#01Oct 27, 2026
cs.CV
ALADDIN: Adversarial Latent Diffusion Distillation for One-Step Identity Swapping
Ivan Shchekotov, Timofei Gritsaev, Viacheslav Pirogov and 1 more
Face swapping transfers a source identity onto a target image while preserving the target's pose, expression, hair, and lighting. The most realistic current methods are diffusion-based, but they need many network evaluations per image. GAN-based methods are fast, yet trained from scratch they must learn realism from the adversarial signal alone and produce visibly weaker results. We present ALADDIN (Adversarial Latent Diffusion Distillation for One-Step Identity Swapping), a one-step face swapper obtained by initialising the generator from a pre-trained multi-step flow-matching model and training it adversarially under identity and target-preservation constraints. We expose a controllable trade-off between identity transfer and target-attribute preservation by training a student model with triplet pseudo-label supervision. We additionally identify a bias in the standard evaluation protocol, which favours methods trained against the same identity encoder used to score them, and re-evaluate all baselines with an independent one. ALADDIN is state-of-the-art among one-step methods in realism and target preservation at comparable identity transfer, and matches the best multi-step model with 28 times fewer network evaluations and an order of magnitude fewer training pairs.
#02Oct 27, 2026
cs.CV
CodeCap-Bench: Can Code Serve as a Good Video Caption?
Jiafu Tang, Yifan Xu, Eric Tang and 11 more
Video captioning aims to preserve visual information through compact descriptions, predominantly using natural language. However, precisely expressing fine-grained spatial structures and temporal dynamics in natural language often leads to lengthy and potentially ambiguous descriptions. In this work, we explore Code as Video Caption, a paradigm where executable programs serve as a complementary representation of visual content through graphical primitives, layout rules, and functions of time. To examine whether code captions effectively preserve video information, we compare them with natural language captions on downstream question answering and video reconstruction tasks. Our results show that code captions achieve superior reasoning accuracy and reconstruction fidelity. Despite these advantages, realizing the potential of code captioning depends on whether current multimodal large language models (MLLMs) can generate faithful code captions. To systematically assess this capability, we introduce CodeCap-Bench, which comprises 323 videos spanning five categories of structured 2D content, along with fine-grained annotations and a multi-level evaluation framework. Extensive experiments reveal that while leading proprietary MLLMs demonstrate promising code captioning capabilities, they still struggle to faithfully capture complex temporal dynamics, with open-source models lagging substantially behind.
#03Oct 27, 2026
cs.CV
CTBakeGS: training-free baking of photorealistic CT volume renderings into 3D Gaussian splats
Haruki Fukuda, Constantin Lux, Wolf Schweitzer and 2 more
Photorealistic volume rendering of computed tomography (CT) may convey anatomy intuitively, but it needs the CT data, dedicated software and a powerful graphics processor. Three-dimensional Gaussian splatting (3DGS) displays photorealistic scenes in real time on less powerful devices, but existing medical approaches train each scene for minutes to hours. We aimed to convert a CT volume rendering directly into a 3DGS model without training. Splats were placed on an adaptive octree of millimetre-sized cells. Their colour and opacity were computed on the graphics processor with the renderer's lighting, cell opacity was converted analytically into splat opacity, and faint splats were retained stochastically above the 1/255 opacity floor of standard 3DGS rasterisers. Six public CT scans (1.5-mm voxels) were converted with three transfer functions and compared with converged references by peak signal-to-noise ratio (PSNR), structural similarity and a learned perceptual metric. Two-million-splat models reached a PSNR of 32.6 +/- 0.9 dB for bone, 30.1 +/- 1.0 dB for contrast-enhanced vessels and 32.3 +/- 1.5 dB for skin and bone. A conversion pass (usually two or three per model) took 4-30 s on a current laptop and 9-60 s on a desktop with a 4-GB graphics card. On the laptop, the models rendered at 68 frames per second at 800 x 800 pixels. Training-free conversion produced real-time 3DGS models of photorealistic CT renderings in about a minute or less per conversion pass on ordinary computers, with fidelity that we consider sufficient for interactive viewing.
#04Oct 27, 2026
cs.CV
Perceiving and Predicting Dynamic Sports: Spatiotemporal Intelligence in Vision Models for Egocentric Tennis Video
Tudor Braicu, Joseph DelPreto, Jared Boyer and 4 more
Agile robots require spatiotemporal intelligence to interpret scenes, reason about interactions, and anticipate future events. Yet it remains unclear how well foundation vision models support these capabilities, particularly from a moving egocentric camera, which is a natural view for robots. To investigate this, we collect an annotated tennis dataset and train a suite of vision models on spatiotemporal tasks. Our dataset contains egocentric video synchronized with five allocentric videos, estimated global positions, labeled contact times, and annotated stroke types. We then evaluate seven prediction tasks from egocentric images: 2D ego player and 3D ball localization, future player and ball trajectories, forehand or backhand stroke anticipation, time to the next ego player ball contact, and 3D ball position at that contact. We compare image encoders, video encoders, and vision-language models with jointly trained prediction heads. The best performing models achieve mean current-frame localization errors of 0.14 m for the ego player and 0.54 m for the ball, future forecasting errors of 0.34 m for the ego player and 0.91 m for the ball over 1.1 s, and a mean contact-time prediction error of 0.14 s. Auxiliary depth information substantially improves 3D ball localization, suggesting that inferring metric depth remains a challenge. Longer image histories do not improve ball forecasting, indicating that representations exploit scene context rather than rely solely on inter-frame motion. Finally, we propose a conditional diffusion model to generate whole-body kinematic tennis motion from vision encoder predictions on egocentric video at real-time rates, adapting movements as predictions are refined. These results move towards a deeper understanding of how foundation vision models can support real-time dynamic robots using egocentric video.
#05Oct 27, 2026
cs.CV
VideoLVR: Latent Visual Reasoning over Grounded Video Evidence
Shilong Li, Xingyuan Bu, Hao Shi and 4 more
Chain-of-thought reasoning has substantially advanced video understanding in multimodal large language models (MLLMs). However, language-based reasoning traces do not provide a reliable mechanism for models to revisit relevant visual evidence, leading to visual forgetting and impairing their ability to reason over video content. Existing approaches maintain visual grounding during reasoning in two main ways: they either refer to evidence using textual coordinates, which specify symbolic locations rather than the visual content itself, or reinsert cropped regions or frames into the multimodal context, preserving visual details at the cost of substantial context expansion. To address these limitations, we introduce VideoLVR, which constructs latent visual evidence from local regions at relevant video moments, thereby providing visual support for intermediate reasoning steps. To supervise latent visual evidence generation, we introduce a visual token prediction objective that formulates visual token reconstruction as prediction over a vocabulary derived from the input video, thereby unifying visual evidence reconstruction and text generation within the same token prediction framework. This shared prediction framework enables MLLMs to reason over interleaved text tokens and latent visual states while integrating evidence from different moments. We further extend VideoLVR to reinforcement learning by treating sampled visual tokens as actions alongside text tokens and jointly optimizing the policy using final-answer rewards. By efficiently revisiting task-relevant visual information during reasoning, VideoLVR improves video understanding without substantially expanding the multimodal context. Experiments on multiple video benchmarks demonstrate its effectiveness, especially on tasks requiring fine-grained visual evidence.