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ML papers to read today.

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5 papers

#01Oct 29, 2026

cs.CV

A Unified Benchmark for Aerial-Enhanced Autonomous Driving: The KITScenes Aerial Dataset

Daniel Lengerer, Richard Schwarzkopf, Jonas Merkert and 8 more

Aerial imagery provides complementary spatial context for autonomous driving by exposing road structure beyond the immediate perception range of onboard sensors. Yet map construction from aerial imagery, aerial-assisted online HD mapping, and cross-view localization are typically studied on separate data and benchmarks. We introduce KITScenes Aerial, an extension of the KITScenes Multimodal dataset that augments synchronized onboard sensor data, vehicle poses, and rich Lanelet2 map annotations with spatially associated aerial imagery and higher-resolution neural representations, providing a common basis for a variety of research tasks. Our mapping evaluation focuses on all 53 KITScenes map classes across different model designs, spatial ranges, and aerial resolutions, while retaining compatibility with the widely used three-class setting. Representative baselines show that aerial context is particularly beneficial for fine-grained and extended-range mapping, more than doubling 53-class mAP at the larger mapping extent. Higher-resolution aerial imagery yields a further 4.3 mAP (+24 %) improvement, with gains extending to challenging map elements such as traffic lights. We additionally evaluate cross-view localization under geographically disjoint conditions, where an adapted fine-grained feature-matching baseline achieves a mean translation error of 5.13 m. KITScenes Aerial thus enables unified study of aerial and ground-level information across complementary mapping and localization tasks. Project page: https://kitscenes.com/aerial

#02Oct 29, 2026

cs.CV

Radiology Guideline-derived Decision Graph for Efficient Clinical Decision Support

Xuewen Zhou, Zhen Chen

Radiological risk stratification and management planning are essential downstream tasks in medical imaging. Automating these tasks is challenging because clinical guideline criteria are distributed across prose, tables, and cross-referenced definitions. We present Guideline-derived Decision Graph (GDGraph), a framework that decouples guideline compilation from case evaluation. During compilation, a large language model partitions guidelines into section-based chunks, extracts local decision subgraphs with linked definitions, and aggregates related branches into an executable decision graph. During inference, a fast System One model answers localized clinical questions while deterministic traversal resolves Boolean logic, turning opaque single-pass predictions into a traceable decision path without task-specific training. Across 347 cases spanning renal cyst, adnexal mass, and thyroid nodule guidelines, GDGraph improves System One accuracy from 57.3% to 90.8%, outperforming retrieval-augmented GPT-4o (80.1%) and graph-guided GPT-4o with chain-of-thought (82.7%) at substantially lower latency and cost. The source code will be available.

#03Oct 29, 2026

cs.RO

Continuous-Action World Models: Learning Cross-Embodiment Spatiotemporal Dynamics Priors

Liangyu Li, Qingwen Liu

We introduce Continuous-Action World Models (CoAWM), a framework for learning cross-embodiment spatiotemporal dynamics priors that support robot action generation across embodiments and execution frequencies. At its core is a shared latent function space that captures the spatial and temporal structure of robot actions. We learn this space through two stages. First, function pretraining brings trajectories from different embodiments and sampling frequencies into a common representation, learning shared dynamics priors through action reconstruction and consistency across temporal sampling views. By accommodating heterogeneous robot trajectories, this stage broadens the range of data sources available for pretraining and facilitates scaling to larger and more diverse datasets. Second, we connect the pretrained function space to a world-model backbone, enabling observations, language instructions, and the current robot state to condition the prediction of a latent action function. A single decoder takes any query time and returns the corresponding end-effector action. By separating shared dynamics priors from task-conditioned action selection and temporal sampling, our approach provides a unified foundation for transferring robot experience across embodiments and control frequencies.

#04Oct 29, 2026

cs.CV

HairDeck: Animation-Ready Stylized Hair Cards from a Single Image

Yuze He, Yixiang Wei, Wang Zhao and 3 more

The hair of stylized characters in games and avatars is built from hair cards: artist-placed ribbons whose geometry is the visible hair, animated by spring bones. Existing image-based methods produce realistic hair or a single fused mesh, while CHARM, the only generator of stylized hair cards, decodes a hairstyle autoregressively as a long sequence of control points. Observing that a card hairstyle is an unordered set of artist-defined primitives, we propose HairDeck, which generates it as one: each card is a single token, and a set diffusion transformer denoises all cards together. From a single image, HairDeck generates the cards and the spring-bone chains that drive them, yielding an animatable asset that exports to ready-to-use downstream formats. On CHARM's own test set, it lowers Chamfer distance by 44% and card-orientation error by more than half while running 33 times faster, and from single images it outperforms CHARM, image-to-3D pipelines and strand-based methods. Project page: https://hyzcluster.github.io/HairDeck

#05Oct 29, 2026

cs.HC

Micro-Edits: Computational Support for Fine-Scale Edits in Film

Nhan Tran, Hijung Valentina Shin, Abe Davis and 1 more

In film editing, every frame matters. While macro, content-level edits shape the high-level narrative of a film, small local edits often control timing and direct visual attention. For example, editors can adjust the precise timing of clips to control the length of a meaningful silence, or cut to shots that highlight a specific character's reactions to important moments. These small, detailed edits are slow and tedious to make in standard editing tools because users have to map high-level narrative goals to low-level frame-by-frame adjustments. At the same time, these fine-scale adjustments, which we call micro-edits, can be nuanced and expressive, with different choices serving different creative goals. In this work, we start by conducting a formative study with professional editors to understand the structure of micro-edits and how they are used. We then derive a mathematical formalization for this structure to develop tools that leverage AI and optimization to make exploring micro-edits simpler and more efficient for users. Finally, we validate our tools in multiple user studies and a wide range of video examples.