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5 papers

#01Aug 14, 2026

cs.IT

Learning-to-Transition for Large-scale and High-Order MIMO Detection

Yubo Zhang, Yiyao Liu, Xiaodong Wang

High-order multiple-input multiple-output (MIMO) detection requires efficient search over a large discrete symbol space while producing reliable soft information for channel decoding. This paper develops a learning-to-transition (L2T) framework that formulates MIMO detection as a stochastic sequence of complete-vector transitions. At each transition, a channel-coupled Transformer updates both the instance embedding and the sampling policy, while a blockwise autoregressive factorization captures inter-stream dependence with moderate sequential complexity. For hard-output detection, a transition network is applied recursively and trained through a residual-to-BER curriculum, which first learns the MIMO search geometry from the exact residual metric and then aligns the policy with transmitted-bit accuracy. For soft-output reception, the well-trained hard policy is cloned at the parameter level into every layer of an untied soft-input soft-output iterative detection and decoding (IDD) receiver. This tied-to-untied transfer preserves the learned zero-prior search dynamics while enabling layer- and round-specific specialization under decoder feedback. Within each IDD round, decoder priors tilt candidate generation according to Bayes' rule, and likelihood-weighted terminal hypotheses produce posterior and extrinsic log-likelihood ratios for LDPC decoding. A multi-stage training strategy further stabilizes the hard-to-soft transfer by progressively exposing the receiver to synthetic and in-loop decoder-generated priors.

#02Aug 14, 2026

cs.RO

Ensuring Safe Physical AI in Urban Mobility via Hazard-Informed Synthesized Envelopes

Alexei Odinokov, Rostislav Yavorskiy

As heterogeneous robotic systems deploy across diverse urban zones, maintaining safety amid complex human-robot interactions remains a critical challenge. We present a unified framework that bridges systematic hazard analysis and runtime enforcement using hazard-informed safety envelopes. Rather than treating safety as a static constraint isolated within individual software modules, we introduce a cross-layer safety transformation process spanning symbolic, spatial, and dynamic world models. We show how this representation naturally interfaces with physical AI runtime harnesses to guarantee safe urban mobility.

#03Aug 14, 2026

cs.CL

Information Satisfaction: A Reader-Centered Axis for Summarization Evaluation

Isabel Cachola, William Walden, Reno Kriz and 1 more

The majority of work on summarization evaluation focuses on general summary quality (e.g., ROUGE, BERTScore) or specific desired properties (e.g., readability, factuality). However, these metrics fail to measure the utility of a summary to an individual user. For example, a biomedical researcher learning about the latest vaccine research will have different informational needs from a family doctor. Query-focused summarization captures part of this need, but in practice, users rarely state everything relevant in a query: a single short query is likely inadequate to distinguish the needs of a researcher from those of a physician. By contrast, a reader's background or persona (their role and expertise) is comparatively stable across queries and recovers much of this missing context, which makes it a practical signal for assessing whether a summary satisfies that reader's needs. In this work, we assess how sensitive popular summarization metrics are to both informational and persona differences, and find that many popular metrics, including strong LLM-as-judge metrics, fail basic perturbation tests of informational content. We additionally conduct an expert human evaluation, measuring summary preferences based on information satisfaction given a specific person's background and use case. We find that both traditional and LLM-based metrics are insufficient measures of information satisfaction and agree poorly with human judgment.

#04Aug 14, 2026

cs.LG

LP-NAS: Linear Programming-based Neural Architecture Search

Abhishek Shukla, Ankur Sinha, Faiz Hamid

Neural Architecture Search (NAS) aims to automate neural network architecture design, reducing reliance on human expertise. Among the various NAS methods, differentiable NAS has gained prominence due to its efficiency and accuracy compared to conventional NAS approaches. Since differentiable NAS relaxes the architecture search space into a continuous domain, it is possible to apply principles from continuous optimization to NAS. In this paper, we propose Linear Programming-based NAS (LP-NAS), a mathematical programming-based framework for differentiable NAS that is applicable to a wide range of continuous search spaces. LP-NAS formulates a linear program (LP) using the validation-loss gradient and the training-loss Hessian to compute an architecture update direction that improves generalization while preserving the optimality of the model parameters. By following this LP-derived descent direction, LP-NAS efficiently navigates the architecture search space, leading to faster and more effective architecture optimization. We introduce two computationally efficient variants of LP-NAS, namely S-LP-NAS and R-LP-NAS. Applying LP-NAS to the Differentiable Architecture Search (DARTS) search space results in two algorithmic variants, S-LP-DARTS and R-LP-DARTS. Both variants achieve faster convergence and significantly higher validation performance during the early search iterations than the standard DARTS algorithm. Extensive experiments on CIFAR-10 and CIFAR-100 show that LP-DARTS outperforms standard DARTS in both the architecture search and evaluation phases. Additionally, we compare our approach with several DARTS variants (P-DARTS, PC-DARTS, and STO-DARTS) on the CIFAR-10 dataset and demonstrate its effectiveness. Furthermore, we validate the transferability of the discovered architectures through experiments on the ImageNet dataset.

#05Aug 14, 2026

cs.CV

Marionette: Predicting World States, Rendering Geometry, Painting Appearance

Zian Meng, Zhen Li, Chuanhao Li and 2 more

Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.