#01Oct 26, 2026
cs.CV
FL4N: Feed-forward Latent Model for 4D Novel View Synthesis
Eunbeen Hong, Hyeonseo Yu, Honggyu An and 8 more
4D novel view synthesis (NVS) aims to render dynamic scenes across viewpoints and timestamps, which requires jointly inferring 3D structure and temporal dynamics. Existing monocular feed-forward methods often rely on explicit 4D Gaussian representations, which are prone to temporal inconsistency and severe rendering artifacts. We present FL4N, the first feed-forward latent 4D NVS model. Instead of relying on explicit 4D primitives, FL4N encodes a 4D scene prior into a unified latent representation across space and time. Our core insight is that learning temporal dynamics as residuals on top of a pretrained static latent prior enables effective 4D modeling with limited dynamic training data. To this end, we introduce a lightweight dynamic encoder that leverages static scene features to disentangle object motion from camera-induced parallax. Trained solely with an image synthesis objective, FL4N achieves state-of-the-art 4D NVS quality while rendering in real time. Its learned latent representation generalizes to real-world videos and disentangles viewpoint from time.
#02Oct 26, 2026
cs.CV
Back to Basics: A Skill-Centric Approach to Generalist Web Agents
Minh Pham-Dinh, Md Farhan Ishmam, Hernan Yupanqui and 2 more
Browser agents do not just need more practice. They need to practice the right things. We introduce MiniWeb, a realistic miniature of the web comprising 65 interconnected websites across 15 domains, where agents navigate, search, and transact as people do. Its 369 human-annotated tasks cover everyday workflows and label 37 reusable interaction primitives grouped into 7 skill families, allowing us to diagnose which skills fail rather than only whether a task succeeds. Benchmarking ten open-weight agents, we find that drag & gesture is consistently the weakest family, with no agent solving more than 24% of its instances. To address this gap, we introduce MiniWebGen, a framework that autonomously generates verified, skill-centric training data from MiniWeb. Fine-tuning Qwen3.5-4B on just 3.1K verified trajectories improves single-primitive success by 24.9pp across 13 unseen websites, with gains across every skill family. However, these trajectories teach short-horizon interactions, which do not directly translate to full-task success. We build on this result with MiniWebAgent, which pairs the trained executor with a planner that decomposes full tasks into the skill-level steps it learned to perform. This approach improves task success by 19.4pp points on unseen MiniWeb sites and transfers to external benchmarks, with gains of 9.3pp on WebArena-Lite, 16.1pp on Online-Mind2Web, and 20.0pp on WebVoyager, without training on their trajectories. We provide a simple recipe for compact browser agents: practice reusable skills directly, then compose them to solve unfamiliar tasks.
#03Oct 26, 2026
cs.LG
Work Agents: Systems, Capabilities, and Optimization
Zishan Xu, Enjun Du, Mingqi Gao and 13 more
As foundation models evolve from information generation to digital work execution, agents are increasingly capable of completing complex tasks across tools, applications, and workflows. However, existing research lacks a unified perspective on how agents reliably accomplish delegated work. To address this gap, we present a work-centric, system-level perspective that views work agents as systems combining foundation models and runtime harnesses to execute tasks in stateful workspaces and deliver verifiable outcomes. We introduce two complementary dimensions, work persistence and work openness, to characterize working conditions, and classify digital work into five forms according to task scope and organization. Building on this framework, we identify five core capability families required for reliable work execution and examine approaches to model optimization, harness optimization, and their joint optimization. We further analyze existing evaluation methods and metrics from the perspective of work outcomes. Finally, we discuss future research directions, including sustained work delegation, adaptation to open environments, and the interaction between work execution and capability improvement. This paper provides a unified framework for understanding, optimizing, and evaluating work agents, supporting the development of systems capable of delivering reliable, verifiable, and practically valuable work outcomes.
#04Oct 26, 2026
cs.CV
VibeVideoBench:Evaluating Multimodal Agents on Code-Driven Video Generation
Muxi Diao, Wenbin Xu, Lele Yang and 21 more
Diffusion video models produce striking clips, but they cannot reliably render an exact formula, a correct chart, a ruleconsistent game or narration synchronized to on-screen events. A different route is emerging: multimodal agents that write code to render every frame and synthesize every sound. We introduce VibeVideoBench, a benchmark for evaluating agents on code-driven video generation. Its 239 self-contained tasks in English and Chinese span 12 categories, from data stories and music-driven pieces to classroom lessons and paper explainers; each asks an agent, running in its native harness inside a sandbox, to deliver a finished MP4 with sound within one hour. Evaluation is hierarchical and evidence-based: program checks of the delivery spec, about 13k task-specific rubric checks traced to the requirements they enforce, and five quality dimensions anchored per task, judged by three VLM judge panels and validated with blind human preferences. Across nine frontier agent systems and 2,151 scored rollouts, the benchmark is far from solved: GPT-6 Astra and Claude Opus 5.5 lead clearly, yet even the best system fails a core requirement on about a quarter of tasks. Whether a video arrives at all matters as much as its quality, and three quarters of the lost videos are final renders started too late, run too slowly or never started. The judges agree with each other and with human preferences on system rankings, but only moderately on individual videos.
#05Oct 26, 2026
cs.CV
Seeing Through Distractions: Context-Stable Attribution via the Least Core
Sai Ganesh Nagarajan, Toshinori Yamauchi, Hiroshi Kera
Shapley-value-based explanations are widely used for feature attribution in machine learning. However, in computer vision, a feature may reduce the target-class score when added to the complete genuine image, even when the predicted label remains unchanged. We formalize such features as contextual distractors and investigate their attributions under semivalues and the least core. Under a weak average marginal monotonicity assumption, we derive quantitative semivalue--least-core gap bounds and sufficient conditions based on the probability of sampling smaller contexts. We further show that shifting semivalue weights toward larger contexts decreases the signed gap. Finally, controlled image-classification experiments and evaluations on Salient ImageNet provide strong empirical support for our theoretical findings.