#01Oct 29, 2026
cs.CV
Fight World Model: Customizable Combat through Visual Interaction Proxies
Jiahua Li, Zixu John, Tom Zhong and 5 more
A playable, programmable game world must maintain persistent state, enforce executable rules, and support extensible gameplay mechanics. Existing video world models can generate plausible combat, yet struggle to keep hit reactions and health updates consistent with game rules. We introduce Fight World Model (FWM), which separates rule-governed combat execution from video rendering. An executable engine maintains state and resolves interactions. A deterministic compiler encodes these outcomes and attempted actions in a spatially and temporally aligned interaction proxy. The proxy aligns action and skill windows, brief hit reactions, and persistent health by fighter identity and timing. These cues can be controlled separately to render interactions under modified rules. Identity-bound references preserve character appearance across side switches. We train FWM on FightWorld Corpus, spanning 52 skill effects, 187 character-appearance variants, and 15 arenas. Without retraining the renderer, FWM supports damage scaling, limited-hit immunity, lifesteal, and multi-stage skill mechanisms beyond the native game. It also allows character and arena customization. Experiments demonstrate the effectiveness of FWM, which outperforms existing game world models in action fidelity, hit reactions, health-state consistency, and character appearance preservation. Our project is available at https://fight-world-model.github.io.
#02Oct 29, 2026
cs.AI
VeriCUA: Verification as Agentic Exploration for Computer-Using Agents
Qiushi Sun, Da Yu, Alexander Knop and 5 more
Building and scaling computer-using agents (CUAs) across desktop, mobile, and web environments requires reliable task-completion verification for data curation, evaluation, and reinforcement learning. Typical automated approaches prompt vision-language models (VLMs) to judge trajectories or generate programs to inspect application state. However, both rely on partial views of complex digital environments. VLM judges are restricted to supplied observations, while generated programs depend on accessible state. These views can omit decisive evidence or leave completion judgments unsupported. Tailoring separate verifiers to different platforms and access settings adds further engineering cost. We present VeriCUA, a platform-agnostic framework for verification through agentic exploration. It treats verification as dynamic evidence gathering and assessment within a shared procedure for online and offline settings across platforms and observation modalities. After inspecting the available context to construct a task rubric, the verifier selects GUI or code checks for unresolved requirements and combines their findings under explicit evidence rules. Experiments show improved agreement with reference labels over the compared baselines across these settings, with the largest offline gains on hard cases and stronger rejection of false completion claims online. Further analyses connect these gains to complementary evidence and test-time exploration.
#03Oct 29, 2026
cs.CR
TextSeal2: Distortion-Free LLM Watermarking with Copula Mixing and Memoryless Races
Tom Sander, Pierre Fernandez, Itai Gat and 11 more
We present TextSeal2, a distortion-free watermark for large language models that keeps its signal under speculative decoding: tokens that replace rejected drafts remain watermarked with the same keys, and the acceptance rate is unchanged. It also preserves output diversity and adds no measurable inference latency. Its predecessor, TextSeal, restores diversity in the Gumbel-max scheme by routing each token to one of two keys via a coin flip. This is suboptimal because the detector averages the scores from both keys without knowing which key was used. TextSeal2 instead merges two or more keys into a single virtual key and couples it to fresh noise through AutoMark's Gaussian copula. Any number of keys, including publicly shared keys, can be merged this way without diluting detection. Under speculative decoding, TextSeal2 verifies keyed drafts with one more exponential race, run on the leftovers of the draft races. By memorylessness, this race reproduces block verification, so the output follows the target model exactly. We evaluate TextSeal2 on three LLMs. At equal output token diversity, TextSeal2 detects 8 to 22 percentage points more 100-token answers than TextSeal at a false-positive rate of $10^{-3}$, and is comparable to textGrain while requiring no post-logits optimization. Under speculative decoding, it detects 18 and 22 percentage points more 200-token answers than TextSeal and textGrain, respectively, at the same acceptance rate.
#04Oct 29, 2026
cs.CL
PIVOT: Progressive Intervention via Online Teacher Correction
Zhihao Yang, Boyuan Zheng, Puhui Tan and 7 more
Reinforcement learning from verifiable rewards (RLVR) is limited by sparse outcome-level feedback on hard reasoning tasks: when all rollouts in a group fail, rewards provide no learning signal. Stronger teachers can provide additional guidance, but this raises a central question: how can such signals be incorporated into RLVR to support successful rollouts while remaining learnable for the student? We distinguish two complementary mechanisms: trajectory-level intervention, which improves access to reward-bearing trajectories, and token-level supervision, which provides dense targets to guide student learning. Our controlled experiments show that either mechanism alone can remain insufficient, motivating their combination. We therefore introduce PIVOT, which inserts teacher-generated corrections into student rollouts and applies token-level KL supervision to these segments alongside the RLVR objective. Beyond their combination, we systematically analyze where to intervene and how to supervise, yielding a recipe for effective guidance. Across hard logic games and mathematical reasoning benchmarks, PIVOT consistently outperforms existing methods, nearly doubling mean avg@8 on logic games from 19.5% for the best-performing baseline to 35.6%.
#05Oct 29, 2026
cs.LG
world2vec: Mechanistic world models through latent dynamics learning
Tobias Schmidt, Rodrigo Gonzalez Laiz, KrisztiƔn Szuppinger and 1 more
World models can achieve strong control performance without faithfully capturing the dynamics of their environment, limiting their potential for mechanistic interpretability and scientific discovery. Here, we introduce world2vec to learn mechanistic world models without reward information directly from observations and actions. World2vec learns latent dynamics that faithfully reproduce the true system over long prediction horizons, with at least one order of magnitude fewer parameters than DreamerV3, TD-MPC2 and LeWM. This enables state of the art performance in controlling continuous environments from pixels and accurate system identification across a benchmark of 71 attractors, demonstrating how world models are amenable to scientific discovery.