#01Oct 27, 2026
cs.CV
Can Discrete Tokens Serve as Semantically Lossless Representations of Visual Signals?
Jialv Zou, Xiaotong Li, Zhengrong Yue and 6 more
Discrete visual tokens represent vision in a discrete form analogous to language, offering a native interface for multimodal modeling under a shared next-token prediction objective. However, quantization error is widely assumed to cause unavoidable semantic loss, fundamentally limiting the semantic fidelity of discrete visual tokens and positioning continuous visual representations as an intrinsic upper bound. Using multimodal understanding as a proxy for semantic fidelity, we revisit this assumption and find quantization error unreliable, as discrete representations with substantially larger errors can achieve better understanding. Instead, the effective bit budget of discrete indices emerges as a key determinant of downstream performance. However, existing quantizers eventually saturate as additional codebooks contribute progressively less semantic information. As one approach to alleviating this saturation, we introduce Factorized Vector Quantization, which quantizes complementary, fixed-dimensional views of the visual feature with symmetric parallel codebooks. It continues to improve at larger bit budgets, ultimately matching continuous visual representations in multimodal understanding. Trained on industrial-scale multimodal data, our model achieves state-of-the-art performance among discrete-representation models, outperforming UniAR and Emu3-Chat by 22.8% and 59.2%, respectively, on a nine-metric average. To our knowledge, it is also the first discrete-representation model competitive with strong continuous-representation models such as Qwen3-VL, including on fine-grained OCR tasks. We further identify the key principles and a practical recipe enabling this competitiveness. These results and insights support the potential of discrete visual representations to underpin large-scale native multimodal foundation models. Code and models are available at https://github.com/hustvl/FVQ
#02Oct 27, 2026
cs.CV
PerceptRL: Making Visual Perception Rewardable in MLLMs from Answers to Interactions
Tongkun Guan, Zhibo Yang, Mingkun Yang and 3 more
Fine-grained visual perception remains a bottleneck during post-training of multimodal large language models (MLLMs), as perceptual errors can constrain gains from reasoning-focused optimization. Although image-caption pre-training improves perception, its influence can weaken as subsequent stages change data mixtures and objectives. Continuing caption supervision during post-training is challenging because subjective, information-dense descriptions complicate verifiable reward design. We present PerceptRL, which strengthens perception at two complementary levels. Perception RL uses a multi-agent pipeline to extract verified errors from dense image captions and convert the corresponding visual facts into QA pairs with fixed answer labels and rule-based rewards. Chain QA links correlated errors, while multiple-choice QA combines unrelated errors. A specialized route targets high-error domains with tailored verification, and a domain-agnostic general route covers errors beyond these domains. Perception Agentic RL addresses fine-grained and dense cases unresolved by single-turn Perception RL through multi-turn inspection with visual tools. We observe coordinate drift even in models trained to use tools, where incorrect crops or annotations distort evidence and propagate errors. Coordinate Injection corrects spatial operations in cold-start trajectories, while a grounding-aware process reward supervises intermediate spatial fidelity alongside final-answer correctness. Training proceeds through shared cold-start SFT, single-turn Perception RL, and multi-turn Perception Agentic RL. Across seven benchmarks under a shared tool-use protocol, PerceptRL achieves 71.6% average accuracy, surpassing the base model with the same tools and the strongest evaluated frontier VLM by 15.7 and 5.2 percentage points, respectively.
#03Oct 27, 2026
cs.CV
ScIntBench: Physical Interaction Plausibility in 3D Scene Generation
Wendi Ying, Daochang Liu, Leonid Sigal and 1 more
Existing evaluations of text-conditioned 3D indoor scene generation largely emphasize semantic fidelity and physical validity at rest, leaving interaction-time physical reliability insufficiently assessed. To address this gap, we introduce ScIntBench, a unified benchmark centered on interaction readiness: it executes prescribed manipulation actions (e.g., pushing, opening, and surface probing) in physics simulation and measures task success, capability and progress, post-interaction integrity, and dynamic plausibility. Multi-view semantic and static physical evaluations complement these metrics and help explain interaction outcomes. We systematically evaluate 12 state-of-the-art scene generation systems across 10 room types. Our results reveal that strong semantic and static physical performance does not necessarily translate into interaction readiness: a system with near-perfect static plausibility completes only 11.54% of interactions, 7 of the 12 systems produce scenes that cannot support any interaction, and even the best system succeeds in only 36.92% of prescribed tasks. These findings highlight two fundamental challenges in generating interaction-ready scenes: providing the necessary physical interaction capabilities and ensuring reliable physical behavior under active manipulation.
#04Oct 27, 2026
cs.RO
PDRVLA: A Vision-Language-Action Model with Physical Dynamics Representations
Hanqing Wang, Zhaotian Cai, Ruichuan An and 12 more
Vision--Language--Action (VLA) models generate robot actions from visual observations and language instructions, but their understanding of physical dynamics remains limited. Video world models can capture scene dynamics, yet generating future videos introduces high latency into the control loop. We introduce PDRVLA, whose lightweight Physical Dynamics Module extracts physical tokens from vision--language features to condition action generation without online video generation. The module learns through direct prediction of future RGB, depth, and optical-flow features, with auxiliary supervision through a frozen pretrained video world model. Training relies entirely on publicly available data, expanded through human-to-robot synthesis, subtask annotation, and embodied chain-of-thought (ECoT) annotation. Across four simulation benchmarks, PDRVLA achieves success rates of 99.3% on LIBERO, 89.9% on LIBERO-Plus, 93.6% on RoboTwin~2.0, and 81.5% on SimplerEnv. Ablations show improved future prediction with world-model supervision and evaluate how subtask conditioning, future object-pose supervision, and ECoT training affect action success.
#05Oct 27, 2026
cs.CV
Hierarchical Sparse Graph for Multi-dimensional Assignment in Event-based Tracking
Muxi Zha, Yang Shang, Wenlong Zhang and 2 more
Existing event-based tracking methods typically operate in an online manner, associating tracklets across adjacent batches. However, this limited temporal window often leads to failures in challenging scenarios, such as long-term occlusions or missed detections, where broader temporal context should be incorporated for high-precision tracking. To achieve robust and accurate tracking, this paper concentrates on the event-based multi-dimensional assignment that associates tracklets across multiple batches simultaneously. Unlike image-based detectors, event-based detectors can generate multiple correct yet spatially distinct tracklets for a single object per batch. This violates the one-to-one rule in classic data association, making event-based association an underdetermined many-to-many matching problem. To the best of our knowledge, this is the first work to tackle this NP-hard problem. To address its underdetermined nature, we formulate the assignment problem via fuzzy logic, where pairwise tracklet correlations are quantified through multiple long-range kinematic metrics. This fuzzy design eliminates the need for hard tracking thresholds and enables multiple heterogeneous metrics to be integrated into a unified correlation. By treating tracklets as nodes and their fuzzy correlations as edges, we construct a Hierarchical Sparse Graph (HSG). Building upon the HSG, we pose assignment as a graph partition task, and employ a heuristic solution that measures vertex affinity for partitioning adaptively. The entire pipeline is training-free. Comprehensive experiments on two challenging event datasets, eTram and Ev-UAV, show that our method outperforms existing event-based and most image-based association models. Particularly, it achieves over 2$\times$ the performance of OC-SORT across all metrics in the many-to-many association scenario.