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5 papers

#01Oct 15, 2026

cs.CV

WaveLLM: Wavelet-Domain LLM Entropy Modeling for Lossless Image Compression

Yue Yu, Bowei Kang, Changsheng Gao and 2 more

Lossless image compression fundamentally relies on accurate entropy modeling, driving a recent shift toward large language model (LLM)-based methods. However, existing approaches mainly emphasize the modeling capacity of LLMs while directly serializing images into pixel or residual sequences, leaving heterogeneous signal patterns entangled within a single prediction stream. In this paper, we argue that effective entropy modeling depends not only on model capacity, but also on the predictability of the input representation. Motivated by this insight, we propose WaveLLM, a wavelet-domain LLM-based entropy model for lossless image compression. By decomposing an image into multi-level wavelet subbands, WaveLLM converts a heterogeneous prediction problem into a set of more structured and statistically homogeneous subproblems that are more amenable to autoregressive probability estimation. To bridge numerical coding symbols with the LLM's native text token space, we introduce a dedicated numerical interface featuring value embeddings and a coefficient prediction head. Furthermore, a task-adaptive prompting strategy is designed to enable a single shared model to adapt to diverse subbands within a unified framework. Built on Llama-3.2-3B with LoRA adaptation, WaveLLM achieves 2.51, 2.24, and 2.27 bpsp on Kodak, CLIC.pro, and DIV2K, respectively, outperforming the PixelCNN-based codec using the same wavelet transform by 0.43, 0.36, and 0.46 bpsp, and surpassing recent LLM-based lossless compressors on all three benchmarks.

#02Oct 15, 2026

cs.CV

Perceive, Predict, and Plan: a Unified World Action Model for Egocentric Dexterous Manipulation

Zirui Wu, Chen Guo, Tianjian Jiang and 11 more

We introduce P$^{3}$-WAM, a unified world action model for egocentric dexterous manipulation that learns 3D perception, action-conditioned prediction, and goal-directed planning through three complementary modes: Perceive, which reconstructs articulated hand motion and camera trajectories from video; Predict, which generates visual futures under prescribed actions; and Plan, which jointly generates action trajectories and their anticipated visual consequences conditioned on an initial image, a language instruction, and an optional visual goal. Our model integrates a compact, structured 3D action representation into a pretrained video diffusion transformer through a mixture-of-transformers architecture with shared base weights, modality-specific adaptation, and bidirectional visual-action attention. Randomized modality visibility lets video and 3D actions serve as either conditioning context or prediction targets across the three modes. Experiments show that unified training improves all three capabilities over single-mode training, including gains in planning quality under a vision-language model evaluation. Through unified training, our model outperforms specialized baselines on 3D hand reconstruction and action-conditioned video prediction across four datasets, while producing goal-directed manipulation videos with stronger instruction adherence and action progression than video-generation baselines. Project Page: https://p3-wam.pages.dev/

#03Oct 15, 2026

cs.CV

DK-VLM: Geometry as Position for Spatial Reasoning in Vision-Language Models

Han Su, Meng Tian, Tianyu Huang and 7 more

Vision-language models still struggle to understand 3D spatial relations across views and update spatial judgments as the observer moves. A common approach fuses 3D reconstruction features into visual tokens, but aligning these features with pretrained semantic representations remains challenging under limited spatial supervision. We propose DK-VLM with Dual-Kernel Attention, which computes attention from both a visual token's input position and its geometric position in the scene. A semantic kernel retains the pretrained model's native attention and positional encoding, while a separate geometric kernel uses estimated 3D points and camera poses to directly modulate attention through point displacements and relative view transformations. Then, a learned gate fuses their outputs. Geometry thus enters attention as position rather than as fused reconstruction features. We further introduce Reference-Frame Composition (RC) supervision to train the model to update its reference frame across successive judgments. It provides stepwise turn and heading targets derived from verified single-step annotations. Among the compared methods, DK-VLM-8B achieves the highest average score across six spatial benchmarks and the highest overall scores on VSI-Bench (74.33) and ReVSI-32 (58.28). RC supervision further improves multi-step spatial reasoning, while the full model preserves general video understanding. Project page: https://sumuru789.github.io/DK-VLM-website/.

#04Oct 15, 2026

cs.CV

ARC-SORT: Adaptive, Robust, Compensated Multi-Object Tracking with Interacting Multiple Models

Girish Kumar Adari

Multi-object tracking in sports broadcasts is hard for two reasons: athletes move fast and change direction abruptly, and the camera pans and zooms at the same time. We present ARC-SORT (Adaptive, Robust, Compensated SORT), a tracking-by-detection tracker that trains nothing and runs in real time. Its design rule: the tracker measures its own uncertainty, and that measurement decides how it acts. An Interacting Multiple Model (IMM) Kalman filter gives every track a predictive covariance, and we turn it into a per-track search region: the less reliable the motion prediction, the larger the region in which a detection may match (uncertainty-adaptive Expansion IoU, EIoU). On identical inputs, this continuous coupling is what matters: the same covariance used as a hard Mahalanobis gate hurts at every threshold we swept, and richer covariance summaries add nothing measurable. When two tracks cross, the assignment cost itself reports whether the decision was close. ARC-SORT keeps such pairs under review and applies at most one corrective identity swap once post-crossing appearance evidence shows the first decision was wrong; this adds +1.0 HOTA (higher order tracking accuracy) on both the SportsMOT and DanceTrack test sets at under a millisecond per frame. For players who leave the frame for seconds, motion extrapolation carries no information, so our offline re-identification drops the usual motion gate and links tracklets by appearance alone. ARC-SORT reaches 81.82 HOTA on the SportsMOT test set with the fewest identity switches of the 69 leaderboard entries as of August 2026 and tied-third multi-object tracking accuracy (MOTA, 97.09), and 62.1 HOTA on DanceTrack test with the same association settings. On Deep-EIoU's public detections and embeddings it reaches 80.31 HOTA, +3.1 over Deep-EIoU. It runs at about 50 frames per second on a laptop RTX 3060 GPU. Code will be released.

#05Oct 15, 2026

cs.CV

How Much Physics Can Vision Learn from Audio? Probing and Distilling Damping Structure

Zainab Afolabi, Vadim Selyutin, Zhao Gao and 2 more

Physical understanding is crucial for decision making, yet vision models struggle to infer properties such as damping that govern how materials behave. Audio encodes such properties directly, because an object's acoustic response to impact reveals its damping through measurable decay. We probe frozen encoders for the quality factor $Q$, a dimensionless measure of how many oscillations an object completes before its ring dies away, and report how well each embedding orders impacts by $Q$ using the Spearman rank correlation $ρ$, for which $ρ=1$ is a perfect ordering and $ρ=0$ an unrelated one. Audio embeddings reach $ρ=0.73$ and retain most of that advantage on materials withheld from training, while a single video frame taken at the moment of impact, encoded by CLIP, supports only $ρ=0.28$. Having established where the signal lives, we ask how much of that gap vision can recover. We distill a frozen audio teacher into a frozen CLIP backbone through a trained projection head and find that this recovers a useful fraction of the audio advantage. Because pooled correlations on this task are dominated in practice by category identity, we also evaluate under a leave-one-material-out protocol in which the held-out material is withheld from the projection head as well as the probe. Distillation with a four-frame input improves the correlation there from 0.234 to 0.338 (+0.053 over the matched four-frame baseline, 14 of 17 materials), a gain that no category-level strategy can produce. Widening the visual input to four frames spanning the impact supplies half of that improvement at no acoustic cost, which indicates that part of what a single frame misses is visible dynamics.