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5 papers

#01Jul 21, 2026

cs.CV

Now You See the Hate: Adaptive View Retrieval for Hidden Hateful Illusions

Qianpu Chen, Derya Soydaner

Hateful optical illusions expose a serious gap in current multimodal safety systems. On original-view hateful illusions, previous work shows that six moderation classifiers achieve at most 20.9 to 24.5% accuracy and nine state-of-the-art VLMs remain at or below 10.2% with illusion-aware prompting, leaving most hidden hate undetected. We formulate hidden hateful illusion detection as a perceptual retrieval problem and propose Adaptive View Retrieval. This retrieve-and-calibrate framework assembles a complementary view bank for the image and hidden-message templates, adaptively selects which views to trust, retrieves hidden-message identities, and calibrates whether the recovered evidence is harmful. On HatefulIllusion with a frozen CLIP encoder, Adaptive View Retrieval reaches 93.2% balanced accuracy on the held-out test split. It substantially outperforms original-view baselines and fixed single-transform filters across hate slangs, hate symbols, and visibility levels. The same design also surpasses official fine-tuned CLIP baselines, matches or exceeds human performance on IllusionMNIST, IllusionFashionMNIST, and IllusionAnimals, and outperforms zoom-out preprocessing on HC-Bench under the SemVink protocol. Together, these results show that robust multimodal moderation requires recovering hidden meaning before deciding whether it is harmful.

#02Jul 21, 2026

cs.CV

InstructMixup: Instruction-Guided Salient Patch Editing for Robust Data Augmentation

Khawar Islam, Arif Mahmood, Xin Jin and 1 more

In image and video technologies, data augmentation is widely used to improve the generalization of deep visual models, and mixup-based strategies that interpolate between samples have become the dominant approach. However, computing informative mixing regions adds substantial overhead, and blending content across different images frequently disrupts the semantic integrity of the resulting sample. We propose \our{}, a data augmentation method that constructs challenging yet label-consistent training samples entirely within a single visual sample. \our{} first extracts multi-scale salient patches from the sample using a lightweight saliency detector, refines each patch with an instruction-guided generative model, and blends the edited patch back into the non-salient regions of the same sample; because the generative edits are computed once and cached offline, this step adds negligible training cost. To further diversify the learned representation, \our{} injects self-similar fractal structure into the same salient regions at an adaptive ratio, so each training sample carries both fractal and non-fractal structure. We derive a second-order approximation of the resulting vicinal risk, showing that the method simultaneously enforces invariance to the generative edit and suppresses curvature along the perturbed salient directions, and we verify both predictions empirically. We evaluate on small to large backbones for instance Convolutional Neural Networks (CNNs), Vision Transformers (ViTs) and Vision-Language Foundational Models (VLMs) across seven benchmarks covering coarse- and fine-grained classification, robustness to corruption and occlusion, calibration, and transfer and self-supervised learning, InstructMixup outperforms nine competing augmentation methods, surpassing the strongest baseline across all benchmarks.

#03Jul 21, 2026

cs.CV

FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility

Yihalem Yimolal Tiruneh, Muhammad Salman Ali, Uyoung Jeong and 5 more

Reconstructing animatable 3D human avatars from monocular video is a fundamental problem in computer vision with broad applications in AR/VR and digital content creation. Existing approaches typically couple parametric body models with neural rendering or 3D Gaussian splatting and optimize all body regions jointly from short videos, which often degrades fidelity in the visible areas. To overcome this limitation, we introduce FlexiAvatar, a unified framework that explicitly optimizes only the visible body regions, effectively eliminating artifacts arising from unobserved limbs. Our method integrates occlusion-robust SMPL-X tracking with part-specific residual refinement to capture high-frequency geometric and appearance details. To complete entirely unseen regions (e.g., back views), we leverage a diffusion-based approach to generate texture consistent with the observed appearance. Experiments on full-body (NeuMan, ZJU-MoCap, WildAvatar), upper/half-body (talk-show clips), and head-only (INSTA) inputs show that FlexiAvatar delivers consistently higher reconstruction quality, outperforming state-of-the-art methods by an average PSNR improvement of approximately 3% across datasets. Finally, by restricting optimization to observed regions, our method reduces the effective number of Gaussians that must be optimized and rendered, leading to reduced runtime and memory overhead in partial-visibility scenarios.

#04Jul 21, 2026

cs.CV

Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Models

Lisa Weijler, Irene Ballester, Guofeng Mei and 2 more

Geometric foundation models, such as the Visual Geometry Grounded Transformer (VGGT), provide strong 3D priors from unposed images. However, such models operate purely in a feed-forward, deterministic regime, \ie~they cannot generate plausible geometry beyond what the input views directly support. Generative models for 3D scenes, on the other hand, must rely on strong geometric priors to produce coherent outputs from sparse inputs. We bridge these two paradigms by performing flow matching directly in VGGT's latent space, leveraging its learned 3D priors without committing to any explicit downstream representation such as Gaussians, meshes, or video-VAE latents. This requires respecting the latent geometry: VGGT tokens occupy a product of high-dimensional hyperspheres on which standard Euclidean flow matching fails. We address this with a Riemannian Flow Matching framework defined on a product manifold of four hyperspheres, aligned with VGGT's multi-scale encoder, which keeps generated tokens on the valid data manifold required by the frozen decoding heads. On RealEstate10K, ScanNet++ and ETH3D, our method achieves strong performance against recent scene generation baselines in both per-view appearance and aggregated 3D geometry, establishing latent-space flow matching on geometric foundation models as a viable paradigm for 3D generation. The project page can be found $\href{https://lisaweijler.github.io/geometry-grounded-rfm/}{\text{here}}$.

#05Jul 21, 2026

cs.RO

From Distances to Trajectories: Real-Time Signed Distance Function Mapping and Distance-Accelerated Motion Planning for UAVs

Jason Stanley, Zhirui Dai, Qihao Qian and 6 more

Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble$^\star$, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A$^\star$ search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble$^\star$ approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by $22$% compared to baselines, while Bubble$^\star$ finds trajectories spanning $\approx 90$ m through a cluttered environment in $1$-$3$ sec., whereas baselines take up to $10$ sec. in the same environment.