that drive them, yielding an animatable asset that exports to ready-to-use downstream formats. On CHARM's own test set, it lowers Chamfer distance by 44% and card-orientation error by more than half while running 33 times faster, and from single images it outperforms CHARM, image-to-3D pipelines and strand-based methods. Project page: https://hyzcluster.github.io/HairDeck