#01Jul 20, 2026
cs.CV
FlowMimic: Mask-free Visual Editing and Generation with Pixel-pair Warped Flow Field for Online Video Editing Data Generation and Modality Mimicry
Dingyun Zhang, Lixue Gong, Wei Liu
In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and image modalities within a single model. Current approaches to collecting video editing data typically depend on labour-intensive, time-consuming curated procedures--involving object mask annotation, the use of error-introducing pair synthesis via I2V model and ControlNet-like guidance, and VLM-based quality filtering or refinement--and demonstrate limited task scalability. As a result, the diversity of editing tasks remains substantially narrower than that available for image editing models. We develop a pixel-pair temporal warped flow field that can directly generate corresponding video editing samples in real time from image editing samples, and we demonstrate across multiple levels of video editing tasks that a model can learn video editing using only such data. We regard the image modality as a particular form of the video modality. Accordingly, we design a modality mimic generation loss and a modality mimic editing loss to relatively align the capabilities--and thereby the output distributions--of the two modalities through mutual imitation. Moreover, language-based visual editing entails the comprehension of the editing instruction and the reference visual content, the localization of the region corresponding to that instruction within the reference visual contents, and the modification of that region alone. Existing approaches predominantly rely on external aids, such as fine-tuning an additional MLLM or explicitly supplying a mask sequence as auxiliary input during inference. In contrast, we aspire for the model to internalize this capability. To that end, we introduce sense-related tasks--for instance, referring expression segmentation--along with corresponding editing-region-aware latent-level loss and attention-level loss.
#02Jul 20, 2026
cs.CL
It's Not What You Say, It's How You Say It: Evaluating LLM Responses to Expressions of Belief
Kevin Du, Clara Kümpel, Michelle Wastl and 1 more
Users frequently express their beliefs to large language models (LLMs). In some situations, the LLM should accept these contextual beliefs as true. In others, they should stick to their prior knowledge. Notably, users' expressions of belief (EoBs) can take linguistically diverse forms - using presuppositions, evidential and certainty markers, or varied tones - each of which may have a different persuasiveness over the LLMs. We introduce a typology to systematically evaluate how different EoBs affect whether models follow context versus prior knowledge. The typology is grounded in four linguistically motivated dimensions: form, evidentiality, epistemic stance, and tone, spanning 17 fine-grained types. By pairing these EoBs with world knowledge facts, we generate controlled EoB-query pairs that isolate the effect of linguistic variation. Using this benchmark, we evaluate 16 LLMs that differ in architecture (Llama3, Qwen3, Gemma3), scale (1B-30B parameters), and training stages (base vs instruct). We identify meaningful variations in response behavior across these axes, e.g., that bigger models and instruction models tend to be less context-following than smaller models and base models. We further identify specific EoBs that statistically significantly persuade LMs more consistently than others. Our work reveals systematic patterns in how linguistic framing affects LLM context integration, with implications for prompt engineering and model robustness.
#03Jul 20, 2026
cs.LG
Differentiable Logic Gate Networks for Low-Latency EEG Classification on Edge Devices
Shyamal Y. Dharia, Stephen D. Smith, Camilo E. Valderrama
Real-time EEG classification on edge devices is bottlenecked by the floating-point arithmetic of conventional neural networks. We investigated Differentiable Logic Gate Networks (Diff-Logic) as a hardware-native alternative that compiles models into pure Boolean circuits executable via bitwise CPU operations. Through rigorous iso-parameter experiments across four EEG datasets spanning two classification tasks, binary dementia detection and 3-class emotion recognition, we compared Diff-Logic against matched-capacity Multi-Layer Perceptron (MLP) and Binarized Neural Network (BNN) baselines at four complexity tiers (50k-500k parameters). On dementia screening, Diff-Logic achieved 80.2% Macro F1, outperforming the MLP baseline by 6.8%. On emotion recognition, the MLP retained a moderate performance advantage but incurred a 2.3$\times$ higher latency and 14$\times$ larger model size when deployed on a power-constrained (7W) Nvidia Jetson Orin Nano CPU (Single-core). Critically, Diff-Logic inference time remained nearly constant across a 10$\times$ increase in model scale, achieving a peak speedup of 2.9$\times$ over MLPs at the largest complexity tier. Our results establish logic-based neural architectures as a practical paradigm for resource-constrained brain-computer interfaces, achieving competitive or superior performance while natively satisfying the latency and memory constraints of portable edge deployment. Code is available on GitHub: https://github.com/Shyamal-Dharia/eeg-difflogic
#04Jul 20, 2026
cs.RO
Patch Policy: Efficient Embodied Control via Dense Visual Representations
Gaoyue Zhou, Zichen Jeff Cui, Ada Langford and 3 more
Pretrained dense visual features from Vision Transformers (ViTs) are powerful yet have been underutilized in robot learning. Modern robot policies either compress each observation into a single global token, or rely on visual backbones trained from scratch, sacrificing both fine-grained spatial detail and the benefits of large-scale visual pre-training. While there exist policies that do operate on dense patch features like large vision-language-action models (VLAs), they tend to be heavy and slow, inheriting the full cost of a billion-parameter vision-language model (VLM) backbone. We close this gap with Patch Policy, a minimal architectural extension that enables transformer-based policies to consume dense pre-trained patch tokens directly without the computational overhead of a full VLM. At its core is a block-causal attention mask that preserves the temporal causality of standard policies while letting the model attend over many patch tokens per observation, alongside other state information. Patch Policy is lightweight, fast, and highly effective. Across four simulated and three real-world environment suites, our method achieves a 40% relative improvement over policies using state-of-the-art global-pooled representations. Furthermore, it surpasses fine-tuned OpenVLA-OFT by 18% while using roughly 0.7% of the parameters. We believe Patch Policy provides a pipeline for the robotics community to readily leverage continuing progress in visual representation learning, without sacrificing the training efficiency or inference speed required for high-frequency, reactive control. Videos can be viewed at https://patch-policy.github.io
#05Jul 20, 2026
cs.RO
Learning Adaptive Safety Margins for Visual Navigation
Junyi Hu, Shuaihang Yuan, Geeta Chandra Raju Bethala and 2 more
Robots in cluttered indoor spaces often fail not because they cannot generate collision-free paths, but because a fixed safety margin is mis-calibrated: conservative margins cause detours and timeouts, while permissive margins lead to near-boundary shortcuts under perception bias. Diffusion-based planners propose diverse trajectory candidates from egocentric RGB-D, yet reliable selection remains the bottleneck. We propose a context-conditioned safety critic that learns an adaptive clearance preference for ranking diffusion proposals, decomposed into three complementary terms: (i) a safety term with a clearance-budget penalty and a control-barrier-function residual for waypoint- and transition-wise safety, (ii) an efficiency term combining a smoothness penalty with a safety-gated detour-ratio penalty that avoids detours without incentivizing risky shortcuts, and (iii) a distance-constraint matching term that anchors the learned budget to realized ESDF clearances to prevent margin collapse. We train the critic with privileged ESDF geometry in simulation and distill it into a perception-only selector via a two-stage teacher-student procedure. On PointGoal navigation in HM3D and MP3D, including cross-dataset transfer, our method achieves the highest success rate (SR) and success weighted by path length (SPL) among strong diffusion, optimization, and RL baselines. Trained purely in simulation, it transfers to a Unitree G1 humanoid and navigates cluttered indoor scenes without task-specific tuning.