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5 papers

#01Aug 13, 2026

cs.CL

SAEVerbalizer: Generating Explanations for Sparse Autoencoder Features via Representation Verbalization

Weihan Meng, Hongzhu Guo, Yi Jing and 5 more

Sparse autoencoders (SAEs) are proposed to extract numerous features from large language model (LLM) representations, yet explaining these features still relies primarily on external observation. This reliance leads to superficial explanations inferred from observed model behavior and computational inefficiency from collecting such behavioral evidence at scale. We introduce SAEVerbalizer, a framework that injects SAE decoder directions into an LLM's representations and fine-tunes the LLM's downstream layers to generate natural-language explanations of the injected features. Once trained, the resulting verbalizer explains SAE features directly from decoder directions, addressing both limitations. Our experiments show that the learned verbalization capability generalizes to unseen features, transfers across separately trained SAE dictionaries, and, with a lightweight adapter, extends to SAE features from different LLMs. Intervention experiments show that injecting multiple directions yields an explanation combining their meanings, while reversing individual directions produces corresponding meaning shifts.

#02Aug 13, 2026

cs.CV

TabSOM: A tabular-to-image encoding method based on self-organizing maps

David Chushig-Muzo, María Ángeles Rodríguez de Cara, Eva Milara and 3 more

Tabular-to-image methods have emerged as novel approaches to leverage the high predictive performance of convolutional neural networks and vision transformers. They convert tabular data into image representations, mapping each feature at a fixed pixel location derived from a dimensionality-reduction method (e.g., t-SNE, UMAP, PCA). However, they encode only the marginal value of each feature and discard information about feature relationships. We propose TabSOM, a tabular-to-image encoding built on the Self-Organizing Map (SOM), which provides: (i) a spatial layout in which every input feature occupies a fixed canvas position derived from its component plane via collision-free Hungarian assignment; and (ii) a graph that captures pairwise feature relationships derived from the SOM component planes. The resulting image stacks two multi-scale node channels: one encodes feature values at fixed scales, while the other encodes pairwise feature interactions as spatial connections between related features. Two SOM-derived interpretability approaches are introduced: a prototype-inspired partial dependence plot and a class--separation importance score. Benchmarked against twelve existing tabular-to-image methods across public binary-classification datasets, TabSOM ranks first or second on every dataset and achieves the lowest variance of any method evaluated. Interpretability obtained with TabSOM was validated against Random Forest, XGBoost, and SHAP, the class-separation score shows reasonable agreement with established baselines on the top-ranked features while capturing complementary structural information from input data. These results demonstrate that TabSOM provides an effective and interpretable approach for applying deep learning architectures to tabular data, bridging the performance--interpretability gap in this domain.

#03Aug 13, 2026

cs.CL

DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data

Peter Schneider-Kamp, Jacob Nielsen, Gianluca Barmina and 2 more

Current large language model development relies on massive, often non-permissible datasets, creating a high barrier for researchers committed to open-source and ethically sourced data. We introduce Mimir v1, a 1-billion-parameter language model based on the Hierarchical Reasoning Model (HRM) architecture, that is trained from scratch and delivers highly competitive performance for English and sets a new state of the art for Danish using only permissible post-training data. Trained on a mixture of 161 datasets, Mimir v1 outperforms the original HRM-Text 1B and competes with larger frontier models like Qwen 3.5 4B and Gemma 4 E2B, tested across 20 benchmarks for English, Math & Code and Danish. The model is available on the Hugging Face Hub: https://huggingface.co/danish-foundation-models/DFM-Mimir

#04Aug 13, 2026

stat.ML

Bagging Robustly Learns VC Classes with Linear Sample Complexity

Omar Montasser

We revisit the problem of learning predictors robust to adversarial examples at test-time. We prove that VC classes are adversarially robustly learnable with sample complexity linear in the VC dimension $d$, providing an exponential improvement over the previous upper bound of Montasser, Hanneke, and Srebro (2019). Remarkably, this result is achieved with a simple improper algorithm that combines the classic heuristic bagging (bootstrap aggregation) of Breiman (1996) with robust empirical risk minimization (RERM). Our algorithm computes RERMs on $O(d^\star)$ independent bootstrap samples and outputs their majority vote, where $d^\star$ denotes the dual VC dimension. We complement this result with a lower bound showing that this is unavoidable: in general, any learner in this oracle model requires $Ω(d^\star)$ calls to an RERM oracle, even when given arbitrarily many training examples.

#05Aug 13, 2026

cs.CV

DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

DreamX Team, Rui Chen, Xiangxiang Chu and 7 more

We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.