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5 papers

#01Oct 23, 2026

cs.CV

SREdit: Scene Response Guided Appearance Editing for Projection Mapping

Yuqiao Xia, Yuchen Deng, Ziheng Chang and 1 more

Projection-based appearance editing changes selected visual attributes of a physical object through projection mapping (PM). To display a desired appearance, PM typically uses projector compensation, which computes a projector input that counteracts the geometric and photometric distortions of the scene. Compensation can only approximate this appearance within the available projection range, and it cannot revise the appearance itself. Pretrained LLM-based image editors provide a direct way to produce the desired appearance from a text prompt or reference image; projector compensation can then attempt to reproduce the edited result through projection. However, these editors do not have an accurate measure of the scene geometry or scene response. Therefore, their outputs may contain geometric misalignment, inconsistent shading, or changes outside the available projection range, which downstream projector compensation cannot correct. To address this problem, we introduce SREdit, an efficient response-guided framework for projection-based appearance editing. SREdit estimates a scene response map from the reconstructed scene that reflects how strongly projected illumination can affect different surface regions. SREdit uses the source appearance to constrain the early sampling process and preserve registration with the fixed physical object, while the scene response map adapts the amount of editing across surface regions. Experiments across two pretrained image editors show that SREdit improves projected appearance quality and reproduction fidelity. It adds less than one second per image with negligible VRAM overhead. Participants also consistently preferred the results produced with SREdit in our user study.

#02Oct 23, 2026

cs.CV

SemGeo-Gen: Unsupervised Generation of Approximate Cross-Instance Semantic-Geometric Correspondences

Roy Amoyal, Shira Ifergane, Oren Freifeld

We introduce SemGeo-Gen, an unsupervised method for generating approximate cross-instance semantic-geometric supervision from weakly aligned 3D object collections. Our goal is not to recover exact point-level correspondences, which are often ambiguous across different instances and would require expensive, impractical manual supervision at scale. Instead, we automatically produce approximate correspondences that are semantically meaningful, geometrically consistent, and diverse enough to train modern correspondence models. Given only coarse category-level rotation alignment, SemGeo-Gen lifts multi-view DINOv2 features to 3D, aligns object instances using continuous piecewise-affine registration, and prunes candidate matches using semantic consistency. The resulting 3D correspondences can be projected into rendered views, yielding scalable 3D-3D, 3D-2D, and 2D-2D supervision without manual annotation. We validate the generated correspondences against sparse human annotations from KeypointNet, obtaining 93% PCK@0.10 and 97% PCK@0.15. More importantly, we show that using the generated correspondences for synthetic pretraining improves recent state-of-the-art semantic correspondence models on SPair-71k after fine-tuning on real data, with gains of up to 5 PCK@0.10 points. Together, these results indicate that approximate semantic-geometric supervision generated from 3D assets can improve real-image correspondence learning and serve as a scalable alternative to costly manual annotation. Project page: https://bgu-cs-vil.github.io/SemGeo-Gen/.

#03Oct 23, 2026

cs.CV

STROKE: Simple Sparse Structural Occlusions for Black-Box Adversarial Attacks

Ankit Gupta, Akshat Pandya, Paul Lin and 2 more

We introduce STROKE, a query-efficient score-based black-box adversarial attack that constructs perturbations from simple oriented rectangular occlusions. STROKE optimizes these perturbations through a lightweight greedy add-and-refine procedure. Across diverse image classifiers, STROKE achieves high attack success with low query counts at nominal 1--2\% area settings, showing favorable performance relative to existing patch-based attacks in several configurations. Matched comparisons further demonstrate substantial reductions in wall-clock attack time, while ablation studies examine the key design choices and effectiveness across structural primitives. These findings suggest that simple structural occlusions offer an effective and computationally efficient search space for black-box adversarial attacks.

#04Oct 23, 2026

cs.CV

FlexGlue: Sparse-to-Dense Feature Matching and Visual Disambiguation

Philipp Lindenberger, Paul-Edouard Sarlin, Ondrej Miksik and 1 more

To estimate correspondences across images, existing approaches match either sparse interest points, which is highly efficient but limited by repeatability, or dense pixel grids, which is robust but expensive. Furthermore, these approaches are trained with only matching pairs and thus often fail to reject unrelated pairs that exhibit visual symmetries, which is equally important in applications like Structure-from-Motion (SfM). We bridge these gaps by introducing FlexGlue, a neural network for asymmetric sparse-to-dense matching and disambiguation. Given two images and coordinates of points in the first image, FlexGlue estimates the coordinates of the corresponding points in the second image while simultaneously rejecting the pair if non-matching. By searching for a limited set of correspondences among dense pixels, our approach is both fast and effective at both matching and disambiguation: it combines the sub-pixel accuracy of dense matching with the speed of sparse matching, while rejecting incorrect pairs with high precision. Experiments on multiple datasets show that FlexGlue pushes the Pareto frontier in relative pose estimation and significantly outperforms existing approaches for SfM and visual localization. FlexGlue is publicly available at https://github.com/cvg/flexglue .

#05Oct 23, 2026

astro-ph.SR

ARENA: Active Region attENtion Aggregation for interpretable solar flare prediction

Luis Bauer, Annalena Kofler, Andrés Asensio Ramos and 3 more

Predicting solar flares is a challenging space-weather forecasting problem with potentially significant impacts on Earth's upper atmosphere, including disruptions to radio communications. We propose Active Region attENtion Aggregation (ARENA), a neural network architecture that predicts solar flares from a variable number of active-region cutouts while learning to identify the region most relevant to the prediction. ARENA is trained using multiple-instance learning under weak supervision, requiring only a flare/no-flare label for the observation and no labels specifying the flare origin. The learned attention mechanism therefore provides a means of localizing the active region driving the prediction without explicit origin annotations. ARENA achieves a heidke skill score of 0.45 which is comparable to other flare prediction approaches. These results demonstrate that active-region-based aggregation can provide an efficient and interpretable approach to solar flare prediction. The code is available at https://github.com/LuisBauer22/ARENA.