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5 papers

#01Oct 29, 2026

cs.AI

Collaborative AI agents for autonomous experimental research with solid-state quantum spins

El Mustapha Mansouri, Eikichi Kimura, Masato Koga and 1 more

An autonomous research laboratory could conduct an entire study, from formulating questions to preparing manuscripts. Artificial intelligence (AI) offers one route towards this goal. Recent AI systems take on several research roles, but may draw conclusions that the evidence does not support. Here, we present an autonomous research laboratory in which agents based on large language models assess one another's work and can stop or redirect investigations. They can generate and reject research questions, require separate theoretical checks and conduct experiments designed to challenge their claims. We demonstrate these capabilities by investigating ensembles of quantum spins in diamond. The agents derived the minimum number of calibration settings needed to predict responses to a defined family of microwave pulse sequences. They checked the result computationally and designed experiments to distinguish competing predictions. An initial experiment agreed with the theoretical predictions, but repeated reference measurements showed that the signal was drifting during data collection. The agents therefore treated the result as inconclusive and revised the measurement protocol without relaxing the acceptance criteria. The revised experiment met those criteria and supported the theoretical predictions. This study demonstrates that collaborating AI agents can select research questions, derive theoretical results and test their predictions experimentally.

#02Oct 29, 2026

cs.CV

Fight World Model: Customizable Combat through Visual Interaction Proxies

Jiahua Li, Zixu John, Tom Zhong and 5 more

A playable, programmable game world must maintain persistent state, enforce executable rules, and support extensible gameplay mechanics. Existing video world models can generate plausible combat, yet struggle to keep hit reactions and health updates consistent with game rules. We introduce Fight World Model (FWM), which separates rule-governed combat execution from video rendering. An executable engine maintains state and resolves interactions. A deterministic compiler encodes these outcomes and attempted actions in a spatially and temporally aligned interaction proxy. The proxy aligns action and skill windows, brief hit reactions, and persistent health by fighter identity and timing. These cues can be controlled separately to render interactions under modified rules. Identity-bound references preserve character appearance across side switches. We train FWM on FightWorld Corpus, spanning 52 skill effects, 187 character-appearance variants, and 15 arenas. Without retraining the renderer, FWM supports damage scaling, limited-hit immunity, lifesteal, and multi-stage skill mechanisms beyond the native game. It also allows character and arena customization. Experiments demonstrate the effectiveness of FWM, which outperforms existing game world models in action fidelity, hit reactions, health-state consistency, and character appearance preservation. Our project is available at https://fight-world-model.github.io.

#03Oct 29, 2026

eess.SY

Adaptive Scenario Generation for KL-DRO Around a Learned Density Model

Aron Brenner, Saurabh Amin

Distributionally robust optimization (DRO) hedges data-driven two-stage stochastic programs against error in the distribution estimated from a finite record, and standard ambiguity sets differ in how they treat realizations absent from that record. A divergence ball around the empirical distribution contains only reweightings of the record, whereas a transport ball also contains distributions supported off the record, including on realizations the data-generating process cannot produce, against which the decision is then hedged as well. We instead propose a Kullback-Leibler (KL) ball centered at a density model fitted to the record, the learned nominal, which lets the adversary up-weight costly unobserved realizations in proportion to the probability the model assigns them. Solving the resulting problem poses a second difficulty, because it can accommodate only a few scenarios, and an independent sample of that size is likely to omit the rare realizations on which the worst case concentrates. We therefore build the scenario set adaptively, alternating between solving the finite problem and drawing new realizations from the learned nominal, steered toward the worst case at the current decision, with importance weights that correct the draws back to the model. On a multi-item newsvendor problem and a capacity expansion problem on realistic grid data, centering the ball at the learned nominal rather than at the record lowers cost under distribution shift, at comparable in-distribution cost, when the record is scarce and the model class captures structure that lets it extrapolate beyond the record. The advantage fades as the record grows or as the shift departs from the structure the model has learned.

#04Oct 29, 2026

cs.NI

Multistatic ISAC with Deep Learning-Based Clutter Suppression for 5G and Beyond

Yalin E. Sagduyu, Tugba Erpek, Sastry Kompella

Integrated sensing and communications (ISAC) systems using 5G and beyond signals of opportunity enable joint wireless sensing and communication using shared infrastructure and spectrum resources. While multistatic ISAC can increase sensing coverage with spatially distributed receivers, dense and dynamic clutter can significantly degrade bistatic range and Doppler estimation, leading to errors in target localization and velocity estimation. This paper presents a multistatic ISAC framework with clutter suppression for high-fidelity estimation of target position and velocity. Distributed clutter is modeled with randomly located scatterers with varying Doppler spreads and radar cross sections to capture dense and dynamic clutter effects. A broad range of conventional signal processing baselines are evaluated for clutter suppression, showing limited robustness under strong clutter conditions. To address this limitation, deep learning-based clutter suppression methods are introduced to improve robustness against dense and dynamic clutter by employing residual and attention-enhanced deep neural network architectures that directly enhance target responses from clutter-contaminated observations. These methods substantially outperform conventional approaches in target position and velocity estimation across diverse clutter conditions in multistatic ISAC.

#05Oct 29, 2026

cs.CL

Testimony from Timelines: Evidence-Grounded Significance Testing of Temporal Clinical Hypotheses

Chengyang He, Wenlong Zhang, Koduvayur Subbalakshmi and 1 more

Ask a language model whether sales tend to dip after a product recall, or whether one side effect tends to follow another after a vaccine, and it answers in a fluent sentence that reads like a finding, with no test behind it. Assertions about how events unfold across many cases fill the Web, and each is a temporal hypothesis that only a significance test over the right records can settle. The verifier must specify the null, select the test and decide which records bear on the hypothesis, and any of these choices can go wrong while the conclusion still comes out right. Yet benchmarks for language-model data analysis grade only the conclusion, with the relevant data handed over. We study the problem in health, where a wrong verdict is costly, and present STRATA, a benchmark that grades every decision on the way to a verdict: 8,735 hypotheses over the clinical timelines of vaccine adverse-event reports, with gold plans, evidence sets, p-values and verdicts derived under a released codebook and reproduced by a deterministic oracle. We also propose ART (articulate, retrieve, test), a staged paradigm that exposes each decision as an inspectable output. Extensive experiments with five model configurations show that systems fail mostly at choosing which records count, a verdict-evidence gap that accuracy alone conceals. ART closes most of this gap and brings a 31B open model to within 0.01 of the frontier models under the same paradigm; the frontier models succeed once given the codebook.