#01Aug 6, 2026
cs.CV
Dense-Cast: A lightweight ensemble of deep learning architectures for precipitation nowcasting
Gourav Jyoti Kalita, Hidam Kumarjit Singh
Proper short-term forecasting of precipitation is crucial in disaster management and preparedness. Nonetheless, the variability and nonlinearity of precipitation make short-term forecasting challenging for meteorologists. Moreover, capturing temporal dependencies in spatiotemporal data is a challenge in precipitation nowcasting. In this article, we introduce a lightweight deep learning model for half-hourly precipitation nowcasting. This model has been designed by incorporating the DenseNet architecture, residual connections, and transformer encoders for effective precipitation nowcasting with reduced model parameters. The North-Eastern region of India has been selected as the area of interest for our study. The region receives the highest precipitation during the months of June-September due to the monsoon season. The proposed model takes the previous five time-steps of half-hourly precipitation as inputs and predicts the precipitation in the next two half-hours. The GPM IMERG precipitation dataset with a 30-minute cadence has been used in this study for training and testing the model. The proposed architecture achieves best MAE of 0.235 millimetres, RMSE of 0.735 millimetres, and KGE score of 0.816 at an interval of 30 minutes.
#02Aug 6, 2026
cs.CV
Support Operation Factorization: Compositional Readout of Frozen Vision Encoders under Controlled Interventions
Zhongyao Wang, Wanli Ouyang, Taoyong Cui and 1 more
Compositional analysis of frozen vision encoders should determine both what changed and where it changed. Standard factor probes score these axes separately, however, and can reward multiple operations that reuse the same predicted slot. We call this failure operation laundering. We introduce an injectively aligned leave-one-cell-out protocol over support x operation grids and SO-OPF, a readout that factors cell energy into support salience and a competitive operation posterior. This formulation separates two questions that aggregate scores conflate: whether the carrier composes held-out bindings when the grid is known, and whether that grid can be recovered from flat cell labels. With frozen DINOv3 features, known factorial assignment reaches 0.874 injective accuracy on Shapes3D-Extended and 0.799 on globally image-disjoint COCO; learning the assignment from flat labels reaches 0.769 and 0.762, respectively. Under matched-axis-aware supervision on Shapes3D, the factored carrier improves learned-assignment accuracy from 0.653 to 0.841 over a dense carrier and eliminates its laundering gap. SigLIP2 replicates the COCO separation. A rebuilt MuJoCo substrate exposes a boundary: learned-assignment accuracy is 0.569 with DINOv3 and 0.484 with SigLIP2, with substantial slot collapse. Thus factored readout and injective evaluation recover held-out bindings on two substrates while exposing, rather than hiding, a renderer-specific failure boundary; they do not establish universal recovery from flat labels.
#03Aug 6, 2026
cs.CV
MASS: Multiplayer World Models with Authoritative Shared State
Ziqi Cai, Siqi Yang, Yimu Wang and 6 more
Current video world models struggle in multiplayer environments because they entangle world state with view-dependent visual latents, leading to redundant compute, view inconsistencies, and poor scalability. We propose MAS (Multiplayer world models with Authoritative Shared State) to resolve this limitation. Inspired by multiplayer game architectures, MAS disentangles world dynamics and view rendering. A learned Logic Engine advances a global, authoritative typed state from joint actions without any hand-written transition function, acting as the sole recurrent memory and synchronization reference. From this shared state, a learned Rendering Engine generates independent and consistent views for any requested camera on demand. This explicit disentangling allows MAS to achieve superior state accuracy and lower cross-view inconsistency compared to state-of-the-art multi-view baselines on a matched multiplayer Snake benchmark. It advances predicted worlds with 1,024 concurrent players for 10,000 recurrent steps. Our results show that explicit, authoritative state modeling provides a practical foundation for scalable and consistent multi-agent world simulation.
#04Aug 6, 2026
cs.CR
Reversible Unlearnable Examples: Towards the Copyright Protection in Deep Learning Era
Binze Wang, Jinyu Tian, Xingrun Wang and 2 more
Significant advancements in deep learning have been made possible by the utilization of large datasets, underscoring the critical importance of copyright protection. Adding meticulously designed perturbations to examples, making them unlearnable has become a crucial approach for safeguarding data copyright. Existing methods for creating unlearnable examples overlook the risk of data leakage, which can threaten data ownership. Thus, copyright protection in deep learning faces two main threats: illegal model training and malicious data leakage. We investigate that these two threats cannot be solved by straightforwardly combining existing availability attacks and watermarking techniques as their negative interaction effects. Therefore, in this paper, we propose a novel copyright protection mechanism for the aforementioned security concerns. Considering that the prevention of unauthorized model training requires powerful generalizability of unlearnable perturbations, we generate perturbations to induce the model to learn uncorrelated features of input images. It works by minimizing the mutual information of the input and output of the model. On the other hand, to eliminate the side impact of unlearnable perturbations on the watermark extraction, we design a dual extraction strategy by using two distinct watermark extractors. Extensive experiments on the image datasets {ImageNet, CIFAR10, and Pets} show that our proposed method could provide comprehensive copyright protection to images. The code is available at {https://github.com/Yeah21/ReversibleUnlearnableExamples}.
#05Aug 6, 2026
cs.CV
The Next Screenshot Knows: Gated Hindsight Distillation for Mobile GUI Agents
Weiwei Li, Junzhuo Liu, Tong Chu and 2 more
GUI agents are commonly trained offline from successful interaction trajectories. Standard training decomposes each trajectory into prefix-action pairs: the agent predicts an action from the current screen and interaction history, while the subsequent observation is discarded. This removes the rationale of why an action is correct: the evidence often appears only on the subsequent screen. For example, to enable Soft Wrap, the agent should click Edit or View, but nothing reveals this until the menu opens. Without such evidence, standard imitation gives the model little chance of ever sampling and thus learning the correct reasoning. To address this issue, we propose Gated Hindsight Distillation (GHD), which uses the next screenshot as privileged information during training. A student predicts from the observable trajectory prefix, while a parameter-sharing teacher additionally observes the next screenshot and re-scores the student's on-policy responses. We apply distillation only when the student fails and the hindsight-conditioned teacher recovers the demonstrated action. GHD improves task success over GRPO on AndroidWorld and AndroidLab across two vision-language models. The code and checkpoints will be made available.