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5 papers

#01Oct 29, 2026

cs.LG

world2vec: Mechanistic world models through latent dynamics learning

Tobias Schmidt, Rodrigo Gonzalez Laiz, KrisztiƔn Szuppinger and 1 more

World models can achieve strong control performance without faithfully capturing the dynamics of their environment, limiting their potential for mechanistic interpretability and scientific discovery. Here, we introduce world2vec to learn mechanistic world models without reward information directly from observations and actions. World2vec learns latent dynamics that faithfully reproduce the true system over long prediction horizons, with at least one order of magnitude fewer parameters than DreamerV3, TD-MPC2 and LeWM. This enables state of the art performance in controlling continuous environments from pixels and accurate system identification across a benchmark of 71 attractors, demonstrating how world models are amenable to scientific discovery.

#02Oct 29, 2026

cs.AI

Collaborative AI agents for autonomous experimental research with solid-state quantum spins

El Mustapha Mansouri, Eikichi Kimura, Masato Koga and 1 more

An autonomous research laboratory could conduct an entire study, from formulating questions to preparing manuscripts. Artificial intelligence (AI) offers one route towards this goal. Recent AI systems take on several research roles, but may draw conclusions that the evidence does not support. Here, we present an autonomous research laboratory in which agents based on large language models assess one another's work and can stop or redirect investigations. They can generate and reject research questions, require separate theoretical checks and conduct experiments designed to challenge their claims. We demonstrate these capabilities by investigating ensembles of quantum spins in diamond. The agents derived the minimum number of calibration settings needed to predict responses to a defined family of microwave pulse sequences. They checked the result computationally and designed experiments to distinguish competing predictions. An initial experiment agreed with the theoretical predictions, but repeated reference measurements showed that the signal was drifting during data collection. The agents therefore treated the result as inconclusive and revised the measurement protocol without relaxing the acceptance criteria. The revised experiment met those criteria and supported the theoretical predictions. This study demonstrates that collaborating AI agents can select research questions, derive theoretical results and test their predictions experimentally.

#03Oct 29, 2026

cs.AI

Pre-Crime for Agents, at the Last Second: Probing When a Recruited Agent Gives In

Leonidas Raghav

When AI agents share channels and credentials, one agent can press another to break its operator's rule, a first step towards collusion. Output filters check only what an agent has already written. Can an overseer tell beforehand that an agent is about to give in? We show that a linear probe on the agent's activations can, in a controlled multi-agent setting. Across six scenarios, a peer presses a target for up to 20 rounds to reveal a secret, such as a deploy token; the target often refuses, then gives in. Read at each model call before its output is written, the probe picks out the one that leaks. On held-out Qwen3-32B episodes, at a threshold set to flag 5% of benign calls, it catches 82% of leaking calls. At a similar flag rate, a zero-shot decision-model monitor catches 26%. On gpt-oss-20b, a probe on its reasoning reaches AUROC 0.91. A bag-of-words classifier trained on the same calls comes close, so most of the gain comes from training on labels, not activations. The probe also flags permitted disclosures: it reads the coming disclosure more than the violation. The warning is short-range, and halting on any alarm would stop most benign episodes, which a second text check does not fix. A warning raised before generation could let an overseer stop an agent that is about to give in, ahead of others acting on its messages or recruitment spreading through a swarm.

#04Oct 29, 2026

cs.CL

Multi-View MoE: Letting Every Router Shape Expert Computation

Zelin Zhao, Tianchi Ma, Junyuan Shang and 2 more

Sparse mixture-of-experts (MoE) models expand parameter capacity by activating a small subset of experts per token. Expert selection directly affects model capabilities under a fixed active-expert budget. Dense evaluation of all experts reveals weak agreement between single-router rankings and expert-utility evaluation rankings, especially in middle and deep layers. Richer signals for selection and computation incur additional cost: selection based on internal expert activations requires preliminary computation, while processing multiple full representations separately through the same expert repeats its computation. We propose Multi-View MoE to improve expert selection with multiple routers and reuse their preferences to modulate expert computation under a fixed expert budget. Its Multi-Router submodule aggregates sigmoid scores from independently initialized routers. These routers develop highly differentiated expert preferences during training, allowing experts strongly favored by one router or jointly supported by several routers to be selected. Multi-View further uses each selected expert's relative scores across routers to mix learned latent views into its input, reusing routing preferences for both selection and computation. Each selected expert executes one forward pass, preserving the active-expert count, expert FLOPs, and all-to-all communication volume. On a 24-layer 10B-A1B model trained on 708B tokens, full Multi-View MoE improves the nine-task downstream mean by 1.18 percentage points over the baseline. Multi-Router alone yields a 0.6-percentage-point gain and improves the rank correlation between router scores and evaluated expert utility, with relative increases of 8.1% globally and approximately 58% in the layer with the lowest single-router alignment. Controlled mixing interventions show the model uses input differences that depend on both the expert and the token.

#05Oct 29, 2026

cs.CV

SonoWorld4D: From One Video to a 4D Audio-Visual Scene via Diffusion Synchronization

Derong Jin, Xiyi Chen, Ming C. Lin and 1 more

Recent progress in visual scene generation has extended beyond static 3D scenes toward the more challenging problem of generating dynamic 4D scenes from minimal input. However, sound, despite being intrinsically coupled with dynamic objects and events, remains largely unmodeled in prior work. We introduce Video-to-4DAVScene, a new task that turns a video into an explorable, time-varying 4D audio-visual scene, and present the SonoWorld4D framework for this task. Given a monocular video, our method generates a 360 static background, reconstructs explicit motion trajectories of dynamic, sound-emitting foreground objects, and synthesizes a physically-grounded sound field consistent across multiple sources through dual-space audio diffusion synchronization. The resulting 4D scene supports real-time novel-view visual and spatial audio rendering. Evaluation on real-world dynamic scenes and a user study demonstrates SonoWorld4D generates 4D audio-visual scenes with perceptually realistic, physically grounded spatial audio consistent with scene geometry and visual content.