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5 papers

#01Aug 14, 2026

cs.CV

Decoding the Past: An Uncertainty-Aware Deep Learning Framework for Sex Attribution in Prehistoric Hand Stencils

Karel Becerra, Boris Mederos, Dean Snow and 1 more

Determining the biological sex of the individuals who created Upper Paleolithic hand stencils remains a challenging problem due to the absence of ground truth, population differences between contemporary and prehistoric groups, and the uncertainty introduced by image degradation. Traditional morphometric methods suffer from high structural overlap across sexes, poor cross-population generalizability, and subjective feature engineering. This study presents an uncertainty-aware deep learning framework for sex attribution in prehistoric hand stencils that explicitly models, propagates, and aggregates uncertainty throughout the analytical pipeline. The methodology combines dual image processing, dual contour extraction, structured silhouette augmentation, model architectural diversity, and ensemble-based decision aggregation. The pipeline generates twelve plausible silhouette realizations per stencil to capture boundary uncertainties, which are processed by two ensembles of ten deep neural networks each (EfficientNet-B3 and MobileViT-S) trained on 14,036 contemporary hand samples. Furthermore, a triangulated validation scheme integrates ensemble predictions with unsupervised 2D latent-space manifold mapping (UMAP + k-NN) and explainable AI spatial attributions (LayerCAM) to ensure anatomical consistency. On contemporary data, ensemble models achieve strong classification performance, with accuracies exceeding 88% in older age groups. When applied to prehistoric stencils, the framework produces both sex predictions and confidence measures of internal agreement, enabling the distinction between morphologically stable and ambiguous cases. Convergence across ensemble predictions, latent-space structure, and interpretability analyses shows that uncertainty can become a measurable component of archaeological inference, enabling robust and reproducible decoding of ancient rock art.

#02Aug 14, 2026

cond-mat.mtrl-sci

Universal Thermodynamic Interatomic Potentials for Crystalline Materials

Juno Nam, Bowen Deng, Xiaochen Du and 3 more

Free energies govern solid-state phase stability, yet computational materials discovery still relies largely on ground-state energies because free energy calculations require ensemble averages. We introduce the thermodynamic interatomic potential (TIP), which extends an interatomic potential from its static energy to a thermodynamically consistent Gibbs free energy model, with thermodynamic responses following from temperature and pressure by automatic differentiation. We implement TIP[UMA] using the universal potential UMA, train it on free energies from quasi-harmonic to molecular dynamics fidelity, and calibrate it to higher-resolution calculations or experiment. From a single evaluation, it returns the equation of state of a crystal and locates phase transitions among competing branches, including dynamically stabilized phases. Fine-tuning extends the model to alloy solubility limits and miscibility gaps. TIP makes the free energy as accessible as the potential energy, opening finite-temperature phase stability to high-throughput discovery.

#03Aug 14, 2026

cs.AI

Knowing When to Stop: Bayesian Optimal Stopping for LLM Evaluations

Toby D. Pilditch

LLM evaluations often use fixed sampling budgets, testing every item the same number of times even after estimates are precise. We introduce optstop, a precision-based adaptive stopping framework that treats evaluation as a sequential measurement problem: keep sampling where uncertainty remains high, and stop where estimates are precise or stable enough. The framework builds on hierarchical Bayesian inference, supports binary, ordinal, and continuous outcomes, and keeps every benchmark item eligible for sampling, without requiring a calibrated item bank. It runs live or retrospectively, and includes a safeguard that samples more cautiously as measured performance approaches zero, where rare successes matter most. In an illustrative 200-item, 10-epoch evaluation, it removes 57%-97% of planned trials across nine validation settings, with overall conclusions equivalent to the full run. These results show that LLM evaluation compute can be allocated by uncertainty rather than by fixed repetition counts, with the magnitude of savings depending on evaluation design.

#04Aug 14, 2026

cs.CL

Information Satisfaction: A Reader-Centered Axis for Summarization Evaluation

Isabel Cachola, William Walden, Reno Kriz and 1 more

The majority of work on summarization evaluation focuses on general summary quality (e.g., ROUGE, BERTScore) or specific desired properties (e.g., readability, factuality). However, these metrics fail to measure the utility of a summary to an individual user. For example, a biomedical researcher learning about the latest vaccine research will have different informational needs from a family doctor. Query-focused summarization captures part of this need, but in practice, users rarely state everything relevant in a query: a single short query is likely inadequate to distinguish the needs of a researcher from those of a physician. By contrast, a reader's background or persona (their role and expertise) is comparatively stable across queries and recovers much of this missing context, which makes it a practical signal for assessing whether a summary satisfies that reader's needs. In this work, we assess how sensitive popular summarization metrics are to both informational and persona differences, and find that many popular metrics, including strong LLM-as-judge metrics, fail basic perturbation tests of informational content. We additionally conduct an expert human evaluation, measuring summary preferences based on information satisfaction given a specific person's background and use case. We find that both traditional and LLM-based metrics are insufficient measures of information satisfaction and agree poorly with human judgment.

#05Aug 14, 2026

cs.AI

Twin: Playing an Unknown Game with a Test-Time Digital Twin

Alexy Skoutnev, Kirill Acharya, Gaston Longhitano and 3 more

We present a Test-time World-model Inference (Twin) system, in which a frontier coding agent writes an executable world model for completing continual learning tasks, such as ARC-AGI-3 games. Traditional approaches hand-engineer such models, one custom design per task. Each game hides its rules and goal, and our system constructs them from simulation and interaction alone. Its inductive prior over grid games is strong enough to recover the true transitions of the game and the goal on nearly all levels. Replay validation happens in a twin world model. The harness enforces that an action is not made until the program reproduces every previous observed game transition. Each mismatch between a world model prediction and the actual action result becomes a counterexample that is used to repair the world model. Twin clears 179 out of 183 levels (97.8%), and does so more efficiently than humans in 158 out of 179 levels (88.3%). The system infers the goal before any reward on 156 of the levels it clears (87.2%), and in the remaining levels automatically discovers the goal by search. The benchmark scores completion and action efficiency, between 0 and 100, against humans playing each game for the first time. Played directly, the base model scores only 7.8%; an off-the-shelf harness increases it to 61.1%, whereas our twin world model increases the same base model to 93.3%, clearing 23 out of 25 games. Building a usable world model is simpler than anticipated, whereas the harder problem is inferring the right goal.