#01Oct 15, 2026
eess.IV
Denoising Textures is a Different Ballgame Altogether!
Saptarshi Mandal, Oindrila Haldar, Chirayata Bhattacharya and 4 more
The human brain effortlessly deciphers colors and textures from visual stimuli and reconstructs the world around us, yet preserving such details remains challenging in image denoising. While significant progress has been made in generic image denoising, the problem of texture denoising has remained relatively under-explored. Fine details, such as intricate patterns and repetitive structures, often suffer from over-smoothing even in deep learning based approaches for denoising. In this paper, we analyze the behavior of state-of-the-art (SOTA) denoisers on texture datasets and show that performance improvements are possible only by fine-tuning the denoisers on the texture datasets. Surprisingly, fine-tuning on texture datasets result in the models catastrophically forgetting the original dataset. These findings highlight the need for specialized treatment of textures in denoising. Since denoising quality directly impacts downstream tasks such as generative modelling, we argue that dedicated texture aware denoisers are essential for faithful texture reconstruction and synthesis.
#02Oct 15, 2026
cs.CV
ACEdit: Stable Multi-Turn Image Editing via Asymmetric Conditioning
Sara Dorfman, Nir Goren, Gal Barak and 2 more
Image editing models produce impressive results for individual edits, but their quality often deteriorates over multiple editing turns. Each editing turn introduces small distribution shifts that accumulate over successive edits, creating a gap between the input distributions encountered during the editor's original training and multi-turn inference. We introduce a training scheme that makes multi-turn image editing stable under this accumulating distribution shift. A key is to force the editor to operate on its own outputs from previous editing turns during training, bringing the principle of Self-Forcing to image editing. The main challenge is that self-generated editing trajectories deviate from ground-truth trajectories, making direct supervision unreliable. We address this challenge through a distillation objective that leverages a teacher image editor to provide a reliable training signal when the model operates on its own previous outputs. We introduce an asymmetric conditioning scheme: while the student performs edits sequentially on its own outputs, the teacher remains anchored to the original clean image and receives a compound editing instruction. Experiments show substantially reduced degradation over long multi-turn sequences while maintaining editing quality and instruction adherence.
#03Oct 15, 2026
cs.CV
Unsupervised Clustering of Public Transport Vehicles Using Deep Morphological Features and Color Histograms
Juan Irving Vasquez
Surveillance cameras along urban roads produce large volumes of unlabeled video that could support the monitoring of public transport, but grouping the observed vehicles into meaningful categories without manual annotation remains challenging, since buses from different routes often share the same body structure and differ mainly in their color schemes. This study presents an unsupervised clustering methodology for public transport vehicles that combines morphological features extracted with a frozen DINOv2 Vision Transformer and handcrafted HSV color histograms through weighted early fusion, followed by UMAP projection and K-Means clustering. The method was evaluated on 7,972 bus images extracted from about 1,460 hours of video of an arterial road in Mexico City, with the goal of isolating the buses of the city's public bus network (RTP) without supervision. With a fusion of 65\% morphological and 35\% color features, the pipeline produced 14 clusters that separate distinct routes and vehicle types, and it increased the precision of the target cluster with respect to morphological features alone. These results show that color complements self-supervised features for route-level clustering, provided that it does not dominate the representation.
#04Oct 15, 2026
cs.CV
SUPRA-TEX: 3D Generation with Super-Aligned Texture
Chen Yang, Jiemin Fang, Fanpeng Meng and 5 more
Single image 3D generation aims to dress a given 3D mesh with relightable materials while faithfully preserving the visual details of a reference image. Existing methods either introduce artifacts when fusing inconsistent multi-view predictions or struggle to preserve fine details through implicit image-feature conditioning. To resolve these challenges, we introduce SUPRA-Tex, built on the principle of decoupling visible-material estimation, surface alignment, and observation-guided 3D completion. This division of labor allows the 3D generator, trained on limited 3D data, to focus its capacity on preserving visible evidence and completing unobserved surfaces. Specifically, we first train an MLLM-based image editing model to predict lighting-separated PBR maps in the reference view. We then project these maps onto the visible surface and encode them with the pretrained material VAE encoder into native observation latents that share the generation target's latent space. An interleaved flow transformer holds these latents as fixed, read-only anchors while alternating unobserved-region and full-surface updates to generate complete material latents. This design achieves super-alignment with the reference, delivering What You See Is What You Get fidelity on visible regions and coherent completion on unobserved surfaces. Trained solely on public datasets, SUPRA-Tex achieves SOTA performance in both geometry-conditioned texturing and end-to-end asset generation, matching or even exceeding leading commercial systems on in-the-wild images. Project page: https://supra-3d.github.io/supratex/
#05Oct 15, 2026
cs.CV
Routing Policy Optimization for Online Diffusion Reinforcement Learning
Qiuhong Shen, Yiding Yang, Yuxin Zhang and 8 more
Reinforcement learning can align visual generators with reward signals beyond their pretraining objectives, but existing score-function methods typically introduce stochasticity by perturbing the reverse denoising trajectory, leading to costly rollout-based optimization. We instead ask whether stochastic exploration can be introduced inside the generator while preserving its original sampler. Routing Policy Optimization (RPO) answers this question by turning attention routing into a stochastic exploration action. At a few selected denoising levels, each query block keeps its own block and samples further key blocks in proportion to the generator's native attention mass, or keeps dense attention. The sampled route perturbs the velocity of that transition, and a Gaussian likelihood around the dense velocity scores the perturbation with a score-function objective. RPO further uses a controlled two-rollout estimator: two rollouts share the same prompt, initial latent, routed denoising levels, and dense anchor layers, differing only in their sampled attention routes. Their reward difference provides an advantage signal for the routed transitions. Because the likelihood differentiates the dense velocity itself, the learned updates remain effective after routing is removed. At inference, RPO restores dense attention and retains the original deterministic sampler. Experiments on text-to-image and text-to-video generation show that RPO improves generation quality while achieving nearly 4x higher training efficiency than Flow-GRPO-style methods. Please see our project page at https://velox-world.com/rpo for visual results.