#01Oct 26, 2026
cs.AI
Explainable Multimodal AI Approach to Reduce Unnecessary Breast Biopsies
Sadam Hussain, Mansoor Ali, Daly Betzabeth AvendaƱo-Avalos and 1 more
Recently, there has been rise in multimodal vision-language models for computer-aided diagnosis (CAD), yet their application in breast diagnosis, particularly for predicting biopsy outcomes remains limited. This study presents a multimodal vision-language approach, incorporating Grad-CAM as an Explainable AI (XAI) technique, to predict benign tumors in patients recommended for biopsy, especially those classified as BI-RADS 4 and 5. A novel multimodal framework was devel- oped using Vision Transformer (ViT) for imaging feature extraction and DeBERTa-V3-Large for textual embeddings. The model was trained and evaluated on a comprehensive in-house dataset comprising 1,632 patients, each with four mammography views and a corresponding radiology report. The features of both modalities were extracted independently and fused by late fusion before classification. Grad-CAM was used to generate visual explanations highlighting key regions influencing model predictions. The proposed model demonstrated high sensitivity 90%, 95%, 99%, and 100% with corresponding specificities of 40%, 36%, 18%, and 11%, respectively. The best AUC achieved was 0.72 by multimodal approach on the test set, outperforming the image only (0.66) and text-only (0.68) baselines. The proposed multimodal architecture, enhanced with Grad-CAM, demonstrates a strong potential to identify benign tumors among high-risk patients, offering interpretable insights and thereby helping reduce unnecessary biopsies, patient anxiety, and healthcare costs.
#02Oct 26, 2026
cs.LG
Audit Where Hacks Pay: Budgeted Strong-Verifier Audits Against Reward Hacking in GRPO
Shurun Li, Michael Hua Wang, Haibo Zeng and 1 more
Reinforcement learning with verifiable rewards trains on cheap checks, such as unit tests, that a policy can learn to game, while a stronger check is too expensive to run on every rollout. We study how to spend a limited strong-verifier budget in GRPO, separating which weakly passing rollouts to audit from what reward a caught hack receives. At a fixed policy state with centered advantages, the expected update depends on a design only through each rollout's marginal audit probability and correction; reflecting a caught hack's reward about the failure reward negates the advantages of an all-hack group; and auditing whole groups with the fewest weak passes first (low-pass budgeted audits, LB) minimizes the advantage mass left on hacks among pass-count designs with a fixed correction when a label's value falls with the pass count. We tested this analysis in actual LLM training: from each run's starting state, the sign of this mass on a frozen panel predicted whether hacking would be suppressed in 33 of 39 runs, including 13 of 16 preregistered ones. In LeetCode (Wong et al., 2026) and Countdown-Code (Khalifa et al., 2026), LB drives hacking to near zero, while random audits with the same penalty and budget do not and use more labels. We also find that the randomness of the update affects training: in Countdown-Code, two unbiased corrections, per-item reward-level IPW and a group-level advantage correction, bring hacking down too but end 6.1-11.8 and 8.0-11.5 points lower in held-out accuracy than LB at the same budget. A full audit, which the group-level correction reproduces in expectation, stays within about two points of LB in three seeds, while LB uses 28% of its labels, and allocating the same correction by pass count recovers most of the loss (one seed). Training outcomes thus depend not only on the expected update but also on the randomness of its estimate.
#03Oct 26, 2026
cs.RO
Learning Force-Reactive Humanoid Loco-Manipulation
Sihang Li, Xiaofeng Guo, Jinkun Cao and 5 more
Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic trajectories alone. Therefore, we present FLORE, a framework for learning force-reactive humanoid loco-manipulation. We collect robot-free demonstrations using two force-sensing UMI-style handheld grippers for hand motion and contact wrenches, and wearable trackers for body motion. A force-reactive diffusion policy takes vision, proprioception, and measured wrenches as input, then predicts actions and per-hand force commands. A hybrid compliance whole-body controller with force tracking executes these commands while maintaining balance: an integral of the force error measured by real force/torque (F/T) sensors lets each hand track force accurately along the commanded direction and remain compliant along the others. In simulation, the controller tracks per-hand force commands of varied magnitude and direction, with little loss in whole-body motion accuracy. Across three contact-rich tasks on the robot, the force-reactive policy succeeds in 80% of rollouts, compared with 26.7% for a position-only policy trained on the same demonstrations and executed by the same controller. For more details, please visit our website: https://louis-leee.github.io/FLoRe/.
#04Oct 26, 2026
cs.CL
From Self-Confidence to Statistical Accuracy: Scaling Human-in-the-Loop Evaluation with Direct and LLM-Assisted Auditing
Harine Choi, Chenchen Kuai, Zihao Li and 5 more
For large language models (LLMs) and multimodal large language models (MLLMs), model-reported self-confidence is often miscalibrated, yet it may still be useful for efficient evaluation. At the same time, LLM-as-a-judge offers a scalable alternative to direct human auditing, but its practical benefit depends on calibration quality and inference cost. This paper develops a unified statistical framework for both evaluation routes under alternative sampling strategies. For direct auditing, confidence-stratified sampling is used to recover population accuracy from partially verified outputs without requiring calibrated confidence. Finite-sample uncertainty is characterized, and the analysis shows how highly uneven confidence strata affect audit efficiency and label allocation. For judge-assisted evaluation, the judge is modeled through sensitivity and false-positive rate, yielding an error-corrected estimator with calibration uncertainty. The two routes are then compared through human-label and total-cost efficiency boundaries. Experiments on MMLU-Pro and MMMU-Pro show that miscalibrated self-confidence can still support statistically valid stratified auditing. Under highly imbalanced confidence distributions, proportional allocation substantially reduces estimation error relative to equal-per-stratum allocation. For judge-assisted evaluation, only a small subset of target--verifier pairs satisfies the idealized human-label efficiency condition, and automated inference costs can further limit potential savings. These findings clarify the statistical and economic conditions under which confidence-guided auditing and automated verification are useful.
#05Oct 26, 2026
cs.AI
A Unified Arena for LLM Agents across Diverse Eurogame
Fengrui Zhang, Xiang Li, Ruomeng Ding and 6 more
Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents' choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive Environments), a unified arena spanning ten Eurogames with shared interfaces and evaluation protocols. These games combine lasting strategic commitments, competition over shared resources, and multiple routes to victory. Our primary study evaluates 12 model-harness configurations, spanning nine models and four execution harnesses, in 480 three-player matches across ten games. The main and supplementary studies comprise 1,032 completed matches in total. These comparisons reveal broad cross-game ranking agreement alongside game-specific strengths. Matched studies show that the same model can perform differently across execution harnesses, adding another source of variation to these profiles. These performance advantages do not consistently translate into better token or cost efficiency, making resource use an additional consideration when comparing configurations. Together, the findings support evaluating complete agent configurations by both their competitive performance across games and the resources needed to achieve it.